[unity] Formatting (#889)

This commit is contained in:
John 2017-05-20 10:24:00 +08:00 committed by GitHub
parent 5b54167005
commit 06c2482dcd

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@ -201,9 +201,8 @@ namespace Spine.Unity {
} }
static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) { static float AnimationTime (float normalizedTime, float clipLength, bool loop, bool reversed) {
if(reversed){ if (reversed)
normalizedTime = (1-normalizedTime + (int)normalizedTime) + (int)normalizedTime; normalizedTime = (1-normalizedTime + (int)normalizedTime) + (int)normalizedTime;
}
float time = normalizedTime * clipLength; float time = normalizedTime * clipLength;
if (loop) return time; if (loop) return time;
const float EndSnapEpsilon = 1f/30f; // Workaround for end-duration keys not being applied. const float EndSnapEpsilon = 1f/30f; // Workaround for end-duration keys not being applied.
@ -211,9 +210,8 @@ namespace Spine.Unity {
} }
static float AnimationTime (float normalizedTime, float clipLength, bool reversed) { static float AnimationTime (float normalizedTime, float clipLength, bool reversed) {
if(reversed){ if (reversed)
normalizedTime = (1-normalizedTime + (int)normalizedTime) + (int)normalizedTime; normalizedTime = (1-normalizedTime + (int)normalizedTime) + (int)normalizedTime;
}
return normalizedTime * clipLength; return normalizedTime * clipLength;
} }