From 001b61f1401b40af467e226390dc9c0af8d4237e Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Fri, 16 May 2014 16:36:51 +0200 Subject: [PATCH] Docs. --- spine-cocos2dx/2/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cocos2dx/2/README.md b/spine-cocos2dx/2/README.md index fb39e97ea..98fb76aba 100644 --- a/spine-cocos2dx/2/README.md +++ b/spine-cocos2dx/2/README.md @@ -5,7 +5,7 @@ The spine-cocos2dx runtime provides functionality to load, manipulate and render ## Setup 1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip). -1. Place the `cocos2dx` directory from a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx` directory. +1. Place the contents of a cocos2d-x version 2.2.3 distribution into the `spine-cocos2dx/cocos2dx` directory. 1. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the `spine-cocos2dx/example` directory. Build files are also provided for Android. Alternatively, the contents of the `spine-c/src`, `spine-c/include` and `spine-cocos2dx/src` directories can be copied into your project. Be sure your header search path will find the contents of the `spine-c/include` and `spine-cocos2dx/src` directories. Note that the includes use `spine/Xxx.h`, so the `spine` directory cannot be omitted when copying the files.