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[unity] Fixed SkeletonRenderSeparator with CustomMaterialOverride potentially throwing ArgumentNullException. Closes #2435.
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@ -458,6 +458,8 @@ namespace Spine.Unity {
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SubmeshInstruction[] wsii = workingSubmeshInstructions.Items;
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SubmeshInstruction[] wsii = workingSubmeshInstructions.Items;
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for (int i = 0; i < workingSubmeshInstructions.Count; i++) {
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for (int i = 0; i < workingSubmeshInstructions.Count; i++) {
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Material material = wsii[i].material;
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Material material = wsii[i].material;
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if (material == null) continue;
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Material overrideMaterial;
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Material overrideMaterial;
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if (customMaterialOverride.TryGetValue(material, out overrideMaterial))
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if (customMaterialOverride.TryGetValue(material, out overrideMaterial))
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wsii[i].material = overrideMaterial;
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wsii[i].material = overrideMaterial;
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