[ts] Formatting.

This commit is contained in:
Davide Tantillo 2025-07-22 17:07:08 +02:00
parent 9697fb2891
commit 0566f2aee5

View File

@ -194,9 +194,9 @@ export class SkeletonDrawable {
public readonly skeleton: Skeleton;
public readonly animationState: AnimationState;
/**
* Constructs a new drawble from the skeleton data.
*/
/**
* Constructs a new drawble from the skeleton data.
*/
constructor (skeletonData: SkeletonData) {
this.skeleton = new Skeleton(skeletonData);
this.animationState = new AnimationState(
@ -204,13 +204,13 @@ export class SkeletonDrawable {
);
}
/**
* Updates the animation state and skeleton time by the delta time. Applies the
* animations to the skeleton and calculates the final pose of the skeleton.
*
* @param deltaTime the time since the last update in seconds
* @param physicsUpdate optional {@link Physics} update mode.
*/
/**
* Updates the animation state and skeleton time by the delta time. Applies the
* animations to the skeleton and calculates the final pose of the skeleton.
*
* @param deltaTime the time since the last update in seconds
* @param physicsUpdate optional {@link Physics} update mode.
*/
update (deltaTime: number, physicsUpdate: Physics = Physics.update) {
this.animationState.update(deltaTime);
this.skeleton.update(deltaTime);
@ -229,17 +229,17 @@ export class SkeletonRenderer {
private scratchUVs = Utils.newFloatArray(100);
private scratchColors = new Uint32Array(100 / 4);
/**
* Creates a new skeleton renderer.
* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
*/
/**
* Creates a new skeleton renderer.
* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
*/
constructor (private ck: CanvasKit) { }
/**
* Renders a skeleton or skeleton drawable in its current pose to the canvas.
* @param canvas the canvas to render to.
* @param skeleton the skeleton or drawable to render.
*/
/**
* Renders a skeleton or skeleton drawable in its current pose to the canvas.
* @param canvas the canvas to render to.
* @param skeleton the skeleton or drawable to render.
*/
render (canvas: Canvas, skeleton: Skeleton | SkeletonDrawable) {
if (skeleton instanceof SkeletonDrawable) skeleton = skeleton.skeleton;
const clipper = this.clipper;
@ -286,7 +286,7 @@ export class SkeletonRenderer {
continue;
}
const texture = attachment.region ?.texture as CanvasKitTexture;
const texture = attachment.region?.texture as CanvasKitTexture;
if (texture) {
let uvs = attachment.uvs;
let scaledUvs: NumberArrayLike;