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[ts] Formatting.
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@ -194,9 +194,9 @@ export class SkeletonDrawable {
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public readonly skeleton: Skeleton;
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public readonly animationState: AnimationState;
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/**
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* Constructs a new drawble from the skeleton data.
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*/
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/**
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* Constructs a new drawble from the skeleton data.
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*/
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constructor (skeletonData: SkeletonData) {
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this.skeleton = new Skeleton(skeletonData);
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this.animationState = new AnimationState(
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@ -204,13 +204,13 @@ export class SkeletonDrawable {
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);
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}
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/**
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* Updates the animation state and skeleton time by the delta time. Applies the
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* animations to the skeleton and calculates the final pose of the skeleton.
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*
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* @param deltaTime the time since the last update in seconds
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* @param physicsUpdate optional {@link Physics} update mode.
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*/
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/**
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* Updates the animation state and skeleton time by the delta time. Applies the
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* animations to the skeleton and calculates the final pose of the skeleton.
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*
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* @param deltaTime the time since the last update in seconds
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* @param physicsUpdate optional {@link Physics} update mode.
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*/
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update (deltaTime: number, physicsUpdate: Physics = Physics.update) {
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this.animationState.update(deltaTime);
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this.skeleton.update(deltaTime);
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@ -229,17 +229,17 @@ export class SkeletonRenderer {
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private scratchUVs = Utils.newFloatArray(100);
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private scratchColors = new Uint32Array(100 / 4);
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/**
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* Creates a new skeleton renderer.
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* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
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*/
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/**
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* Creates a new skeleton renderer.
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* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
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*/
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constructor (private ck: CanvasKit) { }
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/**
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* Renders a skeleton or skeleton drawable in its current pose to the canvas.
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* @param canvas the canvas to render to.
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* @param skeleton the skeleton or drawable to render.
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*/
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/**
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* Renders a skeleton or skeleton drawable in its current pose to the canvas.
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* @param canvas the canvas to render to.
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* @param skeleton the skeleton or drawable to render.
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*/
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render (canvas: Canvas, skeleton: Skeleton | SkeletonDrawable) {
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if (skeleton instanceof SkeletonDrawable) skeleton = skeleton.skeleton;
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const clipper = this.clipper;
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@ -286,7 +286,7 @@ export class SkeletonRenderer {
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continue;
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}
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const texture = attachment.region ?.texture as CanvasKitTexture;
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const texture = attachment.region?.texture as CanvasKitTexture;
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if (texture) {
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let uvs = attachment.uvs;
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let scaledUvs: NumberArrayLike;
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