using UnityEngine; using System.Collections; using DG.Tweening; public class TextureTilingAndOffset : BrainBase { public Renderer rend; void Start() { rend.material.DOTiling(new Vector2(3, 3), 2).SetLoops(-1, LoopType.Yoyo); rend.material.DOOffset(new Vector2(1, 0), "_Detail", 2).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental); } }