diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs index 2774fbe35..681ecadbc 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtilityBone.cs @@ -121,7 +121,7 @@ namespace Spine.Unity { cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0); if (rotation) { - if (!bone.data.transformMode.InheritsRotation()) { + if (bone.data.transformMode.InheritsRotation()) { cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.AppliedRotation); } else { Vector3 euler = skeletonTransform.rotation.eulerAngles;