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dotween-upm-fork/UnityTests.Unity5/Assets/_Tests/Bugs/SequenceKillAndComplete.cs
2015-03-25 16:24:39 +01:00

22 lines
590 B
C#

using UnityEngine;
using System.Collections;
using DG.Tweening;
public class SequenceKillAndComplete : BrainBase
{
public Transform target;
Sequence sequence;
IEnumerator Start()
{
sequence = DOTween.Sequence().OnComplete(()=> Debug.Log("SEQUENCE COMPLETE"));
sequence.Append(target.DOMoveX(3, 3).SetRelative().OnComplete(()=> Debug.Log("Tween A Complete")));
sequence.Join(target.DOMoveY(3, 3).SetRelative().OnComplete(()=> Debug.Log("Tween B Complete")));
yield return new WaitForSeconds(1f);
Debug.Log("<color=#00FF00>COMPLETE</color>");
sequence.Kill(true);
}
}