using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target0; public Transform target1; IEnumerator Start() { Tween t0 = target0.DOBlendableLocalMoveBy(new Vector3(1, 2, 1), 2f); Tween t1 = target1.DOBlendableLocalMoveBy(new Vector3(1, -2, 1), 2f); yield return new WaitForSeconds(1); t0.Kill(); t1.Goto(1.5f); } }