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29 lines
608 B
C#
29 lines
608 B
C#
using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class Follow : BrainBase
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{
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public Transform target, follow;
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public float someInt;
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void Start()
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{
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Tweener tween = target.DOMove(follow.position, 2f)
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.SetEase(Ease.OutExpo);
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tween.OnUpdate(() =>
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{
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// someInt = 0;
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// someInt = follow.position.x + tween.ElapsedPercentage();
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// tween.ChangeEndValue(follow.position, true);
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SomeFunction<Vector3>(follow.position);
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});
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}
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void SomeFunction<T>(T obj)
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{
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someInt = 1;
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}
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} |