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[ts][threejs] Added orbital controls to threejs example.
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spine-ts/spine-threejs/example/assets/OrbitControls.js
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1248
spine-ts/spine-threejs/example/assets/OrbitControls.js
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@ -5,6 +5,7 @@
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<title>spine-threejs</title>
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<script src="https://unpkg.com/three@0.138.3/build/three.js"></script>
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<script src="../dist/iife/spine-threejs.js"></script>
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<script src="assets/OrbitControls.js"></script>
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</head>
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<style>
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* {
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@ -27,20 +28,21 @@
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<body>
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<script>
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(function () {
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var scene, camera, renderer;
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var geometry, material, mesh, skeletonMesh;
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var assetManager;
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var canvas;
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var lastFrameTime = Date.now() / 1000;
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let scene, camera, renderer;
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let geometry, material, mesh, skeletonMesh;
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let assetManager;
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let canvas;
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let controls;
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let lastFrameTime = Date.now() / 1000;
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var baseUrl = "assets/";
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var skeletonFile = "raptor-pro.json";
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var atlasFile = skeletonFile.replace("-pro", "").replace("-ess", "").replace(".json", ".atlas");
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var animation = "walk";
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let baseUrl = "assets/";
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let skeletonFile = "raptor-pro.json";
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let atlasFile = skeletonFile.replace("-pro", "").replace("-ess", "").replace(".json", ".atlas");
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let animation = "walk";
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function init() {
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// create the THREE.JS camera, scene and renderer (WebGL)
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var width = window.innerWidth, height = window.innerHeight;
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let width = window.innerWidth, height = window.innerHeight;
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camera = new THREE.PerspectiveCamera(75, width / height, 1, 3000);
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camera.position.y = 100;
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camera.position.z = 400;
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@ -49,6 +51,7 @@
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renderer.setSize(width, height);
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document.body.appendChild(renderer.domElement);
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canvas = renderer.domElement;
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controls = new OrbitControls(camera, renderer.domElement);
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// load the assets required to display the Raptor model
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assetManager = new spine.AssetManager(baseUrl);
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@ -74,37 +77,38 @@
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atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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// Create a SkeletonJson instance for parsing the .json file.
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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let skeletonJson = new spine.SkeletonJson(atlasLoader);
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// Set the scale to apply during parsing, parse the file, and create a new skeleton.
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skeletonJson.scale = 0.4;
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var skeletonData = skeletonJson.readSkeletonData(assetManager.require(skeletonFile));
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let skeletonData = skeletonJson.readSkeletonData(assetManager.require(skeletonFile));
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// Create a SkeletonMesh from the data and attach it to the scene
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skeletonMesh = new spine.SkeletonMesh(skeletonData, (parameters) => {
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parameters.depthTest = false;
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parameters.alphaTest = 0.5;
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parameters.depthTest = true;
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parameters.depthWrite = true;
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parameters.alphaTest = 0.001;
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});
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skeletonMesh.state.setAnimation(0, animation, true);
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mesh.add(skeletonMesh);
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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var lastTime = Date.now();
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let lastTime = Date.now();
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function render() {
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// calculate delta time for animation purposes
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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let now = Date.now() / 1000;
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let delta = now - lastFrameTime;
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lastFrameTime = now;
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// resize canvas to use full page, adjust camera/renderer
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resize();
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// rotate the cube
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mesh.rotation.x = Math.sin(now) * Math.PI * 0.2;
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mesh.rotation.y = Math.cos(now) * Math.PI * 0.4;
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// Update orbital controls
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controls.update();
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// update the animation
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skeletonMesh.update(delta);
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@ -116,8 +120,8 @@
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}
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function resize() {
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var w = window.innerWidth;
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var h = window.innerHeight;
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let w = window.innerWidth;
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let h = window.innerHeight;
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if (canvas.width != w || canvas.height != h) {
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canvas.width = w;
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canvas.height = h;
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@ -11,7 +11,8 @@
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}
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},
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"include": [
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"**/*.ts"
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"**/*.ts",
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"src/OrbitControls.js"
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],
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"exclude": [
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"dist/**/*.d.ts"
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