mirror of
https://github.com/Cardidi/dotween-upm-fork.git
synced 2025-12-21 01:36:05 +08:00
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using DG.Tweening;
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public class UGUI : MonoBehaviour
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{
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public Image dotweenLogo, circleOutline;
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public Text text, relativeText, scrambledText;
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public Slider slider;
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void Start()
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{
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// All tweens are created in a paused state (by chaining to them a final Pause()),
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// so that the UI Play button can activate them when pressed.
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// Also, the ones that don't loop infinitely have the AutoKill property set to FALSE,
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// so they won't be destroyed when complete and can be resued by the RESTART button
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// Animate the fade out of DOTween's logo
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dotweenLogo.DOFade(0, 1.5f).SetAutoKill(false).Pause();
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// Animate the circle outline's color and fillAmount
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circleOutline.DOColor(RandomColor(), 1.5f).SetEase(Ease.Linear).Pause();
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circleOutline.DOFillAmount(0, 1.5f).SetEase(Ease.Linear).SetLoops(-1, LoopType.Yoyo)
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.OnStepComplete(()=> {
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circleOutline.fillClockwise = !circleOutline.fillClockwise;
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circleOutline.DOColor(RandomColor(), 1.5f).SetEase(Ease.Linear);
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})
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.Pause();
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// Animate the first text...
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text.DOText("This text will replace the existing one", 2).SetEase(Ease.Linear).SetAutoKill(false).Pause();
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// Animate the second (relative) text...
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relativeText.DOText(" - This text will be added to the existing one", 2).SetRelative().SetEase(Ease.Linear).SetAutoKill(false).Pause();
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// Animate the third (scrambled) text...
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scrambledText.DOText("This text will appear from scrambled chars", 2, true, ScrambleMode.All).SetEase(Ease.Linear).SetAutoKill(false).Pause();
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// Animate the slider
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slider.DOValue(1, 1.5f).SetEase(Ease.InOutQuad).SetLoops(-1, LoopType.Yoyo).Pause();
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}
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// Called by PLAY button OnClick event. Starts all tweens
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public void StartTweens()
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{
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DOTween.PlayAll();
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}
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// Called by RESTART button OnClick event. Restarts all tweens
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public void RestartTweens()
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{
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DOTween.RestartAll();
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}
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// Returns a random color
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Color RandomColor()
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{
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return new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
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}
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} |