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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 17:26:03 +08:00
2015-03-22 12:40:26 +01:00

113 lines
3.3 KiB
C#

using DG.Tweening;
using System.Collections;
using UnityEngine;
public class Paths : BrainBase
{
public Ease ease = Ease.Linear;
public AxisConstraint lockPosition;
public AxisConstraint lockRotation0, lockRotation1;
public LoopType loopType = LoopType.Yoyo;
public PathMode pathMode;
public int pathResolution = 10;
public bool closePaths;
public Vector3 forward = Vector3.forward;
public Color[] pathsColors = new Color[2];
public Transform[] targets;
Tween controller;
void Start()
{
// Vector3[] path = new[] {
// new Vector3(0,1,0),
// new Vector3(1,2,0),
// new Vector3(2,1,0),
// new Vector3(2,0,0)
// };
// TweenParams tp = new TweenParams()
// .SetEase(ease)
// .SetLoops(-1, loopType);
// AxisConstraint lockRotation = lockRotation0 | lockRotation1;
// // Relative VS non relative
// controller = targets[0].DOPath(path, 3, PathType.CatmullRom, pathMode, pathResolution, pathsColors[0])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(0.1f, forward)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// targets[1].DOPath(path, 3, PathType.CatmullRom, pathMode, pathResolution, pathsColors[1])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(targets[2], forward)
// .SetAs(tp)
// .Pause();
// // Linear VS curved
// targets[2].DOPath(path, 3, PathType.CatmullRom, pathMode, pathResolution, pathsColors[0])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(new Vector3(3, 0, 0), forward)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// targets[3].DOPath(path, 3, PathType.Linear, pathMode, pathResolution, pathsColors[1])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(0.1f, forward)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// // Linear VS curved no lookAt
// targets[4].DOPath(path, 3, PathType.CatmullRom, pathMode, pathResolution, pathsColors[0])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// targets[5].DOPath(path, 3, PathType.Linear, pathMode, pathResolution, pathsColors[1])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// // Linear VS curved top-down
// path = new[] {
// new Vector3(0,0,1),
// new Vector3(1,0,2),
// new Vector3(2,0,1),
// new Vector3(2,0,0)
// };
// targets[6].DOPath(path, 3, PathType.CatmullRom, pathMode, pathResolution, pathsColors[0])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(0.1f, forward)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// targets[7].DOPath(path, 3, PathType.Linear, pathMode, pathResolution, pathsColors[1])
// .SetOptions(closePaths, lockPosition, lockRotation)
// .SetLookAt(0.1f, forward)
// .SetAs(tp)
// .SetRelative()
// .Pause();
// // Log lengths
// controller.ForceInit();
// Debug.Log("Controller path length: " + controller.PathLength());
}
void OnGUI()
{
DGUtils.BeginGUI();
DGUtils.GUIScrubber(controller);
GUILayout.BeginHorizontal();
if (GUILayout.Button("TogglePause")) DOTween.TogglePauseAll();
if (GUILayout.Button("Goto 1.5")) DOTween.GotoAll(1.5f);
if (GUILayout.Button("Kill")) DOTween.KillAll();
GUILayout.EndHorizontal();
DGUtils.EndGUI();
}
}