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36 lines
742 B
C#
36 lines
742 B
C#
using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class NamedParameters : BrainBase
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{
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public Transform target;
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void Start()
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{
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// target.DOMoveX(4, 1).SetUpdate(updateType: UpdateType.Normal, isIndependentUpdate: true);
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target.DOMoveX(4, 1).SetUpdate(isIndependentUpdate: true);
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LogSomething(alog: "passed");
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target.Log(msg: "t passed");
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}
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void LogSomething(string alog = "default")
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{
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Debug.Log(alog);
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}
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}
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public static class Exts
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{
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public static T Log<T>(this T t, string msg) where T : Transform
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{
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Debug.Log(t + " > " + msg);
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return t;
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}
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public static T Log<T>(this T t, int i = 10, string msg = "default") where T : Transform
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{
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Debug.Log(t + " > " + i + ": " + msg);
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return t;
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}
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} |