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https://github.com/EsotericSoftware/spine-runtimes.git
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More prettying.
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@ -145,7 +145,7 @@ public class Clipper {
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}
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if (area + vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1] < 0) return;
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for (int i = 0, lastX = verticeslength - 2, n = verticeslength / 2; i < n; i += 2) {
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for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
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float x = vertices[i], y = vertices[i + 1];
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int other = lastX - i;
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vertices[i] = vertices[other];
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@ -30,8 +30,6 @@
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package com.esotericsoftware.spine.utils;
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import java.util.Iterator;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.BooleanArray;
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import com.badlogic.gdx.utils.FloatArray;
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@ -43,79 +41,99 @@ public class ConvexDecomposer {
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private final Array<ShortArray> convexPolygonsIndices = new Array();
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private final ShortArray indicesArray = new ShortArray();
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private short[] indices;
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private float[] vertices;
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private int vertexCount;
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private final BooleanArray isConcaveArray = new BooleanArray();
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private final ShortArray triangles = new ShortArray();
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private final Pool<FloatArray> polygonPool = new Pool<FloatArray>() {
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private final Pool<FloatArray> polygonPool = new Pool() {
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protected FloatArray newObject () {
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return new FloatArray(16);
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}
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};
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private final Pool<ShortArray> polygonIndicesPool = new Pool<ShortArray>() {
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private final Pool<ShortArray> polygonIndicesPool = new Pool() {
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protected ShortArray newObject () {
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return new ShortArray(16);
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}
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};
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public Array<FloatArray> decompose (FloatArray input) {
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vertices = input.items;
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int vertexCount = this.vertexCount = input.size / 2;
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float[] vertices = input.items;
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int vertexCount = input.size >> 1;
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ShortArray indicesArray = this.indicesArray;
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indicesArray.clear();
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short[] indices = this.indices = indicesArray.setSize(vertexCount);
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short[] indices = indicesArray.setSize(vertexCount);
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for (short i = 0; i < vertexCount; i++)
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indices[i] = i;
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BooleanArray isConcaveArray = this.isConcaveArray;
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boolean[] isConcave = isConcaveArray.setSize(vertexCount);
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for (int i = 0, n = vertexCount; i < n; ++i)
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isConcave[i] = isConcave(i);
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isConcave[i] = isConcave(i, vertexCount, vertices, indices);
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ShortArray triangles = this.triangles;
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triangles.clear();
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triangles.ensureCapacity(Math.max(0, vertexCount - 2) * 4);
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triangles.ensureCapacity(Math.max(0, vertexCount - 2) << 2);
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// Triangulate.
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while (this.vertexCount > 3) {
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int earTipIndex = findEarTip();
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cutEarTip(earTipIndex);
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while (vertexCount > 3) {
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// Find ear tip.
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int i = 0;
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while (true) {
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if (!isConcave[i] && isEarTip(i, vertexCount, vertices, indices)) break;
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i++;
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if (i == vertexCount) {
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do {
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i--;
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if (!isConcave[i]) break;
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} while (i > 0);
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break;
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}
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}
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int previousIndex = previousIndex(earTipIndex);
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int nextIndex = earTipIndex == vertexCount ? 0 : earTipIndex;
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isConcave[previousIndex] = isConcave(previousIndex);
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isConcave[nextIndex] = isConcave(nextIndex);
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// Cut ear tip.
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triangles.add(indices[previousIndex(i, vertexCount)]);
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triangles.add(indices[i]);
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triangles.add(indices[nextIndex(i, vertexCount)]);
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indicesArray.removeIndex(i);
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isConcaveArray.removeIndex(i);
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vertexCount--;
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int previousIndex = previousIndex(i, vertexCount);
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int nextIndex = i == vertexCount ? 0 : i;
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isConcave[previousIndex] = isConcave(previousIndex, vertexCount, vertices, indices);
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isConcave[nextIndex] = isConcave(nextIndex, vertexCount, vertices, indices);
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}
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if (this.vertexCount == 3) {
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if (vertexCount == 3) {
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triangles.add(indicesArray.get(2));
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triangles.add(indicesArray.get(0));
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triangles.add(indicesArray.get(1));
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}
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Array<FloatArray> convexPolygons = this.convexPolygons;
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polygonPool.freeAll(convexPolygons);
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convexPolygons.clear();
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Array<ShortArray> convexPolygonsIndices = this.convexPolygonsIndices;
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polygonIndicesPool.freeAll(convexPolygonsIndices);
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convexPolygonsIndices.clear();
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ShortArray polygonIndices = polygonIndicesPool.obtain();
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polygonIndices.clear();
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FloatArray polygon = polygonPool.obtain();
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polygon.clear();
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int fanBaseIndex = -1, lastWinding = 0;
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// Merge subsequent triangles if they form a triangle fan.
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int fanBaseIndex = -1, lastWinding = 0;
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for (int i = 0, n = triangles.size; i < n; i += 3) {
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int t1 = triangles.get(i) << 1, t2 = triangles.get(i + 1) << 1, t3 = triangles.get(i + 2) << 1;
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float x1 = input.get(t1), y1 = input.get(t1 + 1);
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float x2 = input.get(t2), y2 = input.get(t2 + 1);
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float x3 = input.get(t3), y3 = input.get(t3 + 1);
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// If the base of the last triangle is the same as this triangle's base, check if they form a convex polygon (triangle
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// fan).
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// If the base of the last triangle is the same as this triangle, check if they form a convex polygon (triangle fan).
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boolean merged = false;
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if (fanBaseIndex == t1) {
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int o = polygon.size - 4;
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@ -204,10 +222,10 @@ public class ConvexDecomposer {
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}
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// Remove empty polygons that resulted from the merge step above.
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for (Iterator<FloatArray> iter = convexPolygons.iterator(); iter.hasNext();) {
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polygon = iter.next();
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for (int i = convexPolygons.size - 1; i >= 0; i--) {
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polygon = convexPolygons.get(i);
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if (polygon.size == 0) {
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iter.remove();
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convexPolygons.removeIndex(i);
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polygonPool.free(polygon);
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}
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}
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@ -215,45 +233,20 @@ public class ConvexDecomposer {
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return convexPolygons;
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}
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private boolean isConcave (int index) {
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short[] indices = this.indices;
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int previous = indices[previousIndex(index)] * 2;
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int current = indices[index] * 2;
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int next = indices[nextIndex(index)] * 2;
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float[] vertices = this.vertices;
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return !positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next],
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vertices[next + 1]);
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}
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private int findEarTip () {
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int vertexCount = this.vertexCount;
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for (int i = 0; i < vertexCount; i++)
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if (isEarTip(i)) return i;
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boolean[] isConcave = this.isConcaveArray.items;
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for (int i = 0; i < vertexCount; i++)
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if (!isConcave[i]) return i;
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return 0;
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}
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private boolean isEarTip (int earTipIndex) {
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boolean[] isConcave = this.isConcaveArray.items;
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if (isConcave[earTipIndex]) return false;
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int previousIndex = previousIndex(earTipIndex);
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int nextIndex = nextIndex(earTipIndex);
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short[] indices = this.indices;
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int p1 = indices[previousIndex] * 2;
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int p2 = indices[earTipIndex] * 2;
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int p3 = indices[nextIndex] * 2;
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float[] vertices = this.vertices;
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private boolean isEarTip (int earTipIndex, int vertexCount, float[] vertices, short[] indices) {
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int previousIndex = previousIndex(earTipIndex, vertexCount);
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int nextIndex = nextIndex(earTipIndex, vertexCount);
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int p1 = indices[previousIndex] << 1;
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int p2 = indices[earTipIndex] << 1;
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int p3 = indices[nextIndex] << 1;
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float p1x = vertices[p1], p1y = vertices[p1 + 1];
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float p2x = vertices[p2], p2y = vertices[p2 + 1];
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float p3x = vertices[p3], p3y = vertices[p3 + 1];
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boolean[] isConcave = this.isConcaveArray.items;
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for (int i = nextIndex(nextIndex); i != previousIndex; i = nextIndex(i)) {
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for (int i = nextIndex(nextIndex, vertexCount); i != previousIndex; i = nextIndex(i, vertexCount)) {
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if (isConcave[i]) {
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int v = indices[i] * 2;
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int v = indices[i] << 1;
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float vx = vertices[v], vy = vertices[v + 1];
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if (positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
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if (positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
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@ -265,24 +258,19 @@ public class ConvexDecomposer {
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return true;
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}
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private void cutEarTip (int earTipIndex) {
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short[] indices = this.indices;
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ShortArray triangles = this.triangles;
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triangles.add(indices[previousIndex(earTipIndex)]);
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triangles.add(indices[earTipIndex]);
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triangles.add(indices[nextIndex(earTipIndex)]);
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indicesArray.removeIndex(earTipIndex);
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isConcaveArray.removeIndex(earTipIndex);
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vertexCount--;
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static private boolean isConcave (int index, int vertexCount, float[] vertices, short[] indices) {
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int previous = indices[previousIndex(index, vertexCount)] << 1;
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int current = indices[index] << 1;
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int next = indices[nextIndex(index, vertexCount)] << 1;
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return !positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next],
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vertices[next + 1]);
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}
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private int previousIndex (int index) {
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static private int previousIndex (int index, int vertexCount) {
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return (index == 0 ? vertexCount : index) - 1;
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}
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private int nextIndex (int index) {
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static private int nextIndex (int index, int vertexCount) {
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return (index + 1) % vertexCount;
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}
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