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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '3.6' into 3.7-beta
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commit
046c9b871a
@ -100,7 +100,7 @@ package spine.animation {
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var id : String = intId.toString();
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var id : String = intId.toString();
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var contained: Object = propertyIDs[id];
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var contained: Object = propertyIDs[id];
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propertyIDs[id] = true;
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propertyIDs[id] = true;
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if (contained != undefined) {
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if (contained != null) {
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timelineData[i] = AnimationState.SUBSEQUENT;
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timelineData[i] = AnimationState.SUBSEQUENT;
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} else if (to == null || !to.hasTimeline(intId)) {
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} else if (to == null || !to.hasTimeline(intId)) {
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timelineData[i] = AnimationState.FIRST;
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timelineData[i] = AnimationState.FIRST;
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@ -12,6 +12,7 @@
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<packaging>jar</packaging>
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<packaging>jar</packaging>
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<version>3.7.0.1-SNAPSHOT</version>
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<version>3.7.0.1-SNAPSHOT</version>
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<name>spine-libgdx</name>
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<name>spine-libgdx</name>
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<description>Spine Runtime for libGDX</description>
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<description>Spine Runtime for libGDX</description>
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<url>http://github.com/esotericsoftware/spine-runtimes</url>
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<url>http://github.com/esotericsoftware/spine-runtimes</url>
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