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Expose BasicEffect.
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@ -40,11 +40,13 @@ namespace Spine {
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public class SkeletonRenderer {
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GraphicsDevice device;
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SpriteBatcher batcher;
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BasicEffect effect;
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RasterizerState rasterizerState;
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float[] vertices = new float[8];
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BlendState defaultBlendState;
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BasicEffect effect;
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public BasicEffect Effect { get { return effect; } set { effect = value; } }
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private bool premultipliedAlpha;
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public bool PremultipliedAlpha { get { return premultipliedAlpha; } set { premultipliedAlpha = value; } }
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