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Fix issue with HitTest
Hi, I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates) Have a nice day! Seb
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@ -250,10 +250,6 @@ public class SkeletonSprite extends DisplayObject {
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}
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}
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minX *= scaleX;
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maxX *= scaleX;
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minY *= scaleY;
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maxY *= scaleY;
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var temp:Number;
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if (maxX < minX) {
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temp = maxX;
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