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21 lines
568 B
C#
21 lines
568 B
C#
using DG.Tweening;
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using DG.Tweening.Core;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class Temp : BrainBase
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{
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public Transform[] targets;
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void Start()
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{
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for (int i = 0; i < targets.Length; ++i) {
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Transform t = targets[i];
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Tweener tween = t.DOLocalMove(Vector3.zero, 1).SetLoops(4, LoopType.Restart).SetEase(Ease.Linear);
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float time = ((i+1) / (float)targets.Length);
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t.GetComponentInChildren<TextMesh>().text = i + "-" + time;
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tween.Goto(time, false);
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}
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}
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} |