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https://github.com/Cardidi/dotween-upm-fork.git
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84 lines
3.7 KiB
C#
84 lines
3.7 KiB
C#
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/07/16 18:07
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// License Copyright (c) Daniele Giardini
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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using System.IO;
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using DG.DOTweenEditor.UI;
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using DG.Tweening;
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using DG.Tweening.Core;
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using UnityEditor;
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using UnityEngine;
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namespace DG.DOTweenEditor
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{
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public class UtilityWindowModificationProcessor : UnityEditor.AssetModificationProcessor
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{
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// Checks if deleted folder contains DOTween Pro and in case removes scripting define symbols
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static AssetDeleteResult OnWillDeleteAsset(string asset, RemoveAssetOptions options)
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{
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// Check if asset is a directory
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string dir = EditorUtils.ADBPathToFullPath(asset);
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if (!Directory.Exists(dir)) return AssetDeleteResult.DidNotDelete;
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// Check if directory contains DOTween.dll
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string[] files = Directory.GetFiles(dir, "DOTween.dll", SearchOption.AllDirectories);
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int len = files.Length;
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bool containsDOTween = false;
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for (int i = 0; i < len; ++i) {
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if (!files[i].EndsWith("DOTween.dll")) continue;
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containsDOTween = true;
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break;
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}
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if (!containsDOTween) return AssetDeleteResult.DidNotDelete;
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Debug.Log("::: DOTween deleted");
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// DOTween is being deleted: deal with it
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// Remove EditorPrefs
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EditorPrefs.DeleteKey(Application.dataPath + DOTweenUtilityWindow.Id);
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EditorPrefs.DeleteKey(Application.dataPath + DOTweenUtilityWindow.IdPro);
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// // The following is not necessary anymore since the Modules update
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// // Remove scripting define symbols
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// DOTweenDefines.RemoveAllDefines();
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// //
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// EditorUtility.DisplayDialog("DOTween Deleted",
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// "DOTween was deleted and all of its scripting define symbols removed." +
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// "\n\nThis might show an error depending on your previous setup." +
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// " If this happens, please close and reopen Unity or reimport DOTween.",
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// "Ok"
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// );
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return AssetDeleteResult.DidNotDelete;
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}
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}
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public class UtilityWindowPostProcessor : AssetPostprocessor
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{
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static bool _setupDialogRequested; // Used to prevent OnPostProcessAllAssets firing twice (because of a Unity bug/feature)
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (_setupDialogRequested) return;
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string[] dotweenEntries = System.Array.FindAll(importedAssets, name => name.Contains("DOTween") && !name.EndsWith(".meta") && !name.EndsWith(".jpg") && !name.EndsWith(".png"));
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bool dotweenImported = dotweenEntries.Length > 0;
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if (dotweenImported) {
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// Reapply modules
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EditorUtils.DelayedCall(0.1f, ()=> {
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// Debug.Log("Apply Modules Settings after reimport");
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DOTweenUtilityWindowModules.ApplyModulesSettings();
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});
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}
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string[] dotweenProEntries = System.Array.FindAll(importedAssets, name => name.Contains("DOTweenPro") && !name.EndsWith(".meta") && !name.EndsWith(".jpg") && !name.EndsWith(".png"));
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bool dotweenProImported = dotweenProEntries.Length > 0;
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if (dotweenProImported) {
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// Refresh ASMDEF
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EditorUtils.DelayedCall(0.1f, ()=> {
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// Debug.Log("Refresh ASMDEF after DOTween Pro reimport");
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ASMDEFManager.RefreshExistingASMDEFFiles();
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});
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}
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}
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}
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} |