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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2026-02-04 22:34:56 +08:00

70 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class IndexOutOfRangeExtended : BrainBase
{
public Transform[] targets;
public Button btReload;
readonly List<Tween> tweens = new List<Tween>();
protected override void Awake()
{
base.Awake();
btReload.onClick.AddListener(()=> SceneManager.LoadScene(SceneManager.GetActiveScene().name));
Debug.Log("Create AWAKE tweens");
for (int i = 0; i < targets.Length; i++) {
Transform t = targets[i];
int index = i;
tweens.Add(
t.DOMoveY(2, 3).SetLoops(-1, LoopType.Yoyo)
.OnComplete(() => DOTween.Clear())
.OnKill(()=> Debug.Log("Kill AWAKE tween " + index))
);
}
}
void Start()
{
Debug.Log("Create START tweens");
for (int i = 0; i < targets.Length; i++) {
Transform t = targets[i];
int index = i;
tweens.Add(
t.DOMoveX(2, 3).SetLoops(-1, LoopType.Yoyo)
.OnComplete(() => DOTween.Clear())
.OnKill(()=> Debug.Log("Kill START tween " + index))
);
}
}
void LateUpdate()
{
if (Input.GetKeyDown(KeyCode.F5)) SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
void OnDisable()
{
Debug.Log("OnDisable Brain");
for (int i = 0; i < tweens.Count; i++) {
Tween tween = tweens[i];
tween.Kill();
Debug.Log("Kill tween from list at index " + i);
}
tweens.Clear();
DOTween.Clear();
}
void OnDestroy()
{
// foreach (Tween tween in tweens) tween.Kill();
// tweens.Clear();
}
}