// Author: Daniele Giardini - http://www.demigiant.com // Created: 2014/11/11 13:01 // // License Copyright (c) Daniele Giardini. // This work is subject to the terms at http://dotween.demigiant.com/license.php namespace DG.Tweening { /// /// Rotation mode used with DORotate methods /// public enum RotateMode { /// /// Fastest way that never rotates beyond 360° /// Fast, /// /// Fastest way that rotates beyond 360° /// FastBeyond360, /// /// Adds the given rotation to the transform using world axis and an advanced precision mode /// (like when using transform.Rotate(Space.World)). /// In this mode the end value is is always considered relative /// WorldAxisAdd, /// /// Adds the given rotation to the transform's local axis /// (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)). /// In this mode the end value is is always considered relative /// LocalAxisAdd, } }