From 0207da74936bcaa109328fc824310737cbfed485 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 20 Aug 2019 11:02:26 +0200 Subject: [PATCH] [unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453. --- .../Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs index c26c6a601..22f3e76f1 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/SkinUtilities.cs @@ -58,7 +58,7 @@ namespace Spine.Unity.AttachmentTools { var defaultSkin = skeleton.data.DefaultSkin; var activeSkin = skeleton.skin; - if (includeDefaultSkin && defaultSkin != null) + if (includeDefaultSkin) defaultSkin.CopyTo(newSkin, true, cloneAttachments, cloneMeshesAsLinked); if (activeSkin != null)