From 01e457a8afe1b9efe291c873d1999eff066e7cf0 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 17 Apr 2023 17:38:02 +0200 Subject: [PATCH] [unity] Fixed remaining shader compile error occurring during build on Unity URP versions 12.x and 13.x. See related commit 2f1b0b8. --- .../Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl index e40d392b2..1f93ac4a7 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-SkeletonLit-ForwardPass-URP.hlsl @@ -180,7 +180,7 @@ half4 frag(VertexOutput i i.color.rgb = lerp(i.shadowedColor, i.color.rgb, shadowAttenuation); #endif -#ifdef _WRITE_RENDERING_LAYERS +#ifdef USE_WRITE_RENDERING_LAYERS uint renderingLayers = GetMeshRenderingLayerBackwardsCompatible(); outRenderingLayers = float4(EncodeMeshRenderingLayer(renderingLayers), 0, 0, 0); #endif