mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Start of multi bone path constraints.
This commit is contained in:
parent
e50b591558
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@ -233,6 +233,15 @@ public class Bone implements Updatable {
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appliedScaleY = scaleY;
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}
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public void rotateWorld (float degrees) {
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float a = this.a, b = this.b, c = this.c, d = this.d;
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float cos = cosDeg(degrees), sin = sinDeg(degrees);
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this.a = cos * a - sin * c;
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this.b = cos * b - sin * d;
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this.c = sin * a + cos * c;
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this.d = sin * b + cos * d;
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}
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public void setToSetupPose () {
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BoneData data = this.data;
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x = data.x;
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@ -56,14 +56,14 @@ public class IkConstraint implements Updatable {
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}
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/** Copy constructor. */
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public IkConstraint (IkConstraint ikConstraint, Skeleton skeleton) {
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data = ikConstraint.data;
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bones = new Array(ikConstraint.bones.size);
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for (Bone bone : ikConstraint.bones)
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public IkConstraint (IkConstraint constraint, Skeleton skeleton) {
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data = constraint.data;
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bones = new Array(constraint.bones.size);
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for (Bone bone : constraint.bones)
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bones.add(skeleton.bones.get(bone.data.index));
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target = skeleton.bones.get(ikConstraint.target.data.index);
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mix = ikConstraint.mix;
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bendDirection = ikConstraint.bendDirection;
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target = skeleton.bones.get(constraint.target.data.index);
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mix = constraint.mix;
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bendDirection = constraint.bendDirection;
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}
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public void apply () {
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@ -4,29 +4,38 @@ package com.esotericsoftware.spine;
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import static com.badlogic.gdx.math.MathUtils.*;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.PathAttachment;
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public class PathConstraint implements Updatable {
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final PathConstraintData data;
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Bone bone;
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final Array<Bone> bones;
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Slot target;
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float position, rotateMix, translateMix;
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final Vector2 worldPosition = new Vector2(), tangent = new Vector2();
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final FloatArray lengths = new FloatArray(), positions = new FloatArray();
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final Vector2 temp = new Vector2();
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public PathConstraint (PathConstraintData data, Skeleton skeleton) {
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this.data = data;
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position = data.position;
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rotateMix = data.rotateMix;
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translateMix = data.translateMix;
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bone = skeleton.findBone(data.bone.name);
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bones = new Array(data.bones.size);
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for (BoneData boneData : data.bones)
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bones.add(skeleton.findBone(boneData.name));
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target = skeleton.findSlot(data.target.name);
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}
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/** Copy constructor. */
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public PathConstraint (PathConstraint constraint, Skeleton skeleton) {
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data = constraint.data;
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bone = skeleton.bones.get(constraint.bone.data.index);
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bones = new Array(constraint.bones.size);
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for (Bone bone : constraint.bones)
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bones.add(skeleton.bones.get(bone.data.index));
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target = skeleton.slots.get(constraint.target.data.index);
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position = constraint.position;
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rotateMix = constraint.rotateMix;
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@ -40,31 +49,82 @@ public class PathConstraint implements Updatable {
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public void update () {
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Attachment attachment = target.getAttachment();
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if (!(attachment instanceof PathAttachment)) return;
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PathAttachment path = (PathAttachment)attachment;
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Vector2 worldPosition = this.worldPosition;
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Bone bone = this.bone;
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float translateMix = this.translateMix, rotateMix = this.rotateMix;
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if (translateMix > 0) {
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path.computeWorldPosition(target, position, worldPosition, rotateMix > 0 ? tangent : null);
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bone.worldX += (worldPosition.x - bone.worldX) * translateMix;
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bone.worldY += (worldPosition.y - bone.worldY) * translateMix;
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boolean translate = translateMix > 0, rotate = rotateMix > 0;
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if (!translate && !rotate) return;
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PathAttachment path = (PathAttachment)attachment;
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FloatArray lengths = this.lengths, positions = this.positions;
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lengths.clear();
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lengths.add(0);
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positions.clear();
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Array<Bone> bones = this.bones;
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int boneCount = bones.size;
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if (boneCount == 1) {
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path.computeWorldPositions(target, position, lengths, positions, rotate);
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Bone bone = bones.first();
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bone.worldX += (positions.first() - bone.worldX) * translateMix;
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bone.worldY += (positions.get(1) - bone.worldY) * translateMix;
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if (rotate) {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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float r = positions.get(2) - atan2(c, a) + data.offsetRotation * degRad;
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if (r > PI)
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r -= PI2;
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else if (r < -PI) r += PI2;
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r *= rotateMix;
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float cos = cos(r), sin = sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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}
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return;
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}
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if (rotateMix > 0) {
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if (translateMix == 0) path.computeWorldPosition(target, position, worldPosition, tangent);
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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float r = atan2(worldPosition.y - tangent.y, worldPosition.x - tangent.x) - atan2(c, a) + data.offsetRotation * degRad;
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if (r > PI)
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r -= PI2;
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else if (r < -PI) r += PI2;
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r *= rotateMix;
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float cos = cos(r), sin = sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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for (int i = 0; i < boneCount; i++)
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lengths.add(bones.get(i).data.length);
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path.computeWorldPositions(target, position, lengths, positions, false);
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Vector2 temp = this.temp;
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float boneX = positions.first(), boneY = positions.get(1);
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for (int i = 0, p = 2; i < boneCount; i++, p += 2) {
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Bone bone = bones.get(i);
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bone.worldX += (boneX - bone.worldX) * translateMix;
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bone.worldY += (boneY - bone.worldY) * translateMix;
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float x = positions.get(p), y = positions.get(p + 1);
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if (rotate) {
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// Scale.
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// float dist = (float)Math.sqrt((boneX - x) * (boneX - x) + (boneY - y) * (boneY - y));
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// bone.scaleX = dist / bone.data.length;
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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float r = atan2(y - boneY, x - boneX) - atan2(c, a) + data.offsetRotation * degRad;
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if (r > PI)
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r -= PI2;
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else if (r < -PI) r += PI2;
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r *= rotateMix;
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float cos = cos(r), sin = sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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if (data.offsetRotation == 0 && rotateMix == 1) {
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// Place at tip.
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bone.localToWorld(temp.set(bone.data.length, 0));
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boneX = temp.x;
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boneY = temp.y;
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} else {
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// Place on path.
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boneX = x;
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boneY = y;
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}
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} else {
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// Place on path.
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boneX = x;
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boneY = y;
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}
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}
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}
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@ -92,12 +152,8 @@ public class PathConstraint implements Updatable {
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this.translateMix = translateMix;
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}
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public Bone getBone () {
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return bone;
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}
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public void setBone (Bone bone) {
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this.bone = bone;
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public Array<Bone> getBones () {
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return bones;
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}
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public Slot getTarget () {
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@ -1,9 +1,11 @@
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.utils.Array;
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public class PathConstraintData {
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final String name;
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BoneData bone;
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final Array<BoneData> bones = new Array();
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SlotData target;
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float position, rotateMix, translateMix;
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float offsetRotation;
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@ -12,12 +14,8 @@ public class PathConstraintData {
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this.name = name;
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}
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public BoneData getBone () {
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return bone;
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}
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public void setBone (BoneData bone) {
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this.bone = bone;
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public Array<BoneData> getBones () {
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return bones;
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}
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public SlotData getTarget () {
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@ -162,7 +162,8 @@ public class Skeleton {
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for (int i = 0, n = pathConstraints.size; i < n; i++) {
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PathConstraint pathConstraint = pathConstraints.get(i);
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Bone bone = pathConstraint.bone;
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// BOZO! - Fix update order for multiple bones.
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Bone bone = pathConstraint.bones.peek();
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for (int ii = updateCache.size - 1; ii >= 0; ii--) {
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if (updateCache.get(ii) == bone) {
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updateCache.insert(ii + 1, pathConstraint);
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@ -210,7 +210,8 @@ public class SkeletonBinary {
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// Path constraints.
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for (int i = 0, n = input.readInt(true); i < n; i++) {
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PathConstraintData data = new PathConstraintData(input.readString());
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data.bone = skeletonData.bones.get(input.readInt(true));
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for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
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data.bones.add(skeletonData.bones.get(input.readInt(true)));
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data.target = skeletonData.slots.get(input.readInt(true));
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data.offsetRotation = input.readFloat();
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data.position = input.readFloat();
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@ -184,9 +184,12 @@ public class SkeletonJson {
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for (JsonValue constraintMap = root.getChild("path"); constraintMap != null; constraintMap = constraintMap.next) {
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PathConstraintData data = new PathConstraintData(constraintMap.getString("name"));
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String boneName = constraintMap.getString("bone");
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data.bone = skeletonData.findBone(boneName);
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if (data.bone == null) throw new SerializationException("Bone not found: " + boneName);
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for (JsonValue boneMap = constraintMap.getChild("bones"); boneMap != null; boneMap = boneMap.next) {
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String boneName = boneMap.asString();
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BoneData bone = skeletonData.findBone(boneName);
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if (bone == null) throw new SerializationException("Path bone not found: " + boneName);
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data.bones.add(bone);
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}
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String targetName = constraintMap.getString("target");
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data.target = skeletonData.findSlot(targetName);
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@ -31,16 +31,17 @@
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package com.esotericsoftware.spine.attachments;
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import static com.badlogic.gdx.math.MathUtils.*;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.FloatArray;
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import com.esotericsoftware.spine.Slot;
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public class PathAttachment extends VertexAttachment {
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// Nonessential.
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final Color color = new Color(1, 0.5f, 0, 1);
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float[] worldVertices, lengths;
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float[] worldVertices, temp;
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boolean closed, constantSpeed;
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public PathAttachment (String name) {
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@ -51,144 +52,140 @@ public class PathAttachment extends VertexAttachment {
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super.computeWorldVertices(slot, worldVertices);
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}
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public void computeWorldPosition (Slot slot, float position, Vector2 worldPosition, Vector2 tangent) {
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float x1, y1, cx1, cy1, cx2, cy2, x2, y2;
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public void computeWorldPositions (Slot slot, float position, FloatArray lengths, FloatArray out, boolean tangents) {
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float[] vertices = this.worldVertices;
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int verticesLength = worldVerticesLength;
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int curves = verticesLength / 6;
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if (!constantSpeed) {
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int curves = worldVerticesLength / 6;
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if (closed) {
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position = position % 1;
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if (position < 0) position += 1;
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} else {
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position = MathUtils.clamp(position, 0, 1);
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curves--;
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}
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int curve = position < 1 ? (int)(curves * position) : curves - 1;
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position = (position - curve / (float)curves) * curves;
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float[] worldVertices = this.worldVertices;
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if (closed && curve == curves - 1) {
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super.computeWorldVertices(slot, curves * 6 - 4, 4, worldVertices, 0);
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super.computeWorldVertices(slot, 0, 4, worldVertices, 4);
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} else
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super.computeWorldVertices(slot, curve * 6 + 2, 8, worldVertices, 0);
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x1 = worldVertices[0];
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y1 = worldVertices[1];
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cx1 = worldVertices[2];
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cy1 = worldVertices[3];
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cx2 = worldVertices[4];
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cy2 = worldVertices[5];
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x2 = worldVertices[6];
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y2 = worldVertices[7];
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} else {
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float[] worldVertices = this.worldVertices;
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int verticesLength;
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if (closed) {
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verticesLength = worldVerticesLength;
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super.computeWorldVertices(slot, 2, verticesLength - 2, worldVertices, 0);
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super.computeWorldVertices(slot, 0, 2, worldVertices, verticesLength - 2);
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worldVertices[verticesLength] = worldVertices[0];
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worldVertices[verticesLength + 1] = worldVertices[1];
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verticesLength += 2;
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} else {
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verticesLength = worldVerticesLength - 4;
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super.computeWorldVertices(slot, 2, verticesLength, worldVertices, 0);
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}
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// Curve lengths.
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float[] lengths = this.lengths;
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float length = 0;
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x1 = worldVertices[0];
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y1 = worldVertices[1];
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float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
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for (int i = 0, w = 2; w < verticesLength; i++, w += 6) {
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cx1 = worldVertices[w];
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cy1 = worldVertices[w + 1];
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cx2 = worldVertices[w + 2];
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cy2 = worldVertices[w + 3];
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x2 = worldVertices[w + 4];
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y2 = worldVertices[w + 5];
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tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
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tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
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dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
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dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
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ddfx = tmpx * 2 + dddfx;
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ddfy = tmpy * 2 + dddfy;
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dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
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dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
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length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx;
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dfy += ddfy;
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length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
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dfx += ddfx + dddfx;
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dfy += ddfy + dddfy;
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length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
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lengths[i] = length;
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x1 = x2;
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y1 = y2;
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}
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position *= length;
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if (closed) {
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position = position % length;
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if (position < 0) position += length;
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} else if (position < 0 || position > length) {
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// Outside curve.
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if (position < 0) {
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x1 = worldVertices[0];
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y1 = worldVertices[1];
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cx1 = worldVertices[2] - x1;
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cy1 = worldVertices[3] - y1;
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for (int i = 0, n = lengths.size; i < n; i++) {
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// BOZO - Wrong. Use path length property to give !constantSpeed paths support for oob and multiple bones?
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position += lengths.get(i);
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if (closed) {
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position %= 1;
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if (position < 0) position += 1;
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} else {
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x1 = worldVertices[verticesLength - 2];
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y1 = worldVertices[verticesLength - 1];
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cx1 = x1 - worldVertices[verticesLength - 4];
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cy1 = y1 - worldVertices[verticesLength - 3];
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position -= length;
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position = clamp(position, 0, 1);
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curves--;
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}
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float r = MathUtils.atan2(cy1, cx1);
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float cos = MathUtils.cos(r), sin = MathUtils.sin(r);
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worldPosition.x = x1 + position * cos;
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worldPosition.y = y1 + position * sin;
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if (tangent != null) {
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tangent.x = worldPosition.x - cos;
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tangent.y = worldPosition.y - sin;
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int curve = position < 1 ? (int)(curves * position) : curves - 1;
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position = (position - curve / (float)curves) * curves;
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if (closed && curve == curves - 1) {
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super.computeWorldVertices(slot, curves * 6 - 4, 4, vertices, 0);
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super.computeWorldVertices(slot, 0, 4, vertices, 4);
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} else
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super.computeWorldVertices(slot, curve * 6 + 2, 8, vertices, 0);
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addPoint(vertices[0], vertices[1], vertices[2], vertices[3], vertices[4], vertices[5], vertices[6], vertices[7],
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position, tangents, out);
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}
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return;
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}
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if (closed) {
|
||||
super.computeWorldVertices(slot, 2, verticesLength - 2, vertices, 0);
|
||||
super.computeWorldVertices(slot, 0, 2, vertices, verticesLength - 2);
|
||||
vertices[verticesLength] = vertices[0];
|
||||
vertices[verticesLength + 1] = vertices[1];
|
||||
verticesLength += 2;
|
||||
} else {
|
||||
verticesLength -= 4;
|
||||
super.computeWorldVertices(slot, 2, verticesLength, vertices, 0);
|
||||
}
|
||||
|
||||
// Curve lengths.
|
||||
float[] temp = this.temp;
|
||||
float pathLength = 0, x1 = vertices[0], y1 = vertices[1], cx1, cy1, cx2, cy2, x2, y2;
|
||||
float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
|
||||
for (int i = 10, w = 2; w < verticesLength; i++, w += 6) {
|
||||
cx1 = vertices[w];
|
||||
cy1 = vertices[w + 1];
|
||||
cx2 = vertices[w + 2];
|
||||
cy2 = vertices[w + 3];
|
||||
x2 = vertices[w + 4];
|
||||
y2 = vertices[w + 5];
|
||||
tmpx = (x1 - cx1 * 2 + cx2) * 0.1875f;
|
||||
tmpy = (y1 - cy1 * 2 + cy2) * 0.1875f;
|
||||
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375f;
|
||||
dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375f;
|
||||
ddfx = tmpx * 2 + dddfx;
|
||||
ddfy = tmpy * 2 + dddfy;
|
||||
dfx = (cx1 - x1) * 0.75f + tmpx + dddfx * 0.16666667f;
|
||||
dfy = (cy1 - y1) * 0.75f + tmpy + dddfy * 0.16666667f;
|
||||
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
dfx += ddfx;
|
||||
dfy += ddfy;
|
||||
ddfx += dddfx;
|
||||
ddfy += dddfy;
|
||||
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
dfx += ddfx;
|
||||
dfy += ddfy;
|
||||
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
dfx += ddfx + dddfx;
|
||||
dfy += ddfy + dddfy;
|
||||
pathLength += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
temp[i] = pathLength;
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
}
|
||||
position *= pathLength;
|
||||
|
||||
for (int i = 0, n = lengths.size; i < n; i++) {
|
||||
position += lengths.get(i);
|
||||
float p = position;
|
||||
|
||||
if (closed) {
|
||||
p %= pathLength;
|
||||
if (p < 0) p += pathLength;
|
||||
} else if (p < 0 || p > pathLength) {
|
||||
// Outside path.
|
||||
if (p < 0) {
|
||||
x1 = vertices[0];
|
||||
y1 = vertices[1];
|
||||
cx1 = vertices[2] - x1;
|
||||
cy1 = vertices[3] - y1;
|
||||
} else {
|
||||
x1 = vertices[verticesLength - 2];
|
||||
y1 = vertices[verticesLength - 1];
|
||||
cx1 = x1 - vertices[verticesLength - 4];
|
||||
cy1 = y1 - vertices[verticesLength - 3];
|
||||
p -= pathLength;
|
||||
}
|
||||
return;
|
||||
float r = atan2(cy1, cx1);
|
||||
out.add(x1 + p * cos(r));
|
||||
out.add(y1 + p * sin(r));
|
||||
if (tangents) out.add(r + PI);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Determine curve containing position.
|
||||
int curve;
|
||||
length = lengths[0];
|
||||
if (position <= length) {
|
||||
float length = temp[10];
|
||||
if (p <= length) {
|
||||
curve = 0;
|
||||
position /= length;
|
||||
p /= length;
|
||||
} else {
|
||||
for (curve = 1;; curve++) {
|
||||
length = lengths[curve];
|
||||
if (position <= length) {
|
||||
float prev = lengths[curve - 1];
|
||||
position = (position - prev) / (length - prev);
|
||||
for (curve = 11;; curve++) {
|
||||
length = temp[curve];
|
||||
if (p <= length) {
|
||||
float prev = temp[curve - 1];
|
||||
p = (p - prev) / (length - prev);
|
||||
break;
|
||||
}
|
||||
}
|
||||
curve *= 6;
|
||||
curve = (curve - 10) * 6;
|
||||
}
|
||||
|
||||
// Curve segment lengths.
|
||||
x1 = worldVertices[curve];
|
||||
y1 = worldVertices[curve + 1];
|
||||
cx1 = worldVertices[curve + 2];
|
||||
cy1 = worldVertices[curve + 3];
|
||||
cx2 = worldVertices[curve + 4];
|
||||
cy2 = worldVertices[curve + 5];
|
||||
x2 = worldVertices[curve + 6];
|
||||
y2 = worldVertices[curve + 7];
|
||||
x1 = vertices[curve];
|
||||
y1 = vertices[curve + 1];
|
||||
cx1 = vertices[curve + 2];
|
||||
cy1 = vertices[curve + 3];
|
||||
cx2 = vertices[curve + 4];
|
||||
cy2 = vertices[curve + 5];
|
||||
x2 = vertices[curve + 6];
|
||||
y2 = vertices[curve + 7];
|
||||
tmpx = (x1 - cx1 * 2 + cx2) * 0.03f;
|
||||
tmpy = (y1 - cy1 * 2 + cy2) * 0.03f;
|
||||
dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006f;
|
||||
@ -198,51 +195,54 @@ public class PathAttachment extends VertexAttachment {
|
||||
dfx = (cx1 - x1) * 0.3f + tmpx + dddfx * 0.16666667f;
|
||||
dfy = (cy1 - y1) * 0.3f + tmpy + dddfy * 0.16666667f;
|
||||
length = (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
lengths[0] = length;
|
||||
for (int i = 1; i < 8; i++) {
|
||||
// BOZO! - Don't overwrite curve lengths with segment lengths.
|
||||
temp[0] = length;
|
||||
for (int ii = 1; ii < 8; ii++) {
|
||||
dfx += ddfx;
|
||||
dfy += ddfy;
|
||||
ddfx += dddfx;
|
||||
ddfy += dddfy;
|
||||
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
lengths[i] = length;
|
||||
temp[ii] = length;
|
||||
}
|
||||
dfx += ddfx;
|
||||
dfy += ddfy;
|
||||
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
lengths[8] = length;
|
||||
temp[8] = length;
|
||||
dfx += ddfx + dddfx;
|
||||
dfy += ddfy + dddfy;
|
||||
length += (float)Math.sqrt(dfx * dfx + dfy * dfy);
|
||||
lengths[9] = length;
|
||||
temp[9] = length;
|
||||
|
||||
// Weight by segment length.
|
||||
position *= length;
|
||||
length = lengths[0];
|
||||
if (position <= length)
|
||||
position = 0.1f * position / length;
|
||||
p *= length;
|
||||
length = temp[0];
|
||||
if (p <= length)
|
||||
p = 0.1f * p / length;
|
||||
else {
|
||||
for (int i = 1;; i++) {
|
||||
length = lengths[i];
|
||||
if (position <= length) {
|
||||
float prev = lengths[i - 1];
|
||||
position = 0.1f * (i + (position - prev) / (length - prev));
|
||||
for (int ii = 1;; ii++) {
|
||||
length = temp[ii];
|
||||
if (p <= length) {
|
||||
float prev = temp[ii - 1];
|
||||
p = 0.1f * (ii + (p - prev) / (length - prev));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate point and tangent.
|
||||
position += 0.0001f;
|
||||
addPoint(x1, y1, cx1, cy1, cx2, cy2, x2, y2, p, tangents, out);
|
||||
}
|
||||
}
|
||||
|
||||
private void addPoint (float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, float position,
|
||||
boolean tangents, FloatArray out) {
|
||||
if (position == 0) position = 0.0001f;
|
||||
float tt = position * position, ttt = tt * position, u = 1 - position, uu = u * u, uuu = uu * u;
|
||||
float ut = u * position, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * position;
|
||||
worldPosition.x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt;
|
||||
worldPosition.y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
||||
if (tangent != null) {
|
||||
tangent.x = x1 * uu + cx1 * ut * 2 + cx2 * tt;
|
||||
tangent.y = y1 * uu + cy1 * ut * 2 + cy2 * tt;
|
||||
}
|
||||
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
|
||||
out.add(x);
|
||||
out.add(y);
|
||||
if (tangents) out.add(atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)));
|
||||
}
|
||||
|
||||
public Color getColor () {
|
||||
@ -267,7 +267,8 @@ public class PathAttachment extends VertexAttachment {
|
||||
|
||||
public void setWorldVerticesLength (int worldVerticesLength) {
|
||||
super.setWorldVerticesLength(worldVerticesLength);
|
||||
// BOZO! - Share working memory?
|
||||
worldVertices = new float[Math.max(2, worldVerticesLength + 4)];
|
||||
lengths = new float[Math.max(10, worldVerticesLength / 6)];
|
||||
temp = new float[10 + worldVerticesLength / 6];
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user