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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00
2020-01-17 00:11:15 +09:00

84 lines
3.7 KiB
C#

// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/16 18:07
// License Copyright (c) Daniele Giardini
// This work is subject to the terms at http://dotween.demigiant.com/license.php
using System.IO;
using DG.DOTweenEditor.UI;
using DG.Tweening;
using DG.Tweening.Core;
using UnityEditor;
using UnityEngine;
namespace DG.DOTweenEditor
{
public class UtilityWindowModificationProcessor : UnityEditor.AssetModificationProcessor
{
// Checks if deleted folder contains DOTween Pro and in case removes scripting define symbols
static AssetDeleteResult OnWillDeleteAsset(string asset, RemoveAssetOptions options)
{
// Check if asset is a directory
string dir = EditorUtils.ADBPathToFullPath(asset);
if (!Directory.Exists(dir)) return AssetDeleteResult.DidNotDelete;
// Check if directory contains DOTween.dll
string[] files = Directory.GetFiles(dir, "DOTween.dll", SearchOption.AllDirectories);
int len = files.Length;
bool containsDOTween = false;
for (int i = 0; i < len; ++i) {
if (!files[i].EndsWith("DOTween.dll")) continue;
containsDOTween = true;
break;
}
if (!containsDOTween) return AssetDeleteResult.DidNotDelete;
Debug.Log("::: DOTween deleted");
// DOTween is being deleted: deal with it
// Remove EditorPrefs
EditorPrefs.DeleteKey(Application.dataPath + DOTweenUtilityWindow.Id);
EditorPrefs.DeleteKey(Application.dataPath + DOTweenUtilityWindow.IdPro);
// // The following is not necessary anymore since the Modules update
// // Remove scripting define symbols
// DOTweenDefines.RemoveAllDefines();
// //
// EditorUtility.DisplayDialog("DOTween Deleted",
// "DOTween was deleted and all of its scripting define symbols removed." +
// "\n\nThis might show an error depending on your previous setup." +
// " If this happens, please close and reopen Unity or reimport DOTween.",
// "Ok"
// );
return AssetDeleteResult.DidNotDelete;
}
}
public class UtilityWindowPostProcessor : AssetPostprocessor
{
static bool _setupDialogRequested; // Used to prevent OnPostProcessAllAssets firing twice (because of a Unity bug/feature)
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (_setupDialogRequested) return;
string[] dotweenEntries = System.Array.FindAll(importedAssets, name => name.Contains("DOTween") && !name.EndsWith(".meta") && !name.EndsWith(".jpg") && !name.EndsWith(".png"));
bool dotweenImported = dotweenEntries.Length > 0;
if (dotweenImported) {
// Reapply modules
EditorUtils.DelayedCall(0.1f, ()=> {
// Debug.Log("Apply Modules Settings after reimport");
DOTweenUtilityWindowModules.ApplyModulesSettings();
});
}
string[] dotweenProEntries = System.Array.FindAll(importedAssets, name => name.Contains("DOTweenPro") && !name.EndsWith(".meta") && !name.EndsWith(".jpg") && !name.EndsWith(".png"));
bool dotweenProImported = dotweenProEntries.Length > 0;
if (dotweenProImported) {
// Refresh ASMDEF
EditorUtils.DelayedCall(0.1f, ()=> {
// Debug.Log("Refresh ASMDEF after DOTween Pro reimport");
ASMDEFManager.RefreshExistingASMDEFFiles();
});
}
}
}
}