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[libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes.
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@ -142,9 +142,12 @@ public class SkeletonViewer extends ApplicationAdapter {
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FileHandle atlasFile (FileHandle skeletonFile) {
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String atlasFileName = skeletonFile.nameWithoutExtension();
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if (atlasFileName.endsWith(".bytes")) atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 6);
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if (atlasFileName.endsWith(".json") || atlasFileName.endsWith(".skel"))
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atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 5);
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if (atlasFileName.endsWith(".bytes")) atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 6);
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FileHandle atlasFile = skeletonFile.sibling(atlasFileName + ".atlas");
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if (atlasFile.exists()) atlasFile = skeletonFile.sibling(atlasFileName + ".atlas.txt");
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if (!atlasFile.exists()) {
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if (atlasFileName.endsWith("-pro") || atlasFileName.endsWith("-ess"))
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atlasFileName = atlasFileName.substring(0, atlasFileName.length() - 4);
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