using UnityEngine; using System.Collections; using DG.Tweening; public class PressPlatform : MonoBehaviour { public float speed = 2; Tweener tween; void Start() { // Create the tween tween = transform.DOLocalMoveY(-4, speed).SetAutoKill(false).Pause(); } void Update() { if (Input.GetKeyDown(KeyCode.DownArrow)) { tween.PlayForward(); } else if (Input.GetKeyUp(KeyCode.DownArrow)) { tween.PlayBackwards(); } } }