using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; void Start() { int tot = 10; while (tot > 0) { target.DOMoveX(1, 5f).SetId("TW" + tot).SetLoops(-1, LoopType.Yoyo); DOTween.Sequence().Append(target.DOMoveY(2, 3f).SetId("INN" + tot)).SetLoops(-1, LoopType.Yoyo).SetId("SEQ" + tot); tot--; } } }