Fixed rotating UVs the wrong way.

This commit is contained in:
NathanSweet 2013-09-23 15:43:10 +02:00
parent 8bd2171250
commit 04ba16e221

View File

@ -121,14 +121,14 @@ public class RegionAttachment extends Attachment {
this.region = region;
float[] vertices = this.vertices;
if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
vertices[U2] = region.getU();
vertices[V2] = region.getV();
vertices[U3] = region.getU2();
vertices[V3] = region.getV();
vertices[U4] = region.getU2();
vertices[V4] = region.getV2();
vertices[U1] = region.getU();
vertices[V1] = region.getV2();
vertices[U3] = region.getU();
vertices[V3] = region.getV2();
vertices[U4] = region.getU();
vertices[V4] = region.getV();
vertices[U1] = region.getU2();
vertices[V1] = region.getV();
vertices[U2] = region.getU2();
vertices[V2] = region.getV2();
} else {
vertices[U2] = region.getU();
vertices[V2] = region.getV2();