using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using DG.Tweening.Plugins; using DG.Tweening.Plugins.Core; using DG.Tweening.Plugins.Options; using System; public class TempTests : BrainBase { public Transform target; public Vector3[] waypoints; IEnumerator Start() { yield return new WaitForSeconds(0.6f); Tween t = target.DOPath(waypoints, 5); yield return null; yield return null; t.GotoWaypoint(2); } }