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14 lines
243 B
C#
14 lines
243 B
C#
using UnityEngine;
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using System.Collections;
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using DG.Tweening;
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public class SequenceGCAllocations : BrainBase
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{
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public Transform target;
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void Start()
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{
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// DOTween.Sequence().Append(target.DOMoveX(2, 5));
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target.DOMoveX(2, 5);
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}
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} |