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dotween-upm-fork/UnityTests.Unity5/Assets/_Tests/RestartAndChangeDelay.cs

28 lines
479 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class RestartAndChangeDelay : BrainBase
{
public Transform target;
Tween tween;
void Start()
{
tween = target.DOMoveX(2, 1).SetDelay(2).SetAutoKill(false)
.OnPlay(()=> Debug.Log("Play"));
}
public void Restart(float delay)
{
Debug.Log("Restart");
tween.Restart(true, delay);
}
public void Restart()
{
Debug.Log("Restart");
tween.Restart();
}
}