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26 lines
612 B
C#
26 lines
612 B
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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public class OnWillLog : BrainBase
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{
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public bool allowLogs = false;
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public Transform target;
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IEnumerator Start()
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{
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DOTween.onWillLog = OnWillLogCallback;
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yield return new WaitForSeconds(0.5f);
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target.DOMoveX(3, 2);
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yield return new WaitForSeconds(0.5f);
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Destroy(target.gameObject);
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}
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bool OnWillLogCallback(LogType logType, object message)
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{
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Debug.Log("LOG CAUGHT > " + logType + " > " + message);
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return allowLogs;
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}
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} |