[libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes.

This commit is contained in:
Nathan Sweet 2020-04-14 18:29:08 +02:00
parent 673b6754aa
commit 02ecbae91c

View File

@ -142,9 +142,12 @@ public class SkeletonViewer extends ApplicationAdapter {
FileHandle atlasFile (FileHandle skeletonFile) {
String atlasFileName = skeletonFile.nameWithoutExtension();
if (atlasFileName.endsWith(".bytes")) atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 6);
if (atlasFileName.endsWith(".json") || atlasFileName.endsWith(".skel"))
atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 5);
if (atlasFileName.endsWith(".bytes")) atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 6);
FileHandle atlasFile = skeletonFile.sibling(atlasFileName + ".atlas");
if (atlasFile.exists()) atlasFile = skeletonFile.sibling(atlasFileName + ".atlas.txt");
if (!atlasFile.exists()) {
if (atlasFileName.endsWith("-pro") || atlasFileName.endsWith("-ess"))
atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 4);