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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00

56 lines
1.8 KiB
C#

// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2014/10/02 11:58
//
// License Copyright (c) Daniele Giardini.
// This work is subject to the terms at http://dotween.demigiant.com/license.php
using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening.Plugins.Options
{
public enum OrientType
{
None,
ToPath,
LookAtTransform,
LookAtPosition
}
public struct PathOptions : IPlugOptions
{
public PathMode mode;
public OrientType orientType;
public AxisConstraint lockPositionAxis, lockRotationAxis;
public bool isClosedPath;
public Vector3 lookAtPosition;
public Transform lookAtTransform;
public float lookAhead;
public bool hasCustomForwardDirection;
public Quaternion forward;
public bool useLocalPosition;
public Transform parent; // Only used with OrientType.ToPath and useLocalPosition set as TRUE
public bool isRigidbody;
internal Quaternion startupRot; // Used to reset orientation when rewinding
internal float startupZRot; // Used to store Z value in case of lock Z, in order to rotate things differently
internal bool addedExtraStartWp, addedExtraEndWp;
public void Reset()
{
mode = PathMode.Ignore;
orientType = OrientType.None;
lockPositionAxis = lockRotationAxis = AxisConstraint.None;
isClosedPath = false;
lookAtPosition = Vector3.zero;
lookAtTransform = null;
lookAhead = 0;
hasCustomForwardDirection = false;
forward = Quaternion.identity;
useLocalPosition = false;
parent = null;
startupRot = Quaternion.identity;
startupZRot = 0;
}
}
}