[libgdx] Fixed binary path constraints and JSON skin constraints.

This commit is contained in:
Nathan Sweet 2025-05-20 19:53:04 -04:00
parent 2af3f89cc6
commit 061e9d7ec5
2 changed files with 6 additions and 1 deletions

View File

@ -369,7 +369,7 @@ public class SkeletonBinary extends SkeletonLoader {
data.slot = slots[input.readInt(true)];
int flags = input.read();
data.skinRequired = (flags & 1) != 0;
data.positionMode = PositionMode.values[flags & 2];
data.positionMode = PositionMode.values[(flags >> 1) & 2];
data.spacingMode = SpacingMode.values[(flags >> 2) & 3];
data.rotateMode = RotateMode.values[(flags >> 4) & 3];
if ((flags & 128) != 0) data.offsetRotation = input.readFloat();

View File

@ -443,6 +443,11 @@ public class SkeletonJson extends SkeletonLoader {
if (constraint == null) throw new SerializationException("Skin physics constraint not found: " + entry);
skin.constraints.add(constraint);
}
for (JsonValue entry = skinMap.getChild("slider"); entry != null; entry = entry.next) {
SliderData constraint = skeletonData.findConstraint(entry.asString(), SliderData.class);
if (constraint == null) throw new SerializationException("Skin slider not found: " + entry);
skin.constraints.add(constraint);
}
skin.constraints.shrink();
for (JsonValue slotEntry = skinMap.getChild("attachments"); slotEntry != null; slotEntry = slotEntry.next) {
SlotData slot = skeletonData.findSlot(slotEntry.name);