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https://github.com/EsotericSoftware/spine-runtimes.git
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[as3] Ported animation state changes, see #904
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@ -36,6 +36,9 @@ package spine.animation {
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import flash.utils.Dictionary;
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public class AnimationState {
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public static var SUBSEQUENT : int = 0;
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public static var FIRST : int = 1;
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public static var DIP : int = 2;
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internal static var emptyAnimation : Animation = new Animation("<empty>", new Vector.<Timeline>(), 0);
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public var data : AnimationStateData;
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public var tracks : Vector.<TrackEntry> = new Vector.<TrackEntry>();
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@ -48,8 +51,8 @@ package spine.animation {
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public var onEvent : Listeners = new Listeners();
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internal var queue : EventQueue;
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internal var propertyIDs : Dictionary = new Dictionary();
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internal var animationsChanged : Boolean;
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public var multipleMixing : Boolean = false;
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internal var mixingTo : Vector.<TrackEntry> = new Vector.<TrackEntry>();
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internal var animationsChanged : Boolean;
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public var timeScale : Number = 1;
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internal var trackEntryPool : Pool;
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@ -104,7 +107,15 @@ package spine.animation {
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continue;
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}
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}
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updateMixingFrom(current, delta);
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if (current.mixingFrom != null && updateMixingFrom(current, delta, 2)) {
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// End mixing from entries once all have completed.
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var from : TrackEntry = current.mixingFrom;
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current.mixingFrom = null;
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while (from != null) {
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queue.end(from);
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from = from.mixingFrom;
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}
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}
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current.trackTime += currentDelta;
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}
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@ -112,22 +123,26 @@ package spine.animation {
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queue.drain();
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}
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private function updateMixingFrom(entry : TrackEntry, delta : Number) : void {
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private function updateMixingFrom(entry : TrackEntry, delta : Number, animationCount : int) : Boolean {
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var from : TrackEntry = entry.mixingFrom;
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if (from == null) return;
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if (from == null) return true;
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updateMixingFrom(from, delta);
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var finished : Boolean = updateMixingFrom(from, delta, animationCount + 1);
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if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
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entry.mixingFrom = null;
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queue.end(from);
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return;
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// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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if (entry.mixTime > 0 && (entry.mixTime >= entry.mixDuration || entry.timeScale == 0)) {
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if (animationCount > 6 && from.mixingFrom == null) { // Limit the mixing from linked list.
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entry.mixingFrom = null;
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queue.end(from);
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}
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return finished;
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}
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * entry.timeScale;
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return false;
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}
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public function apply(skeleton : Skeleton) : void {
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@ -156,17 +171,18 @@ package spine.animation {
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for (ii = 0; ii < timelineCount; ii++)
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Timeline(timelines[ii]).apply(skeleton, animationLast, animationTime, events, 1, true, false);
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} else {
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var timelineData : Vector.<int> = current.timelineData;
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var firstFrame : Boolean = current.timelinesRotation.length == 0;
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if (firstFrame) current.timelinesRotation.length = timelineCount << 1;
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var timelinesRotation : Vector.<Number> = current.timelinesRotation;
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var timelinesFirst : Vector.<Boolean> = current.timelinesFirst;
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for (ii = 0; ii < timelineCount; ii++) {
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var timeline : Timeline = timelines[ii];
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if (timeline is RotateTimeline) {
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1, firstFrame);
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applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineData[ii] > 0, timelinesRotation, ii << 1, firstFrame);
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} else
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineData[ii] > 0, false);
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}
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}
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queueEvents(current, animationTime);
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@ -178,15 +194,15 @@ package spine.animation {
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queue.drain();
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}
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private function applyMixingFrom(entry : TrackEntry, skeleton : Skeleton) : Number {
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var from : TrackEntry = entry.mixingFrom;
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private function applyMixingFrom(to : TrackEntry, skeleton : Skeleton) : Number {
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var from : TrackEntry = to.mixingFrom;
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if (from.mixingFrom != null) applyMixingFrom(from, skeleton);
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var mix : Number = 0;
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if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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mix = 1;
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else {
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mix = entry.mixTime / entry.mixDuration;
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mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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}
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@ -195,35 +211,51 @@ package spine.animation {
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var animationLast : Number = from.animationLast, animationTime : Number = from.getAnimationTime();
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var timelineCount : int = from.animation.timelines.length;
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var timelines : Vector.<Timeline> = from.animation.timelines;
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var timelinesFirst : Vector.<Boolean> = from.timelinesFirst;
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var timelinesLast : Vector.<Boolean> = multipleMixing ? null : from.timelinesLast;
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var alphaBase : Number = from.alpha * entry.mixAlpha;
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var alphaMix : Number = alphaBase * (1 - mix);
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var timelineData : Vector.<int> = from.timelineData;
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var timelineDipMix : Vector.<TrackEntry> = from.timelineDipMix;
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var firstFrame : Boolean = from.timelinesRotation.length == 0;
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if (firstFrame) from.timelinesRotation.length = timelineCount << 1;
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var timelinesRotation : Vector.<Number> = from.timelinesRotation;
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var first : Boolean = false;
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var alphaDip : Number = from.alpha * to.interruptAlpha;
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var alphaMix : Number = alphaDip * (1 - mix);
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var alpha : Number = 0;
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for (var i : int = 0; i < timelineCount; i++) {
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var timeline : Timeline = timelines[i];
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var setupPose : Boolean = timelinesFirst[i];
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var alpha : Number = timelinesLast != null && setupPose && !timelinesLast[i] ? alphaBase : alphaMix;
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switch (timelineData[i]) {
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case SUBSEQUENT:
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first = false;
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alpha = alphaMix;
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break;
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case FIRST:
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first = true;
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alpha = alphaMix;
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break;
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default:
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first = true;
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alpha = alphaDip;
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var dipMix : TrackEntry = timelineDipMix[i];
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if (dipMix != null && dipMix.mixDuration > 0) alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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break;
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}
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if (timeline is RotateTimeline)
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applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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applyRotateTimeline(timeline, skeleton, animationTime, alpha, first, timelinesRotation, i << 1, firstFrame);
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else {
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if (!setupPose) {
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if (!first) {
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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}
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, true);
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, first, true);
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}
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}
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if (entry.mixDuration > 0) queueEvents(from, animationTime);
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if (to.mixDuration > 0) queueEvents(from, animationTime);
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this.events.length = 0;
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from.nextAnimationLast = animationTime;
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from.nextTrackLast = from.trackTime;
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return mix;
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}
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@ -355,36 +387,19 @@ package spine.animation {
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private function setCurrent(index : int, current : TrackEntry, interrupt : Boolean) : void {
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var from : TrackEntry = expandToIndex(index);
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tracks[index] = current;
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if (from != null) {
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if (interrupt) queue.interrupt(from);
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current.mixingFrom = from;
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current.mixTime = 0;
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var mixingFrom : TrackEntry = from.mixingFrom;
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if (mixingFrom != null && from.mixDuration > 0) {
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if (multipleMixing) {
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current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
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} else {
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// A mix was interrupted, mix from the closest animation.
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if (from.mixTime / from.mixDuration < 0.5 && mixingFrom.animation != AnimationState.emptyAnimation) {
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current.mixingFrom = mixingFrom;
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mixingFrom.mixingFrom = from;
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mixingFrom.mixTime = from.mixDuration - from.mixTime;
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mixingFrom.mixDuration = from.mixDuration;
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from.mixingFrom = null;
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from = mixingFrom;
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}
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from.mixAlpha = 0;
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from.mixTime = 0;
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from.mixDuration = 0;
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}
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}
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from.timelinesRotation.length = 0;
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// Store the interrupted mix percentage.
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if (from.mixingFrom != null && from.mixDuration > 0)
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current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
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from.timelinesRotation.length = 0; // Reset rotation for mixing out, in case entry was mixed in.
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}
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queue.start(current);
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}
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@ -506,7 +521,7 @@ package spine.animation {
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entry.timeScale = 1;
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entry.alpha = 1;
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entry.mixAlpha = 1;
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entry.interruptAlpha = 1;
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entry.mixTime = 0;
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entry.mixDuration = last == null ? 0 : data.getMix(last.animation, animation);
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return entry;
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@ -524,89 +539,18 @@ package spine.animation {
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private function _animationsChanged() : void {
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animationsChanged = false;
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var propertyIDs : Dictionary = this.propertyIDs = new Dictionary();
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// Compute timelinesFirst from lowest to highest track entries.
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var i : int = 0, n : int = tracks.length;
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for (var key : String in propertyIDs) {
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delete propertyIDs[key];
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}
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var entry : TrackEntry;
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for (; i < n; i++) { // Find first non-null entry.
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entry = tracks[i];
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if (entry == null) continue;
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setTimelinesFirst(entry);
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i++;
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break;
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}
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for (; i < n; i++) { // Rest of entries.
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entry = tracks[i];
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if (entry != null) checkTimelinesFirst(entry);
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}
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if (multipleMixing) return;
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// Set timelinesLast for mixingFrom entries, from highest track to lowest that has mixingFrom.
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propertyIDs = this.propertyIDs = new Dictionary();
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var lowestMixingFrom : int = n;
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for (i = 0; i < n; i++) { // Find lowest track with a mixingFrom entry.
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entry = tracks[i];
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if (entry == null || entry.mixingFrom == null) continue;
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lowestMixingFrom = i;
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break;
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}
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for (i = n - 1; i >= lowestMixingFrom; i--) { // Find first non-null entry.
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entry = tracks[i];
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if (entry == null) continue;
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// Store properties for non-mixingFrom entry but don't set timelinesLast, which is only used for mixingFrom entries.
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var timelines : Vector.<Timeline> = entry.animation.timelines;
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for (var ii : int = 0, nn : int = entry.animation.timelines.length; ii < nn; ii++)
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propertyIDs[timelines[ii].getPropertyId().toString()] = true;
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entry = entry.mixingFrom;
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while (entry != null) {
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checkTimelinesUsage(entry, entry.timelinesLast);
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entry = entry.mixingFrom;
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var propertyIDs : Dictionary = this.propertyIDs = new Dictionary();
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var mixingTo : Vector.<TrackEntry> = this.mixingTo;
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var lastEntry : TrackEntry = null;
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for (var i : int = 0, n : int = tracks.length; i < n; i++) {
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var entry : TrackEntry = tracks[i];
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if (entry != null) {
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entry.setTimelineData(lastEntry, mixingTo, propertyIDs);
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lastEntry = entry;
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}
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}
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}
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private function setTimelinesFirst(entry : TrackEntry) : void {
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if (entry.mixingFrom != null) {
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setTimelinesFirst(entry.mixingFrom);
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checkTimelinesUsage(entry, entry.timelinesFirst);
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return;
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}
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var propertyIDs : Dictionary = this.propertyIDs;
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var timelines : Vector.<Timeline> = entry.animation.timelines;
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var n : int = timelines.length;
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var usage : Vector.<Boolean> = entry.timelinesFirst;
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usage.length = n;
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for (var i : int = 0; i < n; i++) {
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propertyIDs[timelines[i].getPropertyId().toString()] = true;
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usage[i] = true;
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}
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}
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private function checkTimelinesFirst(entry : TrackEntry) : void {
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if (entry.mixingFrom != null) checkTimelinesFirst(entry.mixingFrom);
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checkTimelinesUsage(entry, entry.timelinesFirst);
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}
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private function checkTimelinesUsage(entry : TrackEntry, usageArray : Vector.<Boolean>) : void {
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var propertyIDs : Dictionary = this.propertyIDs;
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var timelines : Vector.<Timeline> = entry.animation.timelines;
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var n : int = timelines.length;
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var usage : Vector.<Boolean> = usageArray;
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usageArray.length = n;
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for (var i : int = 0; i < n; i++) {
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var id : String = timelines[i].getPropertyId().toString();
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usage[i] = !propertyIDs.hasOwnProperty(id);
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propertyIDs[id] = true;
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}
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}
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public function getCurrent(trackIndex : int) : TrackEntry {
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if (trackIndex >= tracks.length) return null;
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return tracks[trackIndex];
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@ -29,6 +29,7 @@
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*****************************************************************************/
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package spine.animation {
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import flash.utils.Dictionary;
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import spine.Poolable;
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public class TrackEntry implements Poolable {
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@ -45,9 +46,9 @@ package spine.animation {
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public var eventThreshold : Number, attachmentThreshold : Number, drawOrderThreshold : Number;
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public var animationStart : Number, animationEnd : Number, animationLast : Number, nextAnimationLast : Number;
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public var delay : Number, trackTime : Number, trackLast : Number, nextTrackLast : Number, trackEnd : Number, timeScale : Number;
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public var alpha : Number, mixTime : Number, mixDuration : Number, mixAlpha : Number;
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public var timelinesFirst : Vector.<Boolean> = new Vector.<Boolean>();
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public var timelinesLast : Vector.<Boolean> = new Vector.<Boolean>();
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public var alpha : Number, mixTime : Number, mixDuration : Number, interruptAlpha : Number;
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public var timelineData : Vector.<int> = new Vector.<int>();
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public var timelineDipMix : Vector.<TrackEntry> = new Vector.<TrackEntry>();
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public var timelinesRotation : Vector.<Number> = new Vector.<Number>();
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public function TrackEntry() {
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@ -72,10 +73,55 @@ package spine.animation {
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onDispose.listeners.length = 0;
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onComplete.listeners.length = 0;
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onEvent.listeners.length = 0;
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timelinesFirst.length = 0;
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timelinesLast.length = 0;
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timelineData.length = 0;
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timelineDipMix.length = 0;
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timelinesRotation.length = 0;
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}
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public function setTimelineData (to: TrackEntry, mixingToArray : Vector.<TrackEntry>, propertyIDs : Dictionary) : TrackEntry {
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if (to != null) mixingToArray.push(to);
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var lastEntry : TrackEntry = mixingFrom != null ? mixingFrom.setTimelineData(this, mixingToArray, propertyIDs) : this;
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if (to != null) mixingToArray.pop();
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var mixingTo : Vector.<TrackEntry> = mixingToArray;
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var mixingToLast : int = mixingToArray.length - 1;
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var timelines : Vector.<Timeline> = animation.timelines;
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var timelinesCount : int = animation.timelines.length;
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var timelineData : Vector.<int> = this.timelineData;
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timelineData.length = timelinesCount;
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var timelineDipMix : Vector.<TrackEntry> = this.timelineDipMix;
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timelineDipMix.length = timelinesCount;
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outer:
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for (var i : int = 0; i < timelinesCount; i++) {
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var intId : int = timelines[i].getPropertyId();
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var id : String = intId.toString();
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if (!(propertyIDs[id] == false)) {
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propertyIDs[id] = true;
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timelineData[i] = AnimationState.SUBSEQUENT;
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} else if (to == null || !to.hasTimeline(intId))
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timelineData[i] = AnimationState.FIRST;
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else {
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timelineData[i] = AnimationState.DIP;
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for (var ii : int = mixingToLast; ii >= 0; ii--) {
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var entry : TrackEntry = mixingTo[ii];
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if (!entry.hasTimeline(intId)) {
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timelineDipMix[i] = entry;
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continue outer;
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}
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}
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timelineDipMix[i] = null;
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}
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}
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return lastEntry;
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}
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private function hasTimeline (id : int) : Boolean {
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var timelines : Vector.<Timeline> = animation.timelines;
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for (var i : int = 0, n : int = animation.timelines.length; i < n; i++)
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if (timelines[i].getPropertyId() == id) return true;
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return false;
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}
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public function resetRotationDirection() : void {
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timelinesRotation.length = 0;
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