From 0199570a27e9a1787db01cee0079834f2f53a282 Mon Sep 17 00:00:00 2001 From: John Date: Fri, 17 Feb 2017 10:22:33 +0800 Subject: [PATCH] [unity] Fix mesh bounds on SkeletonGraphic. --- .../Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs index 51284d47d..0e9ead5d1 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSimpleMeshGenerator.cs @@ -96,7 +96,7 @@ namespace Spine.Unity.MeshGeneration { // Apply scale to vertices meshBoundsMax.x *= scale; meshBoundsMax.y *= scale; - meshBoundsMin.x *= scale; meshBoundsMax.y *= scale; + meshBoundsMin.x *= scale; meshBoundsMin.y *= scale; var vertices = this.meshVertices; for (int i = 0; i < totalVertexCount; i++) { Vector3 p = vertices[i];