using UnityEngine; using System.Collections; using DG.Tweening; public class Jump : BrainBase { public Transform target; public Vector3 jump = new Vector3(4, 3, 0); public float jumpHeight = 3; public int numJumps = 1; public float duration = 1; public Ease ease = Ease.OutQuad; public int loops = -1; IEnumerator Start() { yield return new WaitForSeconds(1); target.DOJump(jump, jumpHeight, numJumps, duration).SetEase(ease).SetLoops(loops, LoopType.Yoyo); } }