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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Closes #738, remove trailing whitespace
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f5aba88921
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05551e9b16
@ -2416,4 +2416,4 @@
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}
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}
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}
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}
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}
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}
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}
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}
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@ -97,7 +97,7 @@ module spine {
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this.c = lc;
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this.c = lc;
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this.d = ld;
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this.d = ld;
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this.worldX = x + skeleton.x;
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this.worldX = x + skeleton.x;
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this.worldY = y + skeleton.y;
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this.worldY = y + skeleton.y;
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return;
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return;
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}
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}
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@ -253,7 +253,7 @@ module spine {
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this.ay = this.worldY;
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this.ay = this.worldY;
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this.arotation = Math.atan2(this.c, this.a) * MathUtils.radDeg;
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this.arotation = Math.atan2(this.c, this.a) * MathUtils.radDeg;
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this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
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this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
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this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
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this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
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this.ashearX = 0;
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this.ashearX = 0;
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this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * MathUtils.radDeg;
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this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * MathUtils.radDeg;
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return;
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return;
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@ -283,7 +283,7 @@ module spine {
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this.ascaleY = Math.sqrt(rb * rb + rd * rd);
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this.ascaleY = Math.sqrt(rb * rb + rd * rd);
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this.ashearY = 0;
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this.ashearY = 0;
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this.arotation = 90 - Math.atan2(rd, rb) * MathUtils.radDeg;
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this.arotation = 90 - Math.atan2(rd, rb) * MathUtils.radDeg;
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}
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}
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}
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}
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worldToLocal (world: Vector2) {
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worldToLocal (world: Vector2) {
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@ -73,7 +73,7 @@ module spine {
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this.drawOrder.push(slot);
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this.drawOrder.push(slot);
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}
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}
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this.ikConstraints = new Array<IkConstraint>();
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this.ikConstraints = new Array<IkConstraint>();
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for (let i = 0; i < data.ikConstraints.length; i++) {
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for (let i = 0; i < data.ikConstraints.length; i++) {
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let ikConstraintData = data.ikConstraints[i];
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let ikConstraintData = data.ikConstraints[i];
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this.ikConstraints.push(new IkConstraint(ikConstraintData, this));
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this.ikConstraints.push(new IkConstraint(ikConstraintData, this));
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@ -109,7 +109,7 @@ module spine {
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let pathConstraints = this.pathConstraints;
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let pathConstraints = this.pathConstraints;
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let ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
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let ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
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let constraintCount = ikCount + transformCount + pathCount;
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let constraintCount = ikCount + transformCount + pathCount;
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outer:
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outer:
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for (let i = 0; i < constraintCount; i++) {
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for (let i = 0; i < constraintCount; i++) {
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for (let ii = 0; ii < ikCount; ii++) {
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for (let ii = 0; ii < ikCount; ii++) {
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@ -136,7 +136,7 @@ module spine {
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}
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}
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for (let i = 0, n = bones.length; i < n; i++)
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for (let i = 0, n = bones.length; i < n; i++)
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this.sortBone(bones[i]);
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this.sortBone(bones[i]);
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}
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}
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sortIkConstraint (constraint: IkConstraint) {
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sortIkConstraint (constraint: IkConstraint) {
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@ -217,7 +217,7 @@ module spine {
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let bones = this.bones;
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let bones = this.bones;
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let i = 0;
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let i = 0;
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while (i < pathBones.length) {
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while (i < pathBones.length) {
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let boneCount = pathBones[i++];
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let boneCount = pathBones[i++];
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for (let n = i + boneCount; i < n; i++) {
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for (let n = i + boneCount; i < n; i++) {
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let boneIndex = pathBones[i];
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let boneIndex = pathBones[i];
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this.sortBone(bones[boneIndex]);
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this.sortBone(bones[boneIndex]);
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@ -58,7 +58,7 @@ module spine {
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* @param offset The worldVertices index to begin writing values. */
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* @param offset The worldVertices index to begin writing values. */
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computeWorldVerticesWith (slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number) {
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computeWorldVerticesWith (slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number) {
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count += offset;
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count += offset;
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let skeleton = slot.bone.skeleton;
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let skeleton = slot.bone.skeleton;
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let deformArray = slot.attachmentVertices;
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let deformArray = slot.attachmentVertices;
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let vertices = this.vertices;
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let vertices = this.vertices;
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let bones = this.bones;
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let bones = this.bones;
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