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Aim and shoot buttons for hoverboard demo.
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@ -10,7 +10,9 @@
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<center>
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<div class="aspect"><div><canvas id="hoverboard-canvas"></canvas></div></div>
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<input id="hoverboard-drawbones" type="checkbox"></input> Display Bones
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<input id="hoverboard-drawbones" type="checkbox"></input> Display Bones<br>
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<input id="hoverboard-aim" type="checkbox"></input> Aim<br>
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<button id="hoverboard-shoot">Shoot</button>
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</center>
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<script>
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@ -9,7 +9,7 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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var timeKeeper, loadingScreen;
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var target = null;
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var hoverTargets = [];
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var controlBones = ["hoverboard controller", "hip controller", "board target"];
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var controlBones = ["hoverboard controller", "hip controller", "board target", "crosshair"];
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var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
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var isPlaying = true;
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@ -83,6 +83,25 @@ var hoverboardDemo = function(loadingComplete, bgColor) {
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renderer.skeletonDebugRenderer.drawPaths = this.checked;
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renderer.skeletonDebugRenderer.drawBones = this.checked;
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});
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$("#hoverboard-aim").change(function () {
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if (!this.checked)
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state.setEmptyAnimation(1, 0.2);
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else {
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state.setEmptyAnimation(1, 0);
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state.addAnimation(1, "aim", true, 0).mixDuration = 0.2;
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}
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});
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$("#hoverboard-shoot").click(function () {
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state.setAnimation(2, "aim", true);
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state.setAnimation(3, "shoot", false).listener = {
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complete: function (trackIndex) {
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state.setEmptyAnimation(2, 0.2);
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state.clearTrack(3);
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}
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};
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});
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}
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function setupInput () {
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