From 01250b0491238b5d2bb4f9e6dcf39a6e3587fb77 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Wed, 14 Oct 2020 14:47:59 -0700 Subject: [PATCH] Expose debug renderer colors. --- .../esotericsoftware/spine/SkeletonRendererDebug.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java index 31e4d4455..d91d6356a 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonRendererDebug.java @@ -47,11 +47,11 @@ import com.esotericsoftware.spine.attachments.PointAttachment; import com.esotericsoftware.spine.attachments.RegionAttachment; public class SkeletonRendererDebug { - static private final Color boneLineColor = Color.RED; - static private final Color boneOriginColor = Color.GREEN; - static private final Color attachmentLineColor = new Color(0, 0, 1, 0.5f); - static private final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f); // ffa3007f - static private final Color aabbColor = new Color(0, 1, 0, 0.5f); + static public final Color boneLineColor = Color.RED; + static public final Color boneOriginColor = Color.GREEN; + static public final Color attachmentLineColor = new Color(0, 0, 1, 0.5f); + static public final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f); // ffa3007f + static public final Color aabbColor = new Color(0, 1, 0, 0.5f); private final ShapeRenderer shapes; private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true, drawPoints = true;