diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs index 51284d47d..0e9ead5d1 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs @@ -96,7 +96,7 @@ namespace Spine.Unity.MeshGeneration { // Apply scale to vertices meshBoundsMax.x *= scale; meshBoundsMax.y *= scale; - meshBoundsMin.x *= scale; meshBoundsMax.y *= scale; + meshBoundsMin.x *= scale; meshBoundsMin.y *= scale; var vertices = this.meshVertices; for (int i = 0; i < totalVertexCount; i++) { Vector3 p = vertices[i];