using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { float initNum = 0; IEnumerator Start() { yield return new WaitForSeconds(1); DOTween.To(()=>initNum,(x)=>initNum=x,400000000,3f).OnUpdate( ()=> Debug.Log(initNum)); } }