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27 lines
931 B
C#
27 lines
931 B
C#
using DG.Tweening;
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using DG.Tweening.Plugins;
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using UnityEngine;
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using UnityEngine.UI;
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public class CustomPluginExampleBrain : MonoBehaviour
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{
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public Text txtCustomRange ; // Used to show the custom range tween results
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CustomRange customRange = new CustomRange(0, 10);
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// Store the plugin so you won't have to instantiate it every time you use it
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// (you can pass the same plugin instance to each tween, since they just do calculations and don't store data)
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static CustomRangePlugin customRangePlugin = new CustomRangePlugin();
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void Start()
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{
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// The difference with the regular generic way is simply
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// that you have to pass the plugin to use as an additional first parameter
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DOTween.To(customRangePlugin, () => customRange, x => customRange = x, new CustomRange(20, 100), 4);
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}
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void Update()
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{
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txtCustomRange.text = customRange.min + "\n" + customRange.max;
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}
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} |