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23 lines
662 B
C#
23 lines
662 B
C#
using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class CaptureFrameRate : BrainBase
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{
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public bool captureFrameRate = true;
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public bool callInit = false;
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public Transform target;
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void Start()
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{
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if (captureFrameRate) Time.captureFramerate = 10; // TOO FAST ANIMATION (1 second)
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// if (captureFrameRate) Application.targetFrameRate = 10; // WORKS
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if (callInit) DOTween.Init(); // Fixes fast animation (why?)
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DOTween.defaultTimeScaleIndependent = true;
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float time = Time.realtimeSinceStartup;
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target.DOLocalMoveY(-450,5).OnComplete(()=> Debug.Log("> " + (Time.realtimeSinceStartup - time)));
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}
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} |