[unity] Update Examples.
@ -260,25 +260,27 @@ TextMesh:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 199409354}
|
||||
m_Text: 'Spine GameObjects are GameObjects
|
||||
m_Text: '"Spine GameObjects" are GameObjects with
|
||||
|
||||
with these components on it:
|
||||
a SkeletonAnimation
|
||||
|
||||
- MeshFilter
|
||||
(or SkeletonRenderer, SkeletonGraphic or SkeletonAnimator)
|
||||
|
||||
- MeshRenderer
|
||||
|
||||
- SkeletonAnimation
|
||||
and its requisite Components.
|
||||
|
||||
|
||||
<b>SkeletonAnimation</b>
|
||||
|
||||
is the Spine component you''ll likely be using most often.
|
||||
|
||||
It uses a Skeleton Data Asset.
|
||||
|
||||
It uses a Skeleton Data Asset (the Unity asset files with the Spine icon).
|
||||
|
||||
Skeleton Data Asset ties together your Spine exports (.json, .png and .atlas.txt)
|
||||
<b>SkeletonData Asset</b>
|
||||
|
||||
(the asset files with the Spine icon)
|
||||
|
||||
SkeletonDataAssets ties together your Spine exports (.json, .png and .atlas.txt)
|
||||
|
||||
See the Spine-Unity Documentation to learn more about the asset files.
|
||||
|
||||
@ -556,7 +558,7 @@ TextMesh:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1945923976}
|
||||
m_Text: Enter <b>PLAY MODE</b> in Unity to see Spineboy animate.
|
||||
m_Text: Enter <b>PLAY MODE</b> in Unity to see Spine-Unity Girl animate.
|
||||
m_OffsetZ: 0
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m_CharacterSize: 0.12
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m_LineSpacing: 1
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@ -147,7 +147,7 @@ TextMesh:
|
||||
m_GameObject: {fileID: 199409354}
|
||||
m_Text: 'This scene will show you an example
|
||||
|
||||
of basic animation control through code.
|
||||
of basic animation code.
|
||||
|
||||
|
||||
Open the SpineBeginnerTwo script attached
|
||||
@ -317,8 +317,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
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initialSkinName: base
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skeletonDataAsset: {fileID: 11400000, guid: 45a15bf53b040de42b2adbc759a40203, type: 2}
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initialSkinName: default
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initialFlipX: 0
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initialFlipY: 0
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separatorSlotNames: []
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@ -349,7 +349,7 @@ MeshRenderer:
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_Materials:
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- {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2}
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- {fileID: 2100000, guid: 86873d92b9c6412428e6e2d4f827c88b, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -403,6 +403,8 @@ MonoBehaviour:
|
||||
idleAnimationName: idle
|
||||
walkAnimationName: walk
|
||||
shootAnimationName: shoot
|
||||
idleTurnAnimationName: idle-turn
|
||||
runToIdleAnimationName: run-to-idle
|
||||
--- !u!1 &926099111
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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@ -152,7 +152,7 @@ MonoBehaviour:
|
||||
state: 0
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facingLeft: 0
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currentSpeed: 0
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shootInterval: 0.1
|
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shootInterval: 0.15
|
||||
--- !u!1 &320097517
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -854,7 +854,14 @@ TextMesh:
|
||||
|
||||
See the PLAYER INPUT, PLAYER Spineboy and VIEW Spineboy
|
||||
|
||||
GameObjects and the scripts on them, to learn more.'
|
||||
GameObjects and the scripts on them, to learn more.
|
||||
|
||||
|
||||
You may opt to arrange your scripts in a different way, of course.
|
||||
|
||||
But compartmentalizing concerns among scripts by the right amount can
|
||||
|
||||
help you manage your script logic better.'
|
||||
m_OffsetZ: 0
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m_CharacterSize: 0.12
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m_LineSpacing: 1
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@ -1234,8 +1241,10 @@ ParticleSystem:
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playOnAwake: 0
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autoRandomSeed: 1
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startDelay:
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1268,8 +1277,10 @@ ParticleSystem:
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serializedVersion: 3
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enabled: 1
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startLifetime:
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serializedVersion: 2
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scalar: 0.5
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minScalar: 0.3
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1295,8 +1306,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 0
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startSpeed:
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serializedVersion: 2
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minMaxState: 3
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scalar: 35
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1324,6 +1337,8 @@ ParticleSystem:
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startColor:
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serializedVersion: 2
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minMaxState: 2
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minColor: {r: 1, g: 0.98039216, b: 0.7294118, a: 1}
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maxColor: {r: 1, g: 0.5019608, b: 0.11764706, a: 1}
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maxGradient:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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@ -1382,11 +1397,11 @@ ParticleSystem:
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m_Mode: 0
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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minColor: {r: 1, g: 0.98039216, b: 0.7294118, a: 1}
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maxColor: {r: 1, g: 0.5019608, b: 0.11764706, a: 1}
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startSize:
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serializedVersion: 2
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minMaxState: 3
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scalar: 0.5
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minScalar: 0.2
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1412,8 +1427,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 0
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startSizeY:
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serializedVersion: 2
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minMaxState: 3
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1439,8 +1456,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 0
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startSizeZ:
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serializedVersion: 2
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minMaxState: 3
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1466,8 +1485,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 0
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startRotationX:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1505,8 +1526,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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startRotationY:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1544,8 +1567,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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startRotation:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1587,8 +1612,10 @@ ParticleSystem:
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size3D: 0
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rotation3D: 0
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gravityModifier:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1639,8 +1666,10 @@ ParticleSystem:
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mode: 0
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spread: 0
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speed:
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serializedVersion: 2
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minMaxState: 0
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1682,8 +1711,10 @@ ParticleSystem:
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mode: 0
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spread: 0
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speed:
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serializedVersion: 2
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minMaxState: 0
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1736,8 +1767,10 @@ ParticleSystem:
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enabled: 1
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serializedVersion: 4
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rateOverTime:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1775,8 +1808,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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rateOverDistance:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1823,8 +1858,10 @@ ParticleSystem:
|
||||
SizeModule:
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enabled: 1
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curve:
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serializedVersion: 2
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minMaxState: 1
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1868,8 +1905,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
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serializedVersion: 2
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minMaxState: 1
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1907,8 +1946,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
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z:
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serializedVersion: 2
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minMaxState: 1
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1949,8 +1990,10 @@ ParticleSystem:
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RotationModule:
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enabled: 0
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x:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1988,8 +2031,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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y:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2027,8 +2072,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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curve:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0.7853982
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2071,6 +2118,8 @@ ParticleSystem:
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gradient:
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serializedVersion: 2
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minMaxState: 1
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minColor: {r: 1, g: 1, b: 1, a: 1}
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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maxGradient:
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serializedVersion: 2
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key0: {r: 1, g: 1, b: 1, a: 1}
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@ -2129,13 +2178,13 @@ ParticleSystem:
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m_Mode: 0
|
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
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minColor: {r: 1, g: 1, b: 1, a: 1}
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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UVModule:
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enabled: 0
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frameOverTime:
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serializedVersion: 2
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minMaxState: 1
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scalar: 0.9999
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2173,8 +2222,10 @@ ParticleSystem:
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m_PostInfinity: 2
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m_RotationOrder: 4
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startFrame:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2223,8 +2274,10 @@ ParticleSystem:
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VelocityModule:
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enabled: 0
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x:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2262,8 +2315,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2301,8 +2356,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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z:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2344,8 +2401,10 @@ ParticleSystem:
|
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enabled: 0
|
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m_Mode: 0
|
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m_Curve:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -2385,8 +2444,10 @@ ParticleSystem:
|
||||
ForceModule:
|
||||
enabled: 0
|
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x:
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serializedVersion: 2
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minMaxState: 0
|
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -2424,8 +2485,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
y:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2463,8 +2526,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
z:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2509,8 +2574,10 @@ ParticleSystem:
|
||||
ClampVelocityModule:
|
||||
enabled: 1
|
||||
x:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2548,8 +2615,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
y:
|
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serializedVersion: 2
|
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minMaxState: 0
|
||||
scalar: 1
|
||||
minScalar: 0
|
||||
maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2587,8 +2656,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
z:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -2626,8 +2697,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
magnitude:
|
||||
serializedVersion: 2
|
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minMaxState: 1
|
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scalar: 20
|
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2670,8 +2743,10 @@ ParticleSystem:
|
||||
NoiseModule:
|
||||
enabled: 0
|
||||
strength:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 1
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -2709,8 +2784,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
strengthY:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 1
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -2748,8 +2825,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
strengthZ:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 1
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
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@ -3466,8 +3573,10 @@ ParticleSystem:
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- {fileID: 2100000, guid: 3277fd5561d95724e83c6ca4a1dd28a4, type: 2}
|
||||
- {fileID: 2100000, guid: d58543c96f991934ca874395eb40222c, type: 2}
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m_StaticBatchInfo:
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||||
firstSubMesh: 0
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subMeshCount: 0
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@ -249,8 +249,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
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||||
skeletonDataAsset: {fileID: 11400000, guid: 44691b56ed7d1f04da0cbc2a52a91b8d, type: 2}
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||||
initialSkinName: default
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skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2}
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||||
initialSkinName: base
|
||||
initialFlipX: 0
|
||||
initialFlipY: 0
|
||||
separatorSlotNames:
|
||||
@ -519,8 +519,10 @@ ParticleSystem:
|
||||
playOnAwake: 1
|
||||
autoRandomSeed: 1
|
||||
startDelay:
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||||
serializedVersion: 2
|
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
||||
@ -565,8 +567,10 @@ ParticleSystem:
|
||||
serializedVersion: 3
|
||||
enabled: 1
|
||||
startLifetime:
|
||||
serializedVersion: 2
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minMaxState: 0
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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||||
@ -604,8 +608,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
startSpeed:
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||||
serializedVersion: 2
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minMaxState: 0
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scalar: 1.5
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -645,6 +651,8 @@ ParticleSystem:
|
||||
startColor:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
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minColor: {r: 1, g: 1, b: 1, a: 1}
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||||
maxColor: {r: 1, g: 0.5176471, b: 0, a: 1}
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maxGradient:
|
||||
serializedVersion: 2
|
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key0: {r: 1, g: 1, b: 1, a: 1}
|
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@ -703,11 +711,11 @@ ParticleSystem:
|
||||
m_Mode: 0
|
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m_NumColorKeys: 2
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m_NumAlphaKeys: 2
|
||||
minColor: {r: 1, g: 1, b: 1, a: 1}
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||||
maxColor: {r: 1, g: 0.5176471, b: 0, a: 1}
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startSize:
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||||
serializedVersion: 2
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minMaxState: 0
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scalar: 0.5
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
||||
@ -745,8 +753,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
startSizeY:
|
||||
serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
||||
@ -784,8 +794,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
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startSizeZ:
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||||
serializedVersion: 2
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minMaxState: 0
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
||||
@ -823,8 +835,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
startRotationX:
|
||||
serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -862,8 +876,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
startRotationY:
|
||||
serializedVersion: 2
|
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
||||
@ -901,8 +917,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
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startRotation:
|
||||
serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -944,8 +962,10 @@ ParticleSystem:
|
||||
size3D: 0
|
||||
rotation3D: 0
|
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gravityModifier:
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||||
serializedVersion: 2
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minMaxState: 0
|
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scalar: 0
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
||||
@ -996,8 +1016,10 @@ ParticleSystem:
|
||||
mode: 0
|
||||
spread: 0
|
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speed:
|
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serializedVersion: 2
|
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minMaxState: 0
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scalar: 1
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minScalar: 0
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1039,8 +1061,10 @@ ParticleSystem:
|
||||
mode: 0
|
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spread: 0
|
||||
speed:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
||||
@ -1093,8 +1117,10 @@ ParticleSystem:
|
||||
enabled: 1
|
||||
serializedVersion: 4
|
||||
rateOverTime:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 50
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1132,8 +1158,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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rateOverDistance:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1175,8 +1203,10 @@ ParticleSystem:
|
||||
SizeModule:
|
||||
enabled: 1
|
||||
curve:
|
||||
serializedVersion: 2
|
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minMaxState: 1
|
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scalar: 1
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -1220,8 +1250,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
|
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serializedVersion: 2
|
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minMaxState: 1
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1259,8 +1291,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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z:
|
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serializedVersion: 2
|
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minMaxState: 1
|
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scalar: 1
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1301,8 +1335,10 @@ ParticleSystem:
|
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RotationModule:
|
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enabled: 0
|
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x:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -1340,8 +1376,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
|
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serializedVersion: 2
|
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minMaxState: 0
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scalar: 0
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1379,8 +1417,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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curve:
|
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serializedVersion: 2
|
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minMaxState: 0
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scalar: 0.7853982
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -1423,6 +1463,8 @@ ParticleSystem:
|
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gradient:
|
||||
serializedVersion: 2
|
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minMaxState: 1
|
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minColor: {r: 1, g: 1, b: 1, a: 1}
|
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maxColor: {r: 1, g: 1, b: 1, a: 1}
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maxGradient:
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serializedVersion: 2
|
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key0: {r: 1, g: 1, b: 1, a: 1}
|
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@ -1481,13 +1523,13 @@ ParticleSystem:
|
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m_Mode: 0
|
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m_NumColorKeys: 2
|
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m_NumAlphaKeys: 2
|
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minColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 1, g: 1, b: 1, a: 1}
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UVModule:
|
||||
enabled: 0
|
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frameOverTime:
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serializedVersion: 2
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minMaxState: 1
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scalar: 0.9999
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1525,8 +1567,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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startFrame:
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serializedVersion: 2
|
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minMaxState: 0
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scalar: 0
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1575,8 +1619,10 @@ ParticleSystem:
|
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VelocityModule:
|
||||
enabled: 0
|
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x:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -1614,8 +1660,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
|
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serializedVersion: 2
|
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minMaxState: 0
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scalar: 0
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
|
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@ -1653,8 +1701,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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z:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1696,8 +1746,10 @@ ParticleSystem:
|
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enabled: 0
|
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m_Mode: 0
|
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m_Curve:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1737,8 +1789,10 @@ ParticleSystem:
|
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ForceModule:
|
||||
enabled: 0
|
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x:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
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serializedVersion: 2
|
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m_Curve:
|
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@ -1776,8 +1830,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1815,8 +1871,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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z:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1861,8 +1919,10 @@ ParticleSystem:
|
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ClampVelocityModule:
|
||||
enabled: 1
|
||||
x:
|
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serializedVersion: 2
|
||||
minMaxState: 0
|
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scalar: 1
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1900,8 +1960,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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y:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1939,8 +2001,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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z:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -1978,8 +2042,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
magnitude:
|
||||
serializedVersion: 2
|
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minMaxState: 1
|
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scalar: 20
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2022,8 +2088,10 @@ ParticleSystem:
|
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NoiseModule:
|
||||
enabled: 0
|
||||
strength:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2061,8 +2129,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
strengthY:
|
||||
serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2100,8 +2170,10 @@ ParticleSystem:
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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strengthZ:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2146,8 +2218,10 @@ ParticleSystem:
|
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octaveScale: 2
|
||||
quality: 2
|
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scrollSpeed:
|
||||
serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2185,8 +2259,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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remap:
|
||||
serializedVersion: 2
|
||||
minMaxState: 1
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2224,8 +2300,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
remapY:
|
||||
serializedVersion: 2
|
||||
minMaxState: 1
|
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scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
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@ -2263,8 +2341,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
remapZ:
|
||||
serializedVersion: 2
|
||||
minMaxState: 1
|
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scalar: 1
|
||||
minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
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m_Curve:
|
||||
@ -2305,8 +2385,10 @@ ParticleSystem:
|
||||
SizeBySpeedModule:
|
||||
enabled: 0
|
||||
curve:
|
||||
serializedVersion: 2
|
||||
minMaxState: 1
|
||||
scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2344,8 +2426,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
y:
|
||||
serializedVersion: 2
|
||||
minMaxState: 1
|
||||
scalar: 1
|
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minScalar: 0
|
||||
maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -2383,8 +2467,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
z:
|
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serializedVersion: 2
|
||||
minMaxState: 1
|
||||
scalar: 1
|
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minScalar: 0
|
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maxCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -2426,8 +2512,10 @@ ParticleSystem:
|
||||
RotationBySpeedModule:
|
||||
enabled: 0
|
||||
x:
|
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serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
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@ -2465,8 +2553,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
y:
|
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serializedVersion: 2
|
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minMaxState: 0
|
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scalar: 0
|
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minScalar: 0
|
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maxCurve:
|
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serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -2504,8 +2594,10 @@ ParticleSystem:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
curve:
|
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|
||||
@ -41,6 +41,8 @@ namespace Spine.Unity.Examples {
|
||||
int currentHealth = 100;
|
||||
const int maxHealth = 100;
|
||||
|
||||
public UnityEngine.Events.UnityEvent onAttack;
|
||||
|
||||
void Update () {
|
||||
if (Input.GetKeyDown(KeyCode.Space)) {
|
||||
currentHealth -= 10;
|
||||
@ -50,6 +52,7 @@ namespace Spine.Unity.Examples {
|
||||
spineboy.AnimationState.SetAnimation(0, "hit", false);
|
||||
spineboy.AnimationState.AddAnimation(0, "idle", true, 0);
|
||||
gauge.fillPercent = (float)currentHealth/(float)maxHealth;
|
||||
onAttack.Invoke();
|
||||
} else {
|
||||
if (currentHealth >= 0) {
|
||||
gauge.fillPercent = 0;
|
||||
|
||||
@ -37,15 +37,15 @@ namespace Spine.Unity.Examples {
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class BasicPlatformerController : MonoBehaviour {
|
||||
|
||||
[Header("Controls")]
|
||||
[Header("Controls")]
|
||||
public string XAxis = "Horizontal";
|
||||
public string YAxis = "Vertical";
|
||||
public string JumpButton = "Jump";
|
||||
|
||||
[Header("Moving")]
|
||||
public float walkSpeed = 4;
|
||||
public float runSpeed = 10;
|
||||
public float gravity = 65;
|
||||
public float walkSpeed = 1.5f;
|
||||
public float runSpeed = 7f;
|
||||
public float gravityScale = 6.6f;
|
||||
|
||||
[Header("Jumping")]
|
||||
public float jumpSpeed = 25;
|
||||
@ -55,7 +55,6 @@ namespace Spine.Unity.Examples {
|
||||
public float forceCrouchDuration = 0.5f;
|
||||
|
||||
[Header("Graphics")]
|
||||
public Transform graphicsRoot;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
[Header("Animation")]
|
||||
@ -72,32 +71,30 @@ namespace Spine.Unity.Examples {
|
||||
[SpineAnimation(dataField: "skeletonAnimation")]
|
||||
public string crouchName = "Crouch";
|
||||
|
||||
[Header("Audio")]
|
||||
[Header("Effects")]
|
||||
public AudioSource jumpAudioSource;
|
||||
public AudioSource hardfallAudioSource;
|
||||
public AudioSource footstepAudioSource;
|
||||
public ParticleSystem landParticles;
|
||||
[SpineEvent]
|
||||
public string footstepEventName = "Footstep";
|
||||
CharacterController controller;
|
||||
Vector2 velocity = Vector2.zero;
|
||||
Vector2 lastVelocity = Vector2.zero;
|
||||
bool lastGrounded = false;
|
||||
Vector3 velocity = default(Vector3);
|
||||
float jumpEndTime = 0;
|
||||
bool jumpInterrupt = false;
|
||||
float forceCrouchEndTime;
|
||||
Quaternion flippedRotation = Quaternion.Euler(0, 180, 0);
|
||||
Vector2 input;
|
||||
bool wasGrounded = false;
|
||||
|
||||
void Awake () {
|
||||
controller = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
void Start () {
|
||||
// Register a callback for Spine Events (in this case, Footstep)
|
||||
skeletonAnimation.AnimationState.Event += HandleEvent;
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
||||
// Play some sound if footstep event fired
|
||||
if (e.Data.Name == footstepEventName) {
|
||||
footstepAudioSource.Stop();
|
||||
footstepAudioSource.pitch = GetRandomPitch(0.2f);
|
||||
@ -105,100 +102,85 @@ namespace Spine.Unity.Examples {
|
||||
}
|
||||
}
|
||||
|
||||
void Update () {
|
||||
//control inputs
|
||||
float x = Input.GetAxis(XAxis);
|
||||
float y = Input.GetAxis(YAxis);
|
||||
//check for force crouch
|
||||
bool crouching = (controller.isGrounded && y < -0.5f) || (forceCrouchEndTime > Time.time);
|
||||
velocity.x = 0;
|
||||
static float GetRandomPitch (float maxOffset) {
|
||||
return 1f + Random.Range(-maxOffset, maxOffset);
|
||||
}
|
||||
|
||||
void Update () {
|
||||
input.x = Input.GetAxis(XAxis);
|
||||
input.y = Input.GetAxis(YAxis);
|
||||
bool crouching = (controller.isGrounded && input.y < -0.5f) || (forceCrouchEndTime > Time.time);
|
||||
velocity.x = 0;
|
||||
float dt = Time.deltaTime;
|
||||
|
||||
//Calculate control velocity
|
||||
if (!crouching) {
|
||||
if (Input.GetButtonDown(JumpButton) && controller.isGrounded) {
|
||||
//jump
|
||||
if (Input.GetButtonDown(JumpButton) && controller.isGrounded) {
|
||||
jumpAudioSource.Stop();
|
||||
jumpAudioSource.Play();
|
||||
velocity.y = jumpSpeed;
|
||||
jumpEndTime = Time.time + jumpDuration;
|
||||
} else if (Time.time < jumpEndTime && Input.GetButtonUp(JumpButton)) {
|
||||
jumpInterrupt = true;
|
||||
} else {
|
||||
jumpInterrupt |= Time.time < jumpEndTime && Input.GetButtonUp(JumpButton);
|
||||
}
|
||||
|
||||
|
||||
if (x != 0) {
|
||||
//walk or run
|
||||
velocity.x = Mathf.Abs(x) > 0.6f ? runSpeed : walkSpeed;
|
||||
velocity.x *= Mathf.Sign(x);
|
||||
if (input.x != 0) {
|
||||
velocity.x = Mathf.Abs(input.x) > 0.6f ? runSpeed : walkSpeed;
|
||||
velocity.x *= Mathf.Sign(input.x);
|
||||
}
|
||||
|
||||
if (jumpInterrupt) {
|
||||
//interrupt jump and smoothly cut Y velocity
|
||||
if (velocity.y > 0) {
|
||||
velocity.y = Mathf.MoveTowards(velocity.y, 0, Time.deltaTime * 100);
|
||||
velocity.y = Mathf.MoveTowards(velocity.y, 0, dt * jumpInterruptFactor);
|
||||
} else {
|
||||
jumpInterrupt = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//apply gravity F = mA (Learn it, love it, live it)
|
||||
velocity.y -= gravity * Time.deltaTime;
|
||||
var gravityDeltaVelocity = Physics.gravity * gravityScale * dt;
|
||||
|
||||
//move
|
||||
controller.Move(new Vector3(velocity.x, velocity.y, 0) * Time.deltaTime);
|
||||
|
||||
if (controller.isGrounded) {
|
||||
//cancel out Y velocity if on ground
|
||||
velocity.y = -gravity * Time.deltaTime;
|
||||
jumpInterrupt = false;
|
||||
} else {
|
||||
if (wasGrounded) {
|
||||
if (velocity.y < 0)
|
||||
velocity.y = 0;
|
||||
} else {
|
||||
velocity += gravityDeltaVelocity;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Vector2 deltaVelocity = lastVelocity - velocity;
|
||||
wasGrounded = controller.isGrounded;
|
||||
|
||||
if (!lastGrounded && controller.isGrounded) {
|
||||
//detect hard fall
|
||||
if ((gravity * Time.deltaTime) - deltaVelocity.y > forceCrouchVelocity) {
|
||||
controller.Move(velocity * dt);
|
||||
|
||||
if (!wasGrounded && controller.isGrounded) {
|
||||
if (-velocity.y > forceCrouchVelocity) {
|
||||
forceCrouchEndTime = Time.time + forceCrouchDuration;
|
||||
hardfallAudioSource.Play();
|
||||
} else {
|
||||
//play footstep audio if light fall because why not
|
||||
footstepAudioSource.Play();
|
||||
}
|
||||
|
||||
|
||||
landParticles.Emit((int)(velocity.y / -9f) + 2);
|
||||
}
|
||||
|
||||
//graphics updates
|
||||
if (controller.isGrounded) {
|
||||
if (crouching) { //crouch
|
||||
if (crouching) {
|
||||
skeletonAnimation.AnimationName = crouchName;
|
||||
} else {
|
||||
if (x == 0) //idle
|
||||
if (input.x == 0)
|
||||
skeletonAnimation.AnimationName = idleName;
|
||||
else //move
|
||||
skeletonAnimation.AnimationName = Mathf.Abs(x) > 0.6f ? runName : walkName;
|
||||
else
|
||||
skeletonAnimation.AnimationName = Mathf.Abs(input.x) > 0.6f ? runName : walkName;
|
||||
}
|
||||
} else {
|
||||
if (velocity.y > 0) //jump
|
||||
skeletonAnimation.AnimationName = jumpName;
|
||||
else //fall
|
||||
skeletonAnimation.AnimationName = fallName;
|
||||
skeletonAnimation.AnimationName = velocity.y > 0 ? jumpName : fallName;
|
||||
}
|
||||
|
||||
//flip left or right
|
||||
if (x > 0)
|
||||
graphicsRoot.localRotation = Quaternion.identity;
|
||||
else if (x < 0)
|
||||
graphicsRoot.localRotation = flippedRotation;
|
||||
|
||||
//store previous state
|
||||
lastVelocity = velocity;
|
||||
lastGrounded = controller.isGrounded;
|
||||
}
|
||||
if (input.x != 0)
|
||||
skeletonAnimation.Skeleton.FlipX = input.x < 0;
|
||||
|
||||
static float GetRandomPitch (float maxOffset) {
|
||||
return 1f + Random.Range(-maxOffset, maxOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,85 +1,85 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Raptor : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[SpineAnimation]
|
||||
public string walk = "walk";
|
||||
|
||||
[SpineAnimation]
|
||||
public string gungrab = "gungrab";
|
||||
|
||||
[SpineAnimation]
|
||||
public string gunkeep = "gunkeep";
|
||||
|
||||
[SpineEvent]
|
||||
public string footstepEvent = "footstep";
|
||||
|
||||
public AudioSource footstepAudioSource;
|
||||
#endregion
|
||||
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
void Start () {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
skeletonAnimation.state.Event += HandleEvent;
|
||||
StartCoroutine(GunGrabRoutine());
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
||||
if (e.Data.Name == footstepEvent) {
|
||||
footstepAudioSource.pitch = 0.5f + Random.Range(-0.2f, 0.2f);
|
||||
footstepAudioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator GunGrabRoutine () {
|
||||
// Play the walk animation on track 0.
|
||||
skeletonAnimation.state.SetAnimation(0, walk, true);
|
||||
|
||||
// Repeatedly play the gungrab and gunkeep animation on track 1.
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.state.SetAnimation(1, gungrab, false);
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.state.SetAnimation(1, gunkeep, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class Raptor : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[SpineAnimation]
|
||||
public string walk = "walk";
|
||||
|
||||
[SpineAnimation]
|
||||
public string gungrab = "gungrab";
|
||||
|
||||
[SpineAnimation]
|
||||
public string gunkeep = "gunkeep";
|
||||
|
||||
[SpineEvent]
|
||||
public string footstepEvent = "footstep";
|
||||
|
||||
public AudioSource footstepAudioSource;
|
||||
#endregion
|
||||
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
void Start () {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
skeletonAnimation.AnimationState.Event += HandleEvent;
|
||||
StartCoroutine(GunGrabRoutine());
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
||||
if (e.Data.Name == footstepEvent) {
|
||||
footstepAudioSource.pitch = 0.5f + Random.Range(-0.2f, 0.2f);
|
||||
footstepAudioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator GunGrabRoutine () {
|
||||
// Play the walk animation on track 0.
|
||||
skeletonAnimation.AnimationState.SetAnimation(0, walk, true);
|
||||
|
||||
// Repeatedly play the gungrab and gunkeep animation on track 1.
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.AnimationState.SetAnimation(1, gungrab, false);
|
||||
|
||||
yield return new WaitForSeconds(Random.Range(0.5f, 3f));
|
||||
skeletonAnimation.AnimationState.SetAnimation(1, gunkeep, false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,103 +1,108 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBeginnerTwo : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
// [SpineAnimation] attribute allows an Inspector dropdown of Spine animation names coming form SkeletonAnimation.
|
||||
[SpineAnimation]
|
||||
public string runAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string idleAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string walkAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string shootAnimationName;
|
||||
#endregion
|
||||
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
// Spine.AnimationState and Spine.Skeleton are not Unity-serialized objects. You will not see them as fields in the inspector.
|
||||
public Spine.AnimationState spineAnimationState;
|
||||
public Spine.Skeleton skeleton;
|
||||
|
||||
void Start () {
|
||||
// Make sure you get these AnimationState and Skeleton references in Start or Later. Getting and using them in Awake is not guaranteed by default execution order.
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
spineAnimationState = skeletonAnimation.AnimationState;
|
||||
skeleton = skeletonAnimation.Skeleton;
|
||||
|
||||
StartCoroutine(DoDemoRoutine());
|
||||
}
|
||||
|
||||
/// <summary>This is an infinitely repeating Unity Coroutine. Read the Unity documentation on Coroutines to learn more.</summary>
|
||||
IEnumerator DoDemoRoutine () {
|
||||
|
||||
while (true) {
|
||||
// SetAnimation is the basic way to set an animation.
|
||||
// SetAnimation sets the animation and starts playing it from the beginning.
|
||||
// Common Mistake: If you keep calling it in Update, it will keep showing the first pose of the animation, do don't do that.
|
||||
|
||||
spineAnimationState.SetAnimation(0, walkAnimationName, true);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
||||
// skeletonAnimation.AnimationName = runAnimationName; // this line also works for quick testing/simple uses.
|
||||
spineAnimationState.SetAnimation(0, runAnimationName, true);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
||||
spineAnimationState.SetAnimation(0, idleAnimationName, true);
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
skeleton.FlipX = true; // skeleton allows you to flip the skeleton.
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
skeleton.FlipX = false;
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Track_Complete (TrackEntry trackEntry) { Debug.Log("Complete " + trackEntry.Animation.Name); }
|
||||
|
||||
void Track_End (TrackEntry trackEntry) { Debug.Log("End " + trackEntry.Animation.Name); }
|
||||
|
||||
void HandleStart (TrackEntry trackEntry) { Debug.Log("Start " + trackEntry.Animation.Name); }
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBeginnerTwo : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
// [SpineAnimation] attribute allows an Inspector dropdown of Spine animation names coming form SkeletonAnimation.
|
||||
[SpineAnimation]
|
||||
public string runAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string idleAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string walkAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string shootAnimationName;
|
||||
|
||||
[Header("Transitions")]
|
||||
[SpineAnimation]
|
||||
public string idleTurnAnimationName;
|
||||
|
||||
[SpineAnimation]
|
||||
public string runToIdleAnimationName;
|
||||
#endregion
|
||||
|
||||
SkeletonAnimation skeletonAnimation;
|
||||
|
||||
// Spine.AnimationState and Spine.Skeleton are not Unity-serialized objects. You will not see them as fields in the inspector.
|
||||
public Spine.AnimationState spineAnimationState;
|
||||
public Spine.Skeleton skeleton;
|
||||
|
||||
void Start () {
|
||||
// Make sure you get these AnimationState and Skeleton references in Start or Later.
|
||||
// Getting and using them in Awake is not guaranteed by default execution order.
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
spineAnimationState = skeletonAnimation.AnimationState;
|
||||
skeleton = skeletonAnimation.Skeleton;
|
||||
|
||||
StartCoroutine(DoDemoRoutine());
|
||||
}
|
||||
|
||||
/// This is an infinitely repeating Unity Coroutine. Read the Unity documentation on Coroutines to learn more.
|
||||
IEnumerator DoDemoRoutine () {
|
||||
while (true) {
|
||||
// SetAnimation is the basic way to set an animation.
|
||||
// SetAnimation sets the animation and starts playing it from the beginning.
|
||||
// Common Mistake: If you keep calling it in Update, it will keep showing the first pose of the animation, do don't do that.
|
||||
|
||||
spineAnimationState.SetAnimation(0, walkAnimationName, true);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
||||
spineAnimationState.SetAnimation(0, runAnimationName, true);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
|
||||
// AddAnimation queues up an animation to play after the previous one ends.
|
||||
spineAnimationState.SetAnimation(0, runToIdleAnimationName, false);
|
||||
spineAnimationState.AddAnimation(0, idleAnimationName, true, 0);
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
skeleton.FlipX = true; // skeleton allows you to flip the skeleton.
|
||||
spineAnimationState.SetAnimation(0, idleTurnAnimationName, false);
|
||||
spineAnimationState.AddAnimation(0, idleAnimationName, true, 0);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
skeleton.FlipX = false;
|
||||
spineAnimationState.SetAnimation(0, idleTurnAnimationName, false);
|
||||
spineAnimationState.AddAnimation(0, idleAnimationName, true, 0);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,53 +1,53 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBlinkPlayer : MonoBehaviour {
|
||||
const int BlinkTrack = 1;
|
||||
|
||||
[SpineAnimation]
|
||||
public string blinkAnimation;
|
||||
public float minimumDelay = 0.15f;
|
||||
public float maximumDelay = 3f;
|
||||
|
||||
IEnumerator Start () {
|
||||
var skeletonAnimation = GetComponent<SkeletonAnimation>(); if (skeletonAnimation == null) yield break;
|
||||
while (true) {
|
||||
skeletonAnimation.AnimationState.SetAnimation(SpineBlinkPlayer.BlinkTrack, blinkAnimation, false);
|
||||
yield return new WaitForSeconds(Random.Range(minimumDelay, maximumDelay));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineBlinkPlayer : MonoBehaviour {
|
||||
const int BlinkTrack = 1;
|
||||
|
||||
[SpineAnimation]
|
||||
public string blinkAnimation;
|
||||
public float minimumDelay = 0.15f;
|
||||
public float maximumDelay = 3f;
|
||||
|
||||
IEnumerator Start () {
|
||||
var skeletonAnimation = GetComponent<SkeletonAnimation>(); if (skeletonAnimation == null) yield break;
|
||||
while (true) {
|
||||
skeletonAnimation.AnimationState.SetAnimation(SpineBlinkPlayer.BlinkTrack, blinkAnimation, false);
|
||||
yield return new WaitForSeconds(Random.Range(minimumDelay, maximumDelay));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,63 +1,63 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerInput : MonoBehaviour {
|
||||
#region Inspector
|
||||
public string horizontalAxis = "Horizontal";
|
||||
public string attackButton = "Fire1";
|
||||
public string jumpButton = "Jump";
|
||||
|
||||
public SpineboyBeginnerModel model;
|
||||
|
||||
void OnValidate () {
|
||||
if (model == null)
|
||||
model = GetComponent<SpineboyBeginnerModel>();
|
||||
}
|
||||
#endregion
|
||||
|
||||
void Update () {
|
||||
if (model == null) return;
|
||||
|
||||
float currentHorizontal = Input.GetAxisRaw(horizontalAxis);
|
||||
model.TryMove(currentHorizontal);
|
||||
|
||||
if (Input.GetButton(attackButton))
|
||||
model.TryShoot();
|
||||
|
||||
if (Input.GetButtonDown(jumpButton))
|
||||
model.TryJump();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerInput : MonoBehaviour {
|
||||
#region Inspector
|
||||
public string horizontalAxis = "Horizontal";
|
||||
public string attackButton = "Fire1";
|
||||
public string jumpButton = "Jump";
|
||||
|
||||
public SpineboyBeginnerModel model;
|
||||
|
||||
void OnValidate () {
|
||||
if (model == null)
|
||||
model = GetComponent<SpineboyBeginnerModel>();
|
||||
}
|
||||
#endregion
|
||||
|
||||
void Update () {
|
||||
if (model == null) return;
|
||||
|
||||
float currentHorizontal = Input.GetAxisRaw(horizontalAxis);
|
||||
model.TryMove(currentHorizontal);
|
||||
|
||||
if (Input.GetButton(attackButton))
|
||||
model.TryShoot();
|
||||
|
||||
if (Input.GetButtonDown(jumpButton))
|
||||
model.TryJump();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,115 +1,115 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
[SelectionBase]
|
||||
public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Current State")]
|
||||
public SpineBeginnerBodyState state;
|
||||
public bool facingLeft;
|
||||
[Range(-1f, 1f)]
|
||||
public float currentSpeed;
|
||||
|
||||
[Header("Balance")]
|
||||
public float shootInterval = 0.12f;
|
||||
#endregion
|
||||
|
||||
float lastShootTime;
|
||||
public event System.Action ShootEvent; // Lets other scripts know when Spineboy is shooting. Check C# Documentation to learn more about events and delegates.
|
||||
|
||||
#region API
|
||||
public void TryJump () {
|
||||
StartCoroutine(JumpRoutine());
|
||||
}
|
||||
|
||||
public void TryShoot () {
|
||||
float currentTime = Time.time;
|
||||
|
||||
if (currentTime - lastShootTime > shootInterval) {
|
||||
lastShootTime = currentTime;
|
||||
if (ShootEvent != null) ShootEvent(); // Fire the "ShootEvent" event.
|
||||
}
|
||||
}
|
||||
|
||||
public void TryMove (float speed) {
|
||||
currentSpeed = speed; // show the "speed" in the Inspector.
|
||||
|
||||
if (speed != 0) {
|
||||
bool speedIsNegative = (speed < 0f);
|
||||
facingLeft = speedIsNegative; // Change facing direction whenever speed is not 0.
|
||||
}
|
||||
|
||||
if (state != SpineBeginnerBodyState.Jumping) {
|
||||
state = (speed == 0) ? SpineBeginnerBodyState.Idle : SpineBeginnerBodyState.Running;
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
IEnumerator JumpRoutine () {
|
||||
if (state == SpineBeginnerBodyState.Jumping) yield break; // Don't jump when already jumping.
|
||||
|
||||
state = SpineBeginnerBodyState.Jumping;
|
||||
|
||||
// Fake jumping.
|
||||
{
|
||||
var pos = transform.localPosition;
|
||||
const float jumpTime = 1.2f;
|
||||
const float half = jumpTime * 0.5f;
|
||||
const float jumpPower = 20f;
|
||||
for (float t = 0; t < half; t += Time.deltaTime) {
|
||||
float d = jumpPower * (half - t);
|
||||
transform.Translate((d * Time.deltaTime) * Vector3.up);
|
||||
yield return null;
|
||||
}
|
||||
for (float t = 0; t < half; t += Time.deltaTime) {
|
||||
float d = jumpPower * t;
|
||||
transform.Translate((d * Time.deltaTime) * Vector3.down);
|
||||
yield return null;
|
||||
}
|
||||
transform.localPosition = pos;
|
||||
}
|
||||
|
||||
state = SpineBeginnerBodyState.Idle;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum SpineBeginnerBodyState {
|
||||
Idle,
|
||||
Running,
|
||||
Jumping
|
||||
}
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
[SelectionBase]
|
||||
public class SpineboyBeginnerModel : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Current State")]
|
||||
public SpineBeginnerBodyState state;
|
||||
public bool facingLeft;
|
||||
[Range(-1f, 1f)]
|
||||
public float currentSpeed;
|
||||
|
||||
[Header("Balance")]
|
||||
public float shootInterval = 0.12f;
|
||||
#endregion
|
||||
|
||||
float lastShootTime;
|
||||
public event System.Action ShootEvent; // Lets other scripts know when Spineboy is shooting. Check C# Documentation to learn more about events and delegates.
|
||||
|
||||
#region API
|
||||
public void TryJump () {
|
||||
StartCoroutine(JumpRoutine());
|
||||
}
|
||||
|
||||
public void TryShoot () {
|
||||
float currentTime = Time.time;
|
||||
|
||||
if (currentTime - lastShootTime > shootInterval) {
|
||||
lastShootTime = currentTime;
|
||||
if (ShootEvent != null) ShootEvent(); // Fire the "ShootEvent" event.
|
||||
}
|
||||
}
|
||||
|
||||
public void TryMove (float speed) {
|
||||
currentSpeed = speed; // show the "speed" in the Inspector.
|
||||
|
||||
if (speed != 0) {
|
||||
bool speedIsNegative = (speed < 0f);
|
||||
facingLeft = speedIsNegative; // Change facing direction whenever speed is not 0.
|
||||
}
|
||||
|
||||
if (state != SpineBeginnerBodyState.Jumping) {
|
||||
state = (speed == 0) ? SpineBeginnerBodyState.Idle : SpineBeginnerBodyState.Running;
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
IEnumerator JumpRoutine () {
|
||||
if (state == SpineBeginnerBodyState.Jumping) yield break; // Don't jump when already jumping.
|
||||
|
||||
state = SpineBeginnerBodyState.Jumping;
|
||||
|
||||
// Fake jumping.
|
||||
{
|
||||
var pos = transform.localPosition;
|
||||
const float jumpTime = 1.2f;
|
||||
const float half = jumpTime * 0.5f;
|
||||
const float jumpPower = 20f;
|
||||
for (float t = 0; t < half; t += Time.deltaTime) {
|
||||
float d = jumpPower * (half - t);
|
||||
transform.Translate((d * Time.deltaTime) * Vector3.up);
|
||||
yield return null;
|
||||
}
|
||||
for (float t = 0; t < half; t += Time.deltaTime) {
|
||||
float d = jumpPower * t;
|
||||
transform.Translate((d * Time.deltaTime) * Vector3.down);
|
||||
yield return null;
|
||||
}
|
||||
transform.localPosition = pos;
|
||||
}
|
||||
|
||||
state = SpineBeginnerBodyState.Idle;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum SpineBeginnerBodyState {
|
||||
Idle,
|
||||
Running,
|
||||
Jumping
|
||||
}
|
||||
}
|
||||
@ -1,149 +1,149 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerView : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Components")]
|
||||
public SpineboyBeginnerModel model;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
[SpineAnimation] public string run, idle, shoot, jump;
|
||||
[SpineEvent] public string footstepEventName;
|
||||
|
||||
[Header("Audio")]
|
||||
public float footstepPitchOffset = 0.2f;
|
||||
public float gunsoundPitchOffset = 0.13f;
|
||||
public AudioSource footstepSource, gunSource, jumpSource;
|
||||
|
||||
[Header("Effects")]
|
||||
public ParticleSystem gunParticles;
|
||||
#endregion
|
||||
|
||||
SpineBeginnerBodyState previousViewState;
|
||||
|
||||
void Start () {
|
||||
if (skeletonAnimation == null) return;
|
||||
model.ShootEvent += PlayShoot;
|
||||
skeletonAnimation.AnimationState.Event += HandleEvent;
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
||||
if (e.Data.Name == footstepEventName)
|
||||
PlayFootstepSound();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if (skeletonAnimation == null) return;
|
||||
if (model == null) return;
|
||||
|
||||
if (skeletonAnimation.skeleton.FlipX != model.facingLeft) { // Detect changes in model.facingLeft
|
||||
Turn(model.facingLeft);
|
||||
}
|
||||
|
||||
// Detect changes in model.state
|
||||
var currentModelState = model.state;
|
||||
|
||||
if (previousViewState != currentModelState) {
|
||||
PlayNewStableAnimation();
|
||||
}
|
||||
|
||||
previousViewState = currentModelState;
|
||||
}
|
||||
|
||||
void PlayNewStableAnimation () {
|
||||
var newModelState = model.state;
|
||||
string nextAnimation;
|
||||
|
||||
// Add conditionals to not interrupt transient animations.
|
||||
|
||||
if (previousViewState == SpineBeginnerBodyState.Jumping && newModelState != SpineBeginnerBodyState.Jumping) {
|
||||
PlayFootstepSound();
|
||||
}
|
||||
|
||||
if (newModelState == SpineBeginnerBodyState.Jumping) {
|
||||
jumpSource.Play();
|
||||
nextAnimation = jump;
|
||||
} else {
|
||||
if (newModelState == SpineBeginnerBodyState.Running) {
|
||||
nextAnimation = run;
|
||||
} else {
|
||||
nextAnimation = idle;
|
||||
}
|
||||
}
|
||||
|
||||
skeletonAnimation.AnimationState.SetAnimation(0, nextAnimation, true);
|
||||
}
|
||||
|
||||
void PlayFootstepSound () {
|
||||
footstepSource.Play();
|
||||
footstepSource.pitch = GetRandomPitch(footstepPitchOffset);
|
||||
}
|
||||
|
||||
[ContextMenu("Check Tracks")]
|
||||
void CheckTracks () {
|
||||
var state = skeletonAnimation.AnimationState;
|
||||
Debug.Log(state.GetCurrent(0));
|
||||
Debug.Log(state.GetCurrent(1));
|
||||
}
|
||||
|
||||
#region Transient Actions
|
||||
public void PlayShoot () {
|
||||
// Play the shoot animation on track 1.
|
||||
var track = skeletonAnimation.AnimationState.SetAnimation(1, shoot, false);
|
||||
track.AttachmentThreshold = 1f;
|
||||
track.MixDuration = 0f;
|
||||
var empty = skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f);
|
||||
empty.AttachmentThreshold = 1f;
|
||||
gunSource.pitch = GetRandomPitch(gunsoundPitchOffset);
|
||||
gunSource.Play();
|
||||
//gunParticles.randomSeed = (uint)Random.Range(0, 100);
|
||||
gunParticles.Play();
|
||||
}
|
||||
|
||||
public void Turn (bool facingLeft) {
|
||||
skeletonAnimation.Skeleton.FlipX = facingLeft;
|
||||
// Maybe play a transient turning animation too, then call ChangeStableAnimation.
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Utility
|
||||
public float GetRandomPitch (float maxPitchOffset) {
|
||||
return 1f + Random.Range(-maxPitchOffset, maxPitchOffset);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License v2.5
|
||||
*
|
||||
* Copyright (c) 2013-2016, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
||||
* non-transferable license to use, install, execute, and perform the Spine
|
||||
* Runtimes software and derivative works solely for personal or internal
|
||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Spine.Unity;
|
||||
|
||||
namespace Spine.Unity.Examples {
|
||||
public class SpineboyBeginnerView : MonoBehaviour {
|
||||
|
||||
#region Inspector
|
||||
[Header("Components")]
|
||||
public SpineboyBeginnerModel model;
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
|
||||
[SpineAnimation] public string run, idle, shoot, jump;
|
||||
[SpineEvent] public string footstepEventName;
|
||||
|
||||
[Header("Audio")]
|
||||
public float footstepPitchOffset = 0.2f;
|
||||
public float gunsoundPitchOffset = 0.13f;
|
||||
public AudioSource footstepSource, gunSource, jumpSource;
|
||||
|
||||
[Header("Effects")]
|
||||
public ParticleSystem gunParticles;
|
||||
#endregion
|
||||
|
||||
SpineBeginnerBodyState previousViewState;
|
||||
|
||||
void Start () {
|
||||
if (skeletonAnimation == null) return;
|
||||
model.ShootEvent += PlayShoot;
|
||||
skeletonAnimation.AnimationState.Event += HandleEvent;
|
||||
}
|
||||
|
||||
void HandleEvent (Spine.TrackEntry trackEntry, Spine.Event e) {
|
||||
if (e.Data.Name == footstepEventName)
|
||||
PlayFootstepSound();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if (skeletonAnimation == null) return;
|
||||
if (model == null) return;
|
||||
|
||||
if (skeletonAnimation.skeleton.FlipX != model.facingLeft) { // Detect changes in model.facingLeft
|
||||
Turn(model.facingLeft);
|
||||
}
|
||||
|
||||
// Detect changes in model.state
|
||||
var currentModelState = model.state;
|
||||
|
||||
if (previousViewState != currentModelState) {
|
||||
PlayNewStableAnimation();
|
||||
}
|
||||
|
||||
previousViewState = currentModelState;
|
||||
}
|
||||
|
||||
void PlayNewStableAnimation () {
|
||||
var newModelState = model.state;
|
||||
string nextAnimation;
|
||||
|
||||
// Add conditionals to not interrupt transient animations.
|
||||
|
||||
if (previousViewState == SpineBeginnerBodyState.Jumping && newModelState != SpineBeginnerBodyState.Jumping) {
|
||||
PlayFootstepSound();
|
||||
}
|
||||
|
||||
if (newModelState == SpineBeginnerBodyState.Jumping) {
|
||||
jumpSource.Play();
|
||||
nextAnimation = jump;
|
||||
} else {
|
||||
if (newModelState == SpineBeginnerBodyState.Running) {
|
||||
nextAnimation = run;
|
||||
} else {
|
||||
nextAnimation = idle;
|
||||
}
|
||||
}
|
||||
|
||||
skeletonAnimation.AnimationState.SetAnimation(0, nextAnimation, true);
|
||||
}
|
||||
|
||||
void PlayFootstepSound () {
|
||||
footstepSource.Play();
|
||||
footstepSource.pitch = GetRandomPitch(footstepPitchOffset);
|
||||
}
|
||||
|
||||
[ContextMenu("Check Tracks")]
|
||||
void CheckTracks () {
|
||||
var state = skeletonAnimation.AnimationState;
|
||||
Debug.Log(state.GetCurrent(0));
|
||||
Debug.Log(state.GetCurrent(1));
|
||||
}
|
||||
|
||||
#region Transient Actions
|
||||
public void PlayShoot () {
|
||||
// Play the shoot animation on track 1.
|
||||
var track = skeletonAnimation.AnimationState.SetAnimation(1, shoot, false);
|
||||
track.AttachmentThreshold = 1f;
|
||||
track.MixDuration = 0f;
|
||||
var empty = skeletonAnimation.state.AddEmptyAnimation(1, 0.5f, 0.1f);
|
||||
empty.AttachmentThreshold = 1f;
|
||||
gunSource.pitch = GetRandomPitch(gunsoundPitchOffset);
|
||||
gunSource.Play();
|
||||
//gunParticles.randomSeed = (uint)Random.Range(0, 100);
|
||||
gunParticles.Play();
|
||||
}
|
||||
|
||||
public void Turn (bool facingLeft) {
|
||||
skeletonAnimation.Skeleton.FlipX = facingLeft;
|
||||
// Maybe play a transient turning animation too, then call ChangeStableAnimation.
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Utility
|
||||
public float GetRandomPitch (float maxPitchOffset) {
|
||||
return 1f + Random.Range(-maxPitchOffset, maxPitchOffset);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
48
spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class HurtFlashEffect : MonoBehaviour {
|
||||
|
||||
const int DefaultFlashCount = 3;
|
||||
|
||||
public int flashCount = DefaultFlashCount;
|
||||
public Color flashColor = Color.white;
|
||||
[Range(1f/120f, 1f/15f)]
|
||||
public float interval = 1f/60f;
|
||||
public string fillPhaseProperty = "_FillPhase";
|
||||
public string fillColorProperty = "_FillColor";
|
||||
|
||||
MaterialPropertyBlock mpb;
|
||||
MeshRenderer meshRenderer;
|
||||
|
||||
public void Flash () {
|
||||
if (mpb == null) mpb = new MaterialPropertyBlock();
|
||||
if (meshRenderer == null) meshRenderer = GetComponent<MeshRenderer>();
|
||||
meshRenderer.GetPropertyBlock(mpb);
|
||||
|
||||
StartCoroutine(FlashRoutine());
|
||||
}
|
||||
|
||||
IEnumerator FlashRoutine () {
|
||||
if (flashCount < 0) flashCount = DefaultFlashCount;
|
||||
int fillPhase = Shader.PropertyToID(fillPhaseProperty);
|
||||
int fillColor = Shader.PropertyToID(fillColorProperty);
|
||||
|
||||
var wait = new WaitForSeconds(interval);
|
||||
|
||||
for (int i = 0; i < flashCount; i++) {
|
||||
mpb.SetColor(fillColor, flashColor);
|
||||
mpb.SetFloat(fillPhase, 1f);
|
||||
meshRenderer.SetPropertyBlock(mpb);
|
||||
yield return wait;
|
||||
|
||||
mpb.SetFloat(fillPhase, 0f);
|
||||
meshRenderer.SetPropertyBlock(mpb);
|
||||
yield return wait;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
}
|
||||
12
spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 395f769061839bf488f157c37d23835d
|
||||
timeCreated: 1497416645
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,292 +1,292 @@
|
||||
|
||||
dragon.png
|
||||
size: 1017,1022
|
||||
size: 1024,1024
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
L_rear_thigh
|
||||
rotate: false
|
||||
xy: 895, 20
|
||||
size: 91, 148
|
||||
orig: 91, 149
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing01
|
||||
rotate: false
|
||||
xy: 814, 672
|
||||
size: 191, 256
|
||||
orig: 191, 256
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing02
|
||||
rotate: false
|
||||
xy: 714, 189
|
||||
size: 179, 269
|
||||
orig: 179, 269
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing03
|
||||
rotate: false
|
||||
xy: 785, 463
|
||||
size: 186, 207
|
||||
orig: 186, 207
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing05
|
||||
chin
|
||||
rotate: true
|
||||
xy: 2, 9
|
||||
size: 218, 213
|
||||
orig: 218, 213
|
||||
xy: 856, 140
|
||||
size: 214, 146
|
||||
orig: 214, 146
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing06
|
||||
rotate: false
|
||||
xy: 2, 229
|
||||
size: 192, 331
|
||||
orig: 192, 331
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing01
|
||||
front-toe-a
|
||||
rotate: true
|
||||
xy: 502, 709
|
||||
size: 219, 310
|
||||
orig: 219, 310
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing02
|
||||
rotate: true
|
||||
xy: 204, 463
|
||||
size: 203, 305
|
||||
orig: 203, 305
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing03
|
||||
rotate: false
|
||||
xy: 511, 460
|
||||
size: 272, 247
|
||||
orig: 272, 247
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing05
|
||||
rotate: false
|
||||
xy: 196, 232
|
||||
size: 251, 229
|
||||
orig: 251, 229
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing06
|
||||
rotate: false
|
||||
xy: 2, 562
|
||||
size: 200, 366
|
||||
orig: 200, 366
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing07
|
||||
rotate: true
|
||||
xy: 449, 258
|
||||
size: 200, 263
|
||||
orig: 200, 263
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing08
|
||||
rotate: false
|
||||
xy: 467, 2
|
||||
size: 234, 254
|
||||
orig: 234, 254
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing09
|
||||
rotate: false
|
||||
xy: 217, 26
|
||||
size: 248, 204
|
||||
orig: 248, 204
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
back
|
||||
rotate: false
|
||||
xy: 703, 2
|
||||
size: 190, 185
|
||||
orig: 190, 185
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
chest
|
||||
rotate: true
|
||||
xy: 895, 170
|
||||
size: 136, 122
|
||||
orig: 136, 122
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_toeA
|
||||
rotate: false
|
||||
xy: 976, 972
|
||||
xy: 584, 74
|
||||
size: 29, 50
|
||||
orig: 29, 50
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
head
|
||||
rotate: false
|
||||
xy: 204, 668
|
||||
xy: 204, 758
|
||||
size: 296, 260
|
||||
orig: 296, 260
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
logo
|
||||
left-front-leg
|
||||
rotate: false
|
||||
xy: 2, 930
|
||||
size: 897, 92
|
||||
orig: 897, 92
|
||||
xy: 636, 357
|
||||
size: 84, 57
|
||||
orig: 84, 57
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-rear-thigh
|
||||
rotate: true
|
||||
xy: 207, 14
|
||||
size: 91, 149
|
||||
orig: 91, 149
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing01
|
||||
rotate: false
|
||||
xy: 443, 105
|
||||
size: 191, 256
|
||||
orig: 191, 256
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing02
|
||||
rotate: true
|
||||
xy: 502, 618
|
||||
size: 179, 269
|
||||
orig: 179, 269
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing04
|
||||
rotate: false
|
||||
xy: 636, 4
|
||||
size: 188, 135
|
||||
orig: 188, 135
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing05
|
||||
rotate: false
|
||||
xy: 636, 141
|
||||
size: 218, 213
|
||||
orig: 218, 213
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing06
|
||||
rotate: false
|
||||
xy: 2, 319
|
||||
size: 192, 331
|
||||
orig: 192, 331
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-wing07
|
||||
rotate: true
|
||||
xy: 750, 356
|
||||
size: 159, 255
|
||||
orig: 159, 255
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-rear-thigh
|
||||
rotate: true
|
||||
xy: 433, 12
|
||||
size: 91, 149
|
||||
orig: 91, 149
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing01
|
||||
rotate: true
|
||||
xy: 502, 799
|
||||
size: 219, 310
|
||||
orig: 219, 310
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing02
|
||||
rotate: false
|
||||
xy: 2, 12
|
||||
size: 203, 305
|
||||
orig: 203, 305
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing03
|
||||
rotate: false
|
||||
xy: 196, 363
|
||||
size: 272, 247
|
||||
orig: 272, 247
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing04
|
||||
rotate: false
|
||||
xy: 204, 612
|
||||
size: 279, 144
|
||||
orig: 279, 144
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing05
|
||||
rotate: true
|
||||
xy: 773, 517
|
||||
size: 251, 229
|
||||
orig: 251, 229
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing06
|
||||
rotate: false
|
||||
xy: 2, 652
|
||||
size: 200, 366
|
||||
orig: 200, 366
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing07
|
||||
rotate: true
|
||||
xy: 485, 416
|
||||
size: 200, 263
|
||||
orig: 200, 263
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing08
|
||||
rotate: false
|
||||
xy: 207, 107
|
||||
size: 234, 254
|
||||
orig: 234, 254
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
right-wing09
|
||||
rotate: true
|
||||
xy: 814, 770
|
||||
size: 248, 204
|
||||
orig: 248, 204
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
tail01
|
||||
rotate: false
|
||||
xy: 895, 308
|
||||
rotate: true
|
||||
xy: 826, 18
|
||||
size: 120, 153
|
||||
orig: 120, 153
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
tail03
|
||||
rotate: false
|
||||
xy: 901, 930
|
||||
xy: 358, 13
|
||||
size: 73, 92
|
||||
orig: 73, 92
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
|
||||
dragon2.png
|
||||
size: 1020,510
|
||||
size: 1024,1024
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
L_front_leg
|
||||
rotate: true
|
||||
xy: 391, 141
|
||||
size: 84, 57
|
||||
orig: 84, 57
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_front_thigh
|
||||
back
|
||||
rotate: false
|
||||
xy: 446, 269
|
||||
size: 84, 72
|
||||
orig: 84, 72
|
||||
xy: 190, 800
|
||||
size: 190, 185
|
||||
orig: 190, 185
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_rear_leg
|
||||
rotate: true
|
||||
xy: 888, 342
|
||||
size: 168, 132
|
||||
orig: 206, 177
|
||||
offset: 19, 20
|
||||
index: -1
|
||||
L_wing04
|
||||
chest
|
||||
rotate: false
|
||||
xy: 256, 227
|
||||
size: 188, 135
|
||||
orig: 188, 135
|
||||
xy: 382, 863
|
||||
size: 136, 122
|
||||
orig: 136, 122
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing07
|
||||
front-toe-b
|
||||
rotate: false
|
||||
xy: 2, 109
|
||||
size: 159, 255
|
||||
orig: 159, 255
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing08
|
||||
rotate: true
|
||||
xy: 705, 346
|
||||
size: 164, 181
|
||||
orig: 164, 181
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
L_wing09
|
||||
rotate: false
|
||||
xy: 499, 343
|
||||
size: 204, 167
|
||||
orig: 204, 167
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_front_leg
|
||||
rotate: false
|
||||
xy: 273, 34
|
||||
size: 101, 89
|
||||
orig: 101, 89
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_front_thigh
|
||||
rotate: false
|
||||
xy: 163, 106
|
||||
size: 108, 108
|
||||
orig: 108, 108
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_rear_leg
|
||||
rotate: false
|
||||
xy: 273, 125
|
||||
size: 116, 100
|
||||
orig: 116, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_rear_thigh
|
||||
rotate: false
|
||||
xy: 163, 216
|
||||
size: 91, 148
|
||||
orig: 91, 149
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
R_wing04
|
||||
rotate: false
|
||||
xy: 2, 366
|
||||
size: 279, 144
|
||||
orig: 279, 144
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
chin
|
||||
rotate: false
|
||||
xy: 283, 364
|
||||
size: 214, 146
|
||||
orig: 214, 146
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
front_toeB
|
||||
rotate: false
|
||||
xy: 590, 284
|
||||
xy: 112, 155
|
||||
size: 56, 57
|
||||
orig: 56, 57
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
rear-toe
|
||||
left-front-thigh
|
||||
rotate: false
|
||||
xy: 278, 635
|
||||
size: 84, 72
|
||||
orig: 84, 72
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
left-rear-leg
|
||||
rotate: true
|
||||
xy: 2, 603
|
||||
size: 206, 177
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
left-wing08
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
left-wing09
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
right-front-leg
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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right-front-thigh
|
||||
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|
||||
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|
||||
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|
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right-rear-leg
|
||||
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|
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right-rear-toe
|
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|
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|
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|
||||
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|
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|
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|
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tail06
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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thiagobrayner
|
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|
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@ -1,44 +1,174 @@
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{ "name": "L_front_toe2", "parent": "L_front_leg", "length": 61.98, "rotation": -55.26, "x": 51.58, "y": -0.13 },
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{ "name": "L_front_toe4", "parent": "L_front_leg", "length": 53.47, "rotation": 19.43, "x": 50.61, "y": 7.09, "scaleX": 1.135 },
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{ "name": "back", "parent": "COG", "length": 115.38, "rotation": 151.83, "x": 16.04, "y": 27.94 },
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{ "name": "R_rear_thigh", "parent": "back", "length": 123.47, "rotation": 104.88, "x": 65.31, "y": 59.89 },
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{ "name": "L_rear_thigh", "parent": "R_rear_thigh", "length": 88.06, "rotation": 28.35, "x": -8.59, "y": 30.19 },
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{ "name": "L_wing", "parent": "chest", "length": 301.12, "rotation": -75.51, "x": -7.25, "y": -24.66 },
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{ "name": "R_front_thigh", "parent": "chest", "length": 81.64, "rotation": 67.97, "x": -10.89, "y": 28.25 },
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{ "name": "R_front_leg", "parent": "R_front_thigh", "length": 66.53, "rotation": 92.7, "x": 83.05, "y": -0.31 },
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{ "name": "R_front_toe1", "parent": "R_front_leg", "length": 46.66, "rotation": 8.59, "x": 70.03, "y": 5.31 },
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{ "name": "R_front_toe2", "parent": "R_front_leg", "length": 53.67, "rotation": -35.02, "x": 66.53, "y": 0.34 },
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{ "name": "R_front_toe3", "parent": "R_front_leg", "length": 58.39, "rotation": -74.67, "x": 62.1, "y": -0.79 },
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{ "name": "R_rear_leg", "parent": "R_rear_thigh", "length": 91.06, "rotation": -129.04, "x": 123.47, "y": -0.27 },
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{ "name": "R_rear_toe1", "parent": "R_rear_leg", "length": 95, "rotation": 141.98, "x": 90.07, "y": 2.12 },
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{ "name": "R_rear_toe2", "parent": "R_rear_leg", "length": 99.29, "rotation": 125.32, "x": 89.6, "y": 1.52 },
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{ "name": "R_rear_toe3", "parent": "R_rear_leg", "length": 103.46, "rotation": 112.27, "x": 91.06, "y": -0.35 },
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||||
{ "name": "neck", "parent": "COG", "length": 41.37, "rotation": 39.06, "x": 64.76, "y": 11.98 },
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{ "name": "head", "parent": "neck", "length": 188.84, "rotation": 8.07, "x": 69.96, "y": 2.5 },
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{ "name": "R_wing", "parent": "head", "length": 359.5, "rotation": 83.21, "x": -74.68, "y": 20.91 },
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{ "name": "chin", "parent": "neck", "length": 153.16, "rotation": -69.07, "x": 64.63, "y": -6.99 },
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{ "name": "tail1", "parent": "back", "length": 65.65, "rotation": 44.32, "x": 115.38, "y": -0.2 },
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{ "name": "tail2", "parent": "tail1", "length": 54.5, "rotation": 12, "x": 65.65, "y": 0.23 },
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{ "name": "tail3", "parent": "tail2", "length": 41.78, "rotation": 1.8, "x": 54.5, "y": 0.37 },
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{ "name": "tail4", "parent": "tail3", "length": 34.19, "rotation": -1.8, "x": 41.78, "y": 0.16 },
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{ "name": "tail5", "parent": "tail4", "length": 32.33, "rotation": -3.15, "x": 34.19, "y": -0.19 },
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{ "name": "tail6", "parent": "tail5", "length": 80.08, "rotation": -29.55, "x": 32.33, "y": -0.23 }
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{ "name": "center", "parent": "root", "y": 176.12, "color": "ffe300ff" },
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{ "name": "back", "parent": "center", "length": 115.38, "rotation": 151.83, "x": 16.04, "y": 27.94, "color": "ffe400ff" },
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{ "name": "chest", "parent": "center", "length": 31.24, "rotation": 161.7, "x": 52.53, "y": 15.35, "color": "ffe400ff" },
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{ "name": "neck", "parent": "center", "length": 41.37, "rotation": 39.06, "x": 64.76, "y": 11.98, "color": "ffe400ff" },
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{ "name": "chin", "parent": "neck", "length": 153.16, "rotation": -69.07, "x": 64.63, "y": -6.99, "color": "ffe400ff" },
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{ "name": "head", "parent": "neck", "length": 188.84, "rotation": 8.07, "x": 69.96, "y": 2.5, "color": "ffe400ff" },
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{ "name": "left-front-thigh", "parent": "chest", "length": 67.42, "rotation": 138.94, "x": -45.59, "y": 7.93, "color": "ff0000ff" },
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{
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},
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{
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},
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{
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},
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},
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{
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|
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|
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|
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},
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{ "name": "right-rear-thigh", "parent": "back", "length": 123.47, "rotation": 104.88, "x": 65.31, "y": 59.89, "color": "29ff00ff" },
|
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{
|
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|
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|
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|
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},
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{
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|
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|
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},
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{ "name": "left-wing", "parent": "chest", "length": 301.12, "rotation": -75.51, "x": -7.25, "y": -24.66, "color": "ff0000ff" },
|
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{
|
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|
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|
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|
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|
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{
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|
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"color": "29ff00ff"
|
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},
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{
|
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|
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},
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{
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{
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{
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|
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|
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|
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{
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
},
|
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{ "name": "right-wing", "parent": "head", "length": 359.5, "rotation": 83.21, "x": -74.68, "y": 20.91, "color": "29ff00ff" },
|
||||
{ "name": "tail1", "parent": "back", "length": 65.65, "rotation": 44.32, "x": 115.38, "y": -0.2, "color": "ffe400ff" },
|
||||
{ "name": "tail2", "parent": "tail1", "length": 54.5, "rotation": 12, "x": 65.65, "y": 0.23, "color": "ffe400ff" },
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||||
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|
||||
{ "name": "tail4", "parent": "tail3", "length": 34.19, "rotation": -1.8, "x": 41.78, "y": 0.16, "color": "ffe400ff" },
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{ "name": "tail6", "parent": "tail5", "length": 80.08, "rotation": -29.55, "x": 32.33, "y": -0.23, "color": "ffe400ff" }
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],
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|
||||
{ "name": "L_rear_thigh", "bone": "L_rear_thigh", "attachment": "L_rear_thigh" },
|
||||
{ "name": "L_wing", "bone": "L_wing", "attachment": "L_wing01" },
|
||||
{ "name": "left-rear-leg", "bone": "left-rear-leg", "attachment": "left-rear-leg" },
|
||||
{ "name": "left-rear-thigh", "bone": "left-rear-thigh", "attachment": "left-rear-thigh" },
|
||||
{ "name": "left-wing", "bone": "left-wing", "attachment": "left-wing01" },
|
||||
{ "name": "tail6", "bone": "tail6", "attachment": "tail06" },
|
||||
{ "name": "tail5", "bone": "tail5", "attachment": "tail05" },
|
||||
{ "name": "tail4", "bone": "tail4", "attachment": "tail04" },
|
||||
@ -46,106 +176,30 @@
|
||||
{ "name": "tail2", "bone": "tail2", "attachment": "tail02" },
|
||||
{ "name": "tail1", "bone": "tail1", "attachment": "tail01" },
|
||||
{ "name": "back", "bone": "back", "attachment": "back" },
|
||||
{ "name": "L_front_thigh", "bone": "L_front_thigh", "attachment": "L_front_thigh" },
|
||||
{ "name": "L_front_leg", "bone": "L_front_leg", "attachment": "L_front_leg" },
|
||||
{ "name": "L_front_toe1", "bone": "L_front_toe1", "attachment": "front_toeA" },
|
||||
{ "name": "L_front_toe4", "bone": "L_front_toe4", "attachment": "front_toeB" },
|
||||
{ "name": "L_front_toe3", "bone": "L_front_toe3", "attachment": "front_toeB" },
|
||||
{ "name": "L_front_toe2", "bone": "L_front_toe2", "attachment": "front_toeB" },
|
||||
{ "name": "left-front-thigh", "bone": "left-front-thigh", "attachment": "left-front-thigh" },
|
||||
{ "name": "left-front-leg", "bone": "left-front-leg", "attachment": "left-front-leg" },
|
||||
{ "name": "left-front-toe1", "bone": "left-front-toe1", "attachment": "front-toe-a" },
|
||||
{ "name": "left-front-toe4", "bone": "left-front-toe4", "attachment": "front-toe-b" },
|
||||
{ "name": "left-front-toe3", "bone": "left-front-toe3", "attachment": "front-toe-b" },
|
||||
{ "name": "left-front-toe2", "bone": "left-front-toe2", "attachment": "front-toe-b" },
|
||||
{ "name": "chest", "bone": "chest", "attachment": "chest" },
|
||||
{ "name": "R_rear_toe1", "bone": "R_rear_toe1", "attachment": "rear-toe" },
|
||||
{ "name": "R_rear_toe2", "bone": "R_rear_toe2", "attachment": "rear-toe" },
|
||||
{ "name": "R_rear_toe3", "bone": "R_rear_toe3", "attachment": "rear-toe" },
|
||||
{ "name": "R_rear_leg", "bone": "R_rear_leg", "attachment": "R_rear_leg" },
|
||||
{ "name": "R_rear_thigh", "bone": "R_rear_thigh", "attachment": "R_rear_thigh" },
|
||||
{ "name": "R_front_toe1", "bone": "R_front_toe1", "attachment": "front_toeB" },
|
||||
{ "name": "R_front_thigh", "bone": "R_front_thigh", "attachment": "R_front_thigh" },
|
||||
{ "name": "R_front_leg", "bone": "R_front_leg", "attachment": "R_front_leg" },
|
||||
{ "name": "R_front_toe2", "bone": "R_front_toe2", "attachment": "front_toeB" },
|
||||
{ "name": "R_front_toe3", "bone": "R_front_toe3", "attachment": "front_toeB" },
|
||||
{ "name": "right-rear-toe1", "bone": "right-rear-toe1", "attachment": "right-rear-toe" },
|
||||
{ "name": "right-rear-toe2", "bone": "right-rear-toe2", "attachment": "right-rear-toe" },
|
||||
{ "name": "right-rear-toe3", "bone": "right-rear-toe3", "attachment": "right-rear-toe" },
|
||||
{ "name": "right-rear-leg", "bone": "right-rear-leg", "attachment": "right-rear-leg" },
|
||||
{ "name": "right-rear-thigh", "bone": "right-rear-thigh", "attachment": "right-rear-thigh" },
|
||||
{ "name": "right-front-toe1", "bone": "right-front-toe1", "attachment": "front-toe-b" },
|
||||
{ "name": "right-front-thigh", "bone": "right-front-thigh", "attachment": "right-front-thigh" },
|
||||
{ "name": "right-front-leg", "bone": "right-front-leg", "attachment": "right-front-leg" },
|
||||
{ "name": "right-front-toe2", "bone": "right-front-toe2", "attachment": "front-toe-b" },
|
||||
{ "name": "right-front-toe3", "bone": "right-front-toe3", "attachment": "front-toe-b" },
|
||||
{ "name": "chin", "bone": "chin", "attachment": "chin" },
|
||||
{ "name": "R_wing", "bone": "R_wing", "attachment": "R_wing01" },
|
||||
{ "name": "right-wing", "bone": "right-wing", "attachment": "right-wing01" },
|
||||
{ "name": "head", "bone": "head", "attachment": "head" },
|
||||
{ "name": "logo", "bone": "root", "attachment": "logo" }
|
||||
{ "name": "thiagobrayner", "bone": "root", "attachment": "thiagobrayner" }
|
||||
],
|
||||
"skins": {
|
||||
"default": {
|
||||
"L_front_leg": {
|
||||
"L_front_leg": { "x": 14.69, "y": 0.49, "rotation": 16, "width": 84, "height": 57 }
|
||||
},
|
||||
"L_front_thigh": {
|
||||
"L_front_thigh": { "x": 27.66, "y": -11.59, "rotation": 58.66, "width": 84, "height": 72 }
|
||||
},
|
||||
"L_front_toe1": {
|
||||
"front_toeA": { "x": 31.93, "y": 0.61, "rotation": 109.56, "width": 29, "height": 50 }
|
||||
},
|
||||
"L_front_toe2": {
|
||||
"front_toeB": { "x": 26.84, "y": -4.95, "rotation": 109.51, "width": 56, "height": 57 }
|
||||
},
|
||||
"L_front_toe3": {
|
||||
"front_toeB": { "x": 18.22, "y": -7.22, "scaleX": 0.881, "scaleY": 0.941, "rotation": 99.71, "width": 56, "height": 57 }
|
||||
},
|
||||
"L_front_toe4": {
|
||||
"front_toeB": { "x": 23.21, "y": -11.69, "scaleX": 0.881, "rotation": 79.89, "width": 56, "height": 57 }
|
||||
},
|
||||
"L_rear_leg": {
|
||||
"L_rear_leg": { "x": 67.29, "y": 12.63, "rotation": -162.65, "width": 206, "height": 177 }
|
||||
},
|
||||
"L_rear_thigh": {
|
||||
"L_rear_thigh": { "x": 56.03, "y": 27.39, "rotation": 74.94, "width": 91, "height": 149 }
|
||||
},
|
||||
"L_wing": {
|
||||
"L_wing01": { "x": 129.21, "y": -45.49, "rotation": -83.7, "width": 191, "height": 256 },
|
||||
"L_wing02": { "x": 126.38, "y": -31.69, "rotation": -86.19, "width": 179, "height": 269 },
|
||||
"L_wing03": { "x": 110.27, "y": -90.89, "rotation": -86.19, "width": 186, "height": 207 },
|
||||
"L_wing04": { "x": -61.62, "y": -83.27, "rotation": -86.19, "width": 188, "height": 135 },
|
||||
"L_wing05": { "x": -90.02, "y": -78.14, "rotation": -86.19, "width": 218, "height": 213 },
|
||||
"L_wing06": { "x": -143.77, "y": -83.72, "rotation": -86.19, "width": 192, "height": 331 },
|
||||
"L_wing07": { "x": -133.05, "y": -33.9, "rotation": -86.19, "width": 159, "height": 255 },
|
||||
"L_wing08": { "x": 50.15, "y": -15.71, "rotation": -86.19, "width": 164, "height": 181 },
|
||||
"L_wing09": { "x": 85.94, "y": -11.33, "rotation": -86.19, "width": 204, "height": 167 }
|
||||
},
|
||||
"R_front_leg": {
|
||||
"R_front_leg": { "x": 17.8, "y": 4.23, "rotation": 37.63, "width": 101, "height": 89 }
|
||||
},
|
||||
"R_front_thigh": {
|
||||
"R_front_thigh": { "x": 35.29, "y": 2.11, "rotation": 130.33, "width": 108, "height": 108 }
|
||||
},
|
||||
"R_front_toe1": {
|
||||
"front_toeB": { "x": 24.5, "y": -2.61, "rotation": 104.18, "width": 56, "height": 57 }
|
||||
},
|
||||
"R_front_toe2": {
|
||||
"front_toeB": { "x": 26.39, "y": 1.17, "rotation": 104.58, "width": 56, "height": 57 }
|
||||
},
|
||||
"R_front_toe3": {
|
||||
"front_toeB": { "x": 30.67, "y": -0.07, "rotation": 112.3, "width": 56, "height": 57 }
|
||||
},
|
||||
"R_rear_leg": {
|
||||
"R_rear_leg": { "x": 60.88, "y": -5.73, "rotation": -127.67, "width": 116, "height": 100 }
|
||||
},
|
||||
"R_rear_thigh": {
|
||||
"R_rear_thigh": { "x": 53.25, "y": 12.58, "rotation": 103.29, "width": 91, "height": 149 }
|
||||
},
|
||||
"R_rear_toe1": {
|
||||
"rear-toe": { "x": 54.76, "y": -5.72, "rotation": 134.79, "width": 109, "height": 77 }
|
||||
},
|
||||
"R_rear_toe2": {
|
||||
"rear-toe": { "x": 57.03, "y": -7.23, "rotation": 134.43, "width": 109, "height": 77 }
|
||||
},
|
||||
"R_rear_toe3": {
|
||||
"rear-toe": { "x": 47.46, "y": -7.64, "rotation": 134.34, "width": 109, "height": 77 }
|
||||
},
|
||||
"R_wing": {
|
||||
"R_wing01": { "x": 170.08, "y": -23.68, "rotation": -130.34, "width": 219, "height": 310 },
|
||||
"R_wing02": { "x": 171.15, "y": -19.33, "rotation": -130.34, "width": 203, "height": 305 },
|
||||
"R_wing03": { "x": 166.46, "y": 29.24, "rotation": -130.34, "width": 272, "height": 247 },
|
||||
"R_wing04": { "x": 42.94, "y": 134.06, "rotation": -130.34, "width": 279, "height": 144 },
|
||||
"R_wing05": { "x": -8.84, "y": 142.59, "rotation": -130.34, "width": 251, "height": 229 },
|
||||
"R_wing06": { "x": -123.33, "y": 111.22, "rotation": -130.34, "width": 200, "height": 366 },
|
||||
"R_wing07": { "x": -40.17, "y": 118.03, "rotation": -130.34, "width": 200, "height": 263 },
|
||||
"R_wing08": { "x": 48.02, "y": 28.76, "rotation": -130.34, "width": 234, "height": 254 },
|
||||
"R_wing09": { "x": 128.1, "y": 21.13, "rotation": -130.34, "width": 248, "height": 204 }
|
||||
},
|
||||
"back": {
|
||||
"back": { "x": 35.85, "y": 19.99, "rotation": -151.83, "width": 190, "height": 185 }
|
||||
},
|
||||
@ -158,8 +212,81 @@
|
||||
"head": {
|
||||
"head": { "x": 76.69, "y": 32.21, "rotation": -47.13, "width": 296, "height": 260 }
|
||||
},
|
||||
"logo": {
|
||||
"logo": { "y": -176.72, "width": 897, "height": 92 }
|
||||
"left-front-leg": {
|
||||
"left-front-leg": { "x": 14.69, "y": 0.49, "rotation": 16, "width": 84, "height": 57 }
|
||||
},
|
||||
"left-front-thigh": {
|
||||
"left-front-thigh": { "x": 27.66, "y": -11.59, "rotation": 58.66, "width": 84, "height": 72 }
|
||||
},
|
||||
"left-front-toe1": {
|
||||
"front-toe-a": { "x": 31.93, "y": 0.61, "rotation": 109.56, "width": 29, "height": 50 }
|
||||
},
|
||||
"left-front-toe2": {
|
||||
"front-toe-b": { "x": 26.84, "y": -4.95, "rotation": 109.51, "width": 56, "height": 57 }
|
||||
},
|
||||
"left-front-toe3": {
|
||||
"front-toe-b": { "x": 18.22, "y": -7.22, "scaleX": 0.881, "scaleY": 0.941, "rotation": 99.71, "width": 56, "height": 57 }
|
||||
},
|
||||
"left-front-toe4": {
|
||||
"front-toe-b": { "x": 23.21, "y": -11.69, "scaleX": 0.881, "rotation": 79.89, "width": 56, "height": 57 }
|
||||
},
|
||||
"left-rear-leg": {
|
||||
"left-rear-leg": { "x": 67.29, "y": 12.63, "rotation": -162.65, "width": 206, "height": 177 }
|
||||
},
|
||||
"left-rear-thigh": {
|
||||
"left-rear-thigh": { "x": 56.03, "y": 27.39, "rotation": 74.94, "width": 91, "height": 149 }
|
||||
},
|
||||
"left-wing": {
|
||||
"left-wing01": { "x": 129.21, "y": -45.49, "rotation": -83.7, "width": 191, "height": 256 },
|
||||
"left-wing02": { "x": 126.38, "y": -31.69, "rotation": -86.19, "width": 179, "height": 269 },
|
||||
"left-wing03": { "x": 110.27, "y": -90.89, "rotation": -86.19, "width": 186, "height": 207 },
|
||||
"left-wing04": { "x": -61.62, "y": -83.27, "rotation": -86.19, "width": 188, "height": 135 },
|
||||
"left-wing05": { "x": -90.02, "y": -78.14, "rotation": -86.19, "width": 218, "height": 213 },
|
||||
"left-wing06": { "x": -143.77, "y": -83.72, "rotation": -86.19, "width": 192, "height": 331 },
|
||||
"left-wing07": { "x": -133.05, "y": -33.9, "rotation": -86.19, "width": 159, "height": 255 },
|
||||
"left-wing08": { "x": 50.15, "y": -15.71, "rotation": -86.19, "width": 164, "height": 181 },
|
||||
"left-wing09": { "x": 85.94, "y": -11.33, "rotation": -86.19, "width": 204, "height": 167 }
|
||||
},
|
||||
"right-front-leg": {
|
||||
"right-front-leg": { "x": 17.8, "y": 4.23, "rotation": 37.63, "width": 101, "height": 89 }
|
||||
},
|
||||
"right-front-thigh": {
|
||||
"right-front-thigh": { "x": 35.29, "y": 2.11, "rotation": 130.33, "width": 108, "height": 108 }
|
||||
},
|
||||
"right-front-toe1": {
|
||||
"front-toe-b": { "x": 24.5, "y": -2.61, "rotation": 104.18, "width": 56, "height": 57 }
|
||||
},
|
||||
"right-front-toe2": {
|
||||
"front-toe-b": { "x": 26.39, "y": 1.17, "rotation": 104.58, "width": 56, "height": 57 }
|
||||
},
|
||||
"right-front-toe3": {
|
||||
"front-toe-b": { "x": 30.67, "y": -0.07, "rotation": 112.3, "width": 56, "height": 57 }
|
||||
},
|
||||
"right-rear-leg": {
|
||||
"right-rear-leg": { "x": 60.88, "y": -5.73, "rotation": -127.67, "width": 116, "height": 100 }
|
||||
},
|
||||
"right-rear-thigh": {
|
||||
"right-rear-thigh": { "x": 53.25, "y": 12.58, "rotation": 103.29, "width": 91, "height": 149 }
|
||||
},
|
||||
"right-rear-toe1": {
|
||||
"right-rear-toe": { "x": 54.76, "y": -5.72, "rotation": 134.79, "width": 109, "height": 77 }
|
||||
},
|
||||
"right-rear-toe2": {
|
||||
"right-rear-toe": { "x": 57.03, "y": -7.23, "rotation": 134.43, "width": 109, "height": 77 }
|
||||
},
|
||||
"right-rear-toe3": {
|
||||
"right-rear-toe": { "x": 47.46, "y": -7.64, "rotation": 134.34, "width": 109, "height": 77 }
|
||||
},
|
||||
"right-wing": {
|
||||
"right-wing01": { "x": 170.08, "y": -23.68, "rotation": -130.34, "width": 219, "height": 310 },
|
||||
"right-wing02": { "x": 171.15, "y": -19.33, "rotation": -130.34, "width": 203, "height": 305 },
|
||||
"right-wing03": { "x": 166.46, "y": 29.24, "rotation": -130.34, "width": 272, "height": 247 },
|
||||
"right-wing04": { "x": 42.94, "y": 134.06, "rotation": -130.34, "width": 279, "height": 144 },
|
||||
"right-wing05": { "x": -8.84, "y": 142.59, "rotation": -130.34, "width": 251, "height": 229 },
|
||||
"right-wing06": { "x": -123.33, "y": 111.22, "rotation": -130.34, "width": 200, "height": 366 },
|
||||
"right-wing07": { "x": -40.17, "y": 118.03, "rotation": -130.34, "width": 200, "height": 263 },
|
||||
"right-wing08": { "x": 48.02, "y": 28.76, "rotation": -130.34, "width": 234, "height": 254 },
|
||||
"right-wing09": { "x": 128.1, "y": 21.13, "rotation": -130.34, "width": 248, "height": 204 }
|
||||
},
|
||||
"tail1": {
|
||||
"tail01": { "x": 22.6, "y": -4.5, "rotation": 163.85, "width": 120, "height": 153 }
|
||||
@ -178,55 +305,58 @@
|
||||
},
|
||||
"tail6": {
|
||||
"tail06": { "x": 28.02, "y": -16.83, "rotation": -175.45, "width": 95, "height": 68 }
|
||||
},
|
||||
"thiagobrayner": {
|
||||
"thiagobrayner": { "y": -95, "width": 350, "height": 31 }
|
||||
}
|
||||
}
|
||||
},
|
||||
"animations": {
|
||||
"flying": {
|
||||
"slots": {
|
||||
"L_wing": {
|
||||
"left-wing": {
|
||||
"attachment": [
|
||||
{ "time": 0, "name": "L_wing01" },
|
||||
{ "time": 0.0667, "name": "L_wing02" },
|
||||
{ "time": 0.1333, "name": "L_wing03" },
|
||||
{ "time": 0.2, "name": "L_wing04" },
|
||||
{ "time": 0.2667, "name": "L_wing05" },
|
||||
{ "time": 0.3333, "name": "L_wing06" },
|
||||
{ "time": 0.4, "name": "L_wing07" },
|
||||
{ "time": 0.4667, "name": "L_wing08" },
|
||||
{ "time": 0.5333, "name": "L_wing09" },
|
||||
{ "time": 0.6, "name": "L_wing01" },
|
||||
{ "time": 0.7333, "name": "L_wing02" },
|
||||
{ "time": 0.8, "name": "L_wing03" },
|
||||
{ "time": 0.8333, "name": "L_wing04" },
|
||||
{ "time": 0.8667, "name": "L_wing05" },
|
||||
{ "time": 0.9, "name": "L_wing06" },
|
||||
{ "time": 0.9333, "name": "L_wing07" },
|
||||
{ "time": 0.9667, "name": "L_wing08" },
|
||||
{ "time": 1, "name": "L_wing01" }
|
||||
{ "time": 0, "name": "left-wing01" },
|
||||
{ "time": 0.0667, "name": "left-wing02" },
|
||||
{ "time": 0.1333, "name": "left-wing03" },
|
||||
{ "time": 0.2, "name": "left-wing04" },
|
||||
{ "time": 0.2667, "name": "left-wing05" },
|
||||
{ "time": 0.3333, "name": "left-wing06" },
|
||||
{ "time": 0.4, "name": "left-wing07" },
|
||||
{ "time": 0.4667, "name": "left-wing08" },
|
||||
{ "time": 0.5333, "name": "left-wing09" },
|
||||
{ "time": 0.6, "name": "left-wing01" },
|
||||
{ "time": 0.7333, "name": "left-wing02" },
|
||||
{ "time": 0.8, "name": "left-wing03" },
|
||||
{ "time": 0.8333, "name": "left-wing04" },
|
||||
{ "time": 0.8667, "name": "left-wing05" },
|
||||
{ "time": 0.9, "name": "left-wing06" },
|
||||
{ "time": 0.9333, "name": "left-wing07" },
|
||||
{ "time": 0.9667, "name": "left-wing08" },
|
||||
{ "time": 1, "name": "left-wing01" }
|
||||
]
|
||||
},
|
||||
"R_wing": {
|
||||
"right-wing": {
|
||||
"attachment": [
|
||||
{ "time": 0, "name": "R_wing01" },
|
||||
{ "time": 0.0667, "name": "R_wing02" },
|
||||
{ "time": 0.1333, "name": "R_wing03" },
|
||||
{ "time": 0.2, "name": "R_wing04" },
|
||||
{ "time": 0.2667, "name": "R_wing05" },
|
||||
{ "time": 0.3333, "name": "R_wing06" },
|
||||
{ "time": 0.4, "name": "R_wing07" },
|
||||
{ "time": 0.4667, "name": "R_wing08" },
|
||||
{ "time": 0.5333, "name": "R_wing09" },
|
||||
{ "time": 0.6, "name": "R_wing01" },
|
||||
{ "time": 0.7333, "name": "R_wing02" },
|
||||
{ "time": 0.7667, "name": "R_wing02" },
|
||||
{ "time": 0.8, "name": "R_wing03" },
|
||||
{ "time": 0.8333, "name": "R_wing04" },
|
||||
{ "time": 0.8667, "name": "R_wing05" },
|
||||
{ "time": 0.9, "name": "R_wing06" },
|
||||
{ "time": 0.9333, "name": "R_wing07" },
|
||||
{ "time": 0.9667, "name": "R_wing08" },
|
||||
{ "time": 1, "name": "R_wing01" }
|
||||
{ "time": 0, "name": "right-wing01" },
|
||||
{ "time": 0.0667, "name": "right-wing02" },
|
||||
{ "time": 0.1333, "name": "right-wing03" },
|
||||
{ "time": 0.2, "name": "right-wing04" },
|
||||
{ "time": 0.2667, "name": "right-wing05" },
|
||||
{ "time": 0.3333, "name": "right-wing06" },
|
||||
{ "time": 0.4, "name": "right-wing07" },
|
||||
{ "time": 0.4667, "name": "right-wing08" },
|
||||
{ "time": 0.5333, "name": "right-wing09" },
|
||||
{ "time": 0.6, "name": "right-wing01" },
|
||||
{ "time": 0.7333, "name": "right-wing02" },
|
||||
{ "time": 0.7667, "name": "right-wing02" },
|
||||
{ "time": 0.8, "name": "right-wing03" },
|
||||
{ "time": 0.8333, "name": "right-wing04" },
|
||||
{ "time": 0.8667, "name": "right-wing05" },
|
||||
{ "time": 0.9, "name": "right-wing06" },
|
||||
{ "time": 0.9333, "name": "right-wing07" },
|
||||
{ "time": 0.9667, "name": "right-wing08" },
|
||||
{ "time": 1, "name": "right-wing01" }
|
||||
]
|
||||
}
|
||||
},
|
||||
@ -307,7 +437,7 @@
|
||||
{ "time": 1, "x": 1, "y": 1 }
|
||||
]
|
||||
},
|
||||
"R_rear_thigh": {
|
||||
"right-rear-thigh": {
|
||||
"rotate": [
|
||||
{ "time": 0, "angle": 0, "curve": "stepped" },
|
||||
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