diff --git a/spine-flutter/lib/spine_widget.dart b/spine-flutter/lib/spine_widget.dart index c95b1059b..39de6c63c 100644 --- a/spine-flutter/lib/spine_widget.dart +++ b/spine-flutter/lib/spine_widget.dart @@ -23,8 +23,8 @@ class SpineWidgetController { _atlas = atlas; _data = data; _drawable = drawable; - initialized = true; onInitialized?.call(this); + initialized = true; } Atlas? get atlas => _atlas; diff --git a/spine-flutter/src/spine_flutter.cpp b/spine-flutter/src/spine_flutter.cpp index 848e703bf..a2ba0e2c5 100644 --- a/spine-flutter/src/spine_flutter.cpp +++ b/spine-flutter/src/spine_flutter.cpp @@ -24,11 +24,11 @@ spine::SpineExtension *spine::getDefaultExtension() { return new spine::DebugExtension(new spine::DefaultSpineExtension()); } -FFI_PLUGIN_EXPORT int32_t spine_major_version() { +FFI_PLUGIN_EXPORT int spine_major_version() { return SPINE_MAJOR_VERSION; } -FFI_PLUGIN_EXPORT int32_t spine_minor_version() { +FFI_PLUGIN_EXPORT int spine_minor_version() { return SPINE_MINOR_VERSION; } @@ -38,7 +38,7 @@ FFI_PLUGIN_EXPORT spine_atlas* spine_atlas_load(const char *atlasData) { auto atlas = new Atlas(atlasData, length, "", (TextureLoader*)nullptr, false); spine_atlas *result = SpineExtension::calloc(1, __FILE__, __LINE__); result->atlas = atlas; - result->numImagePaths = (int32_t)atlas->getPages().size(); + result->numImagePaths = (int)atlas->getPages().size(); result->imagePaths = SpineExtension::calloc(result->numImagePaths, __FILE__, __LINE__); for (int i = 0; i < result->numImagePaths; i++) { result->imagePaths[i] = strdup(atlas->getPages()[i]->texturePath.buffer()); @@ -76,7 +76,7 @@ FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_json(spine return result; } -FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int32_t length) { +FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int length) { spine_skeleton_data_result result = { nullptr, nullptr }; Bone::setYDown(true); if (!atlas) return result; @@ -97,7 +97,7 @@ FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data skeletonD delete (SkeletonData*)skeletonData; } -spine_render_command *spine_render_command_create(int32_t numVertices, int32_t numIndices, spine_blend_mode blendMode, int pageIndex) { +spine_render_command *spine_render_command_create(int numVertices, int numIndices, spine_blend_mode blendMode, int pageIndex) { spine_render_command *cmd = SpineExtension::alloc(1, __FILE__, __LINE__); cmd->positions = SpineExtension::alloc(numVertices << 1, __FILE__, __LINE__); cmd->uvs = SpineExtension::alloc(numVertices << 1, __FILE__, __LINE__); @@ -288,31 +288,31 @@ FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state _state->clearTracks(); } -FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int32_t trackIndex) { +FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex) { if (state == nullptr) return; AnimationState *_state = (AnimationState*)state; _state->clearTrack(trackIndex); } -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop) { +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop) { if (state == nullptr) return nullptr; AnimationState *_state = (AnimationState*)state; return _state->setAnimation(trackIndex, animationName, loop); } -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop, float delay) { +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) { if (state == nullptr) return nullptr; AnimationState *_state = (AnimationState*)state; return _state->addAnimation(trackIndex, animationName, loop, delay); } -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration) { +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration) { if (state == nullptr) return nullptr; AnimationState *_state = (AnimationState*)state; return _state->setEmptyAnimation(trackIndex, mixDuration); } -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration, float delay) { +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay) { if (state == nullptr) return nullptr; AnimationState *_state = (AnimationState*)state; return _state->addEmptyAnimation(trackIndex, mixDuration, delay); diff --git a/spine-flutter/src/spine_flutter.h b/spine-flutter/src/spine_flutter.h index dcac2cd11..1151ce901 100644 --- a/spine-flutter/src/spine_flutter.h +++ b/spine-flutter/src/spine_flutter.h @@ -26,22 +26,28 @@ typedef void* spine_skeleton; typedef void* spine_skeleton_data; typedef void* spine_bone; +typedef void* spine_bone_data; typedef void* spine_slot; +typedef void* spine_slot_data; typedef void* spine_skin; typedef void* spine_attachment; typedef void* spine_ik_constraint; +typedef void* spine_ik_constraint_data; typedef void* spine_transform_constraint; +typedef void* spine_transform_constraint_data; typedef void* spine_path_constraint; +typedef void* spine_path_constraint_data; typedef void* spine_animation_state; typedef void* spine_animation_state_events; typedef void* spine_event; +typedef void* spine_event_data; typedef void* spine_track_entry; typedef void* spine_animation; typedef struct spine_atlas { void *atlas; char **imagePaths; - int32_t numImagePaths; + int numImagePaths; char *error; } spine_atlas; @@ -77,10 +83,10 @@ typedef struct spine_render_command { float *positions; float *uvs; int32_t *colors; - int32_t numVertices; + int numVertices; uint16_t *indices; - int32_t numIndices; - int32_t atlasPage; + int numIndices; + int atlasPage; spine_blend_mode blendMode; struct spine_render_command *next; } spine_render_command; @@ -101,15 +107,15 @@ typedef struct spine_skeleton_drawable { spine_render_command *renderCommand; } spine_skeleton_drawable; -FFI_PLUGIN_EXPORT int32_t spine_major_version(); -FFI_PLUGIN_EXPORT int32_t spine_minor_version(); +FFI_PLUGIN_EXPORT int spine_major_version(); +FFI_PLUGIN_EXPORT int spine_minor_version(); FFI_PLUGIN_EXPORT void spine_report_leaks(); FFI_PLUGIN_EXPORT spine_atlas* spine_atlas_load(const char *atlasData); FFI_PLUGIN_EXPORT void spine_atlas_dispose(spine_atlas *atlas); FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_json(spine_atlas *atlas, const char *skeletonData); -FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int32_t length); +FFI_PLUGIN_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int length); FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data skeletonData); FFI_PLUGIN_EXPORT spine_skeleton_drawable *spine_skeleton_drawable_create(spine_skeleton_data skeletonData); @@ -119,11 +125,11 @@ FFI_PLUGIN_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable * FFI_PLUGIN_EXPORT void spine_animation_state_update(spine_animation_state state, float delta); FFI_PLUGIN_EXPORT void spine_animation_state_apply(spine_animation_state state, spine_skeleton skeleton); FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state state); -FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int32_t trackIndex); -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop); -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int32_t trackIndex, const char* animationName, int32_t loop, float delay); -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration); -FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration, float delay); +FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex); +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop); +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay); +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration); +FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay); FFI_PLUGIN_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration); FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state); FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_state state, float timeScale);