using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; public class TempTests : BrainBase { public Transform target; public Ease ease; // Use this for initialization IEnumerator Start () { yield return new WaitForSeconds(1); Tween t = target.DOMoveX(60000, 200).SetEase(ease); t.Goto(198, true); // t.OnUpdate(()=> Debug.Log(target.position.x)); } }