1
0
mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 17:26:03 +08:00
2020-01-17 00:11:15 +09:00

202 lines
6.6 KiB
C#

using DG.Tweening;
using UnityEngine;
public class Pooling : BrainBase
{
public GameObject prefab;
bool recycle;
Transform spawnsParent;
void Start()
{
DOTween.Init(true, false, LogBehaviour.Verbose);
spawnsParent = new GameObject("Spawn Container").transform;
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(10, 10, Screen.width - 20, Screen.height - 20));
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical();
GUILayout.Label("Position Tweens");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnPosition(1);
if (GUILayout.Button("Spawn 10")) SpawnPosition(10);
if (GUILayout.Button("Spawn 100")) SpawnPosition(100);
if (GUILayout.Button("Spawn 300")) SpawnPosition(300);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Label("PositionX Tweens");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnPositionX(1);
if (GUILayout.Button("Spawn 10")) SpawnPositionX(10);
if (GUILayout.Button("Spawn 100")) SpawnPositionX(100);
if (GUILayout.Button("Spawn 300")) SpawnPositionX(300);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Label("PositionX Tweens with snapping");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnPositionX(1, true);
if (GUILayout.Button("Spawn 10")) SpawnPositionX(10, true);
if (GUILayout.Button("Spawn 100")) SpawnPositionX(100, true);
if (GUILayout.Button("Spawn 300")) SpawnPositionX(300, true);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Label("PositionY Tweens");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnPositionY(1);
if (GUILayout.Button("Spawn 10")) SpawnPositionY(10);
if (GUILayout.Button("Spawn 100")) SpawnPositionY(100);
if (GUILayout.Button("Spawn 300")) SpawnPositionY(300);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Label("Rotation Tweens");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnRotation(1);
if (GUILayout.Button("Spawn 10")) SpawnRotation(10);
if (GUILayout.Button("Spawn 100")) SpawnRotation(100);
if (GUILayout.Button("Spawn 300")) SpawnRotation(300);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.Label("Emit Particles Tweens");
GUILayout.BeginHorizontal();
if (GUILayout.Button("Spawn 1")) SpawnParticles(1);
if (GUILayout.Button("Spawn 10")) SpawnParticles(10);
if (GUILayout.Button("Spawn 100")) SpawnParticles(100);
if (GUILayout.Button("Spawn 300")) SpawnParticles(300);
if (GUILayout.Button("Spawn 1000")) SpawnParticles(1000);
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUILayout.BeginHorizontal();
if (GUILayout.Button("Toggle Pause")) DOTween.TogglePauseAll();
if (GUILayout.Button("Kill")) DOTween.KillAll();
if (GUILayout.Button("Clear")) Clear();
if (GUILayout.Button("Clear FULL")) Clear(true);
GUILayout.EndHorizontal();
recycle = GUILayout.Toggle(recycle, "Recycle");
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
void SpawnPosition(int tot)
{
for (int i = 0; i < tot; i++) {
GameObject go = Instantiate(prefab) as GameObject;
go.name += i;
Transform t = go.transform;
t.parent = spawnsParent;
t.position = RandomVector3();
DOTween.To(() => t.position, x => t.position = x, RandomVector3(), 1f)
.SetRecyclable(recycle)
.OnComplete(() => Destroy(go));
}
fpsGadget.ResetFps();
}
void SpawnPositionX(int tot, bool snapping = false)
{
for (int i = 0; i < tot; i++) {
GameObject go = Instantiate(prefab) as GameObject;
go.name += i;
Transform t = go.transform;
t.parent = spawnsParent;
t.position = RandomVector3();
DOTween.ToAxis(() => t.position, x => t.position = x, RandomFloat(), 1f)
.SetOptions(snapping)
.SetRecyclable(recycle)
.OnComplete(() => Destroy(go));
}
fpsGadget.ResetFps();
}
void SpawnPositionY(int tot, bool snapping = false)
{
for (int i = 0; i < tot; i++) {
GameObject go = Instantiate(prefab) as GameObject;
go.name += i;
Transform t = go.transform;
t.parent = spawnsParent;
t.position = RandomVector3();
if (snapping) {
DOTween.ToAxis(() => t.position, x => t.position = x, RandomFloat(), 1f)
.SetOptions(AxisConstraint.Y, true)
.SetRecyclable(recycle)
.OnComplete(() => Destroy(go));
} else {
DOTween.ToAxis(() => t.position, x => t.position = x, RandomFloat(), 1f)
.SetOptions(AxisConstraint.Y)
.SetRecyclable(recycle)
.OnComplete(() => Destroy(go));
}
}
fpsGadget.ResetFps();
}
void SpawnRotation(int tot)
{
for (int i = 0; i < tot; i++) {
GameObject go = Instantiate(prefab) as GameObject;
go.name += i;
Transform t = go.transform;
t.parent = spawnsParent;
t.position = RandomVector3();
DOTween.To(() => t.rotation, x => t.rotation = x, RandomVector3(720), 1f)
.SetRecyclable(recycle)
.OnComplete(() => Destroy(go));
}
fpsGadget.ResetFps();
}
void SpawnParticles(int tot)
{
for (int i = 0; i < tot; i++) {
GameObject go = Instantiate(prefab) as GameObject;
go.name += i;
Transform t = go.transform;
t.parent = spawnsParent;
Material m = t.gameObject.renderer.material;
ResetParticleAndAssignTween(t, m);
}
fpsGadget.ResetFps();
}
void ResetParticleAndAssignTween(Transform t, Material m)
{
t.position = Vector3.zero;
Color col = m.color;
col.a = 1;
m.color = col;
float duration = Random.Range(0.2f, 2f);
m.DOFade(0, duration).SetRecyclable(recycle);
t.DOMove(RandomVector3(), duration)
.SetRecyclable(recycle)
.OnComplete(()=> ResetParticleAndAssignTween(t, m));
}
void Clear(bool fullDOTweenClear = false)
{
DOTween.Clear(fullDOTweenClear);
Transform[] ts = spawnsParent.GetComponentsInChildren<Transform>();
foreach (Transform t in ts) {
if (t != spawnsParent) Destroy(t.gameObject);
}
}
Vector3 RandomVector3(float limit = 10)
{
return new Vector3(Random.Range(-limit, limit), Random.Range(-limit, limit), Random.Range(-limit, limit));
}
float RandomFloat(float limit = 10)
{
return Random.Range(-limit, limit);
}
}