[ts] Ported SkeletonClipping

This commit is contained in:
badlogic 2017-04-11 16:05:41 +02:00
parent 778055ae5b
commit 06f32233c0
5 changed files with 491 additions and 167 deletions

View File

@ -827,6 +827,23 @@ declare module spine {
}
}
declare module spine {
class SkeletonClipping {
private decomposer;
private clippingPolygon;
private clipOutput;
private clippedVertices;
private clippedTriangles;
private scratch;
private clipAttachment;
private clippingPolygons;
clipStart(slot: Slot, clip: ClippingAttachment): void;
clipEndWithSlot(slot: Slot): void;
clipEnd(): void;
isClipping(): boolean;
clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
static makeClockwise(polygon: ArrayLike<number>): void;
}
}
declare module spine {
class SkeletonData {

View File

@ -4161,6 +4161,288 @@ var spine;
spine.SkeletonBounds = SkeletonBounds;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonClipping = (function () {
function SkeletonClipping() {
this.decomposer = new spine.ConvexDecomposer();
this.clippingPolygon = new Array();
this.clipOutput = new Array();
this.clippedVertices = new Array();
this.clippedTriangles = new Array();
this.scratch = new Array();
}
SkeletonClipping.prototype.clipStart = function (slot, clip) {
if (this.clipAttachment != null)
return;
this.clipAttachment = clip;
var n = clip.worldVerticesLength;
var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
var clippingPolygon = this.clippingPolygon;
SkeletonClipping.makeClockwise(clippingPolygon);
var clippingPolygons = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
var polygon = clippingPolygons[i];
SkeletonClipping.makeClockwise(polygon);
polygon.push(polygon[0]);
polygon.push(polygon[1]);
}
};
SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
this.clipEnd();
};
SkeletonClipping.prototype.clipEnd = function () {
if (this.clipAttachment == null)
return;
this.clipAttachment = null;
this.clippingPolygons = null;
this.clippedVertices.length = 0;
this.clippedTriangles.length = 0;
this.clippingPolygon.length = 0;
};
SkeletonClipping.prototype.isClipping = function () {
return this.clipAttachment != null;
};
SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
var clippedTriangles = this.clippedTriangles;
var polygons = this.clippingPolygons;
var polygonsCount = this.clippingPolygons.length;
var vertexSize = twoColor ? 6 : 5;
var index = 0;
clippedVertices.length = 0;
clippedTriangles.length = 0;
outer: for (var i = 0; i < trianglesLength; i += 3) {
var vertexOffset = triangles[i] << 1;
var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (var p = 0; p < polygonsCount; p++) {
var s = clippedVertices.length;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
var clipOutputLength = clipOutput.length;
if (clipOutputLength == 0)
continue;
var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
var d = 1 / (d0 * d2 + d1 * (y1 - y3));
var clipOutputCount = clipOutputLength >> 1;
var clipOutputItems = this.clipOutput;
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
for (var ii = 0; ii < clipOutputLength; ii += 2) {
var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (twoColor) {
clippedVerticesItems[s + 6] = dark.r;
clippedVerticesItems[s + 7] = dark.g;
clippedVerticesItems[s + 8] = dark.b;
clippedVerticesItems[s + 9] = dark.a;
s += 10;
}
else
s += 6;
var c0 = x - x3, c1 = y - y3;
var a = (d0 * c0 + d1 * c1) * d;
var b = (d4 * c0 + d2 * c1) * d;
var c = 1 - a - b;
clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
s += 2;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (var ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
}
else {
var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (!twoColor) {
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 8] = x2;
clippedVerticesItems[s + 9] = y2;
clippedVerticesItems[s + 10] = light.r;
clippedVerticesItems[s + 11] = light.g;
clippedVerticesItems[s + 12] = light.b;
clippedVerticesItems[s + 13] = light.a;
clippedVerticesItems[s + 14] = u2;
clippedVerticesItems[s + 15] = v2;
clippedVerticesItems[s + 16] = x3;
clippedVerticesItems[s + 17] = y3;
clippedVerticesItems[s + 18] = light.r;
clippedVerticesItems[s + 19] = light.g;
clippedVerticesItems[s + 20] = light.b;
clippedVerticesItems[s + 21] = light.a;
clippedVerticesItems[s + 22] = u3;
clippedVerticesItems[s + 23] = v3;
}
else {
clippedVerticesItems[s + 6] = dark.r;
clippedVerticesItems[s + 7] = dark.g;
clippedVerticesItems[s + 8] = dark.b;
clippedVerticesItems[s + 9] = dark.a;
clippedVerticesItems[s + 10] = u1;
clippedVerticesItems[s + 11] = v1;
clippedVerticesItems[s + 12] = x2;
clippedVerticesItems[s + 13] = y2;
clippedVerticesItems[s + 14] = light.r;
clippedVerticesItems[s + 15] = light.g;
clippedVerticesItems[s + 16] = light.b;
clippedVerticesItems[s + 17] = light.a;
clippedVerticesItems[s + 18] = dark.r;
clippedVerticesItems[s + 19] = dark.g;
clippedVerticesItems[s + 20] = dark.b;
clippedVerticesItems[s + 21] = dark.a;
clippedVerticesItems[s + 22] = u2;
clippedVerticesItems[s + 23] = v2;
clippedVerticesItems[s + 24] = x3;
clippedVerticesItems[s + 25] = y3;
clippedVerticesItems[s + 26] = light.r;
clippedVerticesItems[s + 27] = light.g;
clippedVerticesItems[s + 28] = light.b;
clippedVerticesItems[s + 29] = light.a;
clippedVerticesItems[s + 30] = dark.r;
clippedVerticesItems[s + 31] = dark.g;
clippedVerticesItems[s + 32] = dark.b;
clippedVerticesItems[s + 33] = dark.a;
clippedVerticesItems[s + 34] = u3;
clippedVerticesItems[s + 35] = v3;
}
s = clippedTriangles.length;
var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
continue outer;
}
}
}
};
SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
var originalOutput = output;
var clipped = false;
var input = null;
if (clippingArea.length % 4 >= 2) {
input = output;
output = this.scratch;
}
else
input = this.scratch;
input.length = 0;
input.push(x1);
input.push(y1);
input.push(x2);
input.push(y2);
input.push(x3);
input.push(y3);
input.push(x1);
input.push(y1);
output.length = 0;
var clippingVertices = clippingArea;
var clippingVerticesLast = clippingArea.length - 4;
for (var i = 0;; i += 2) {
var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
var inputVertices = input;
var inputVerticesLength = input.length - 2, outputStart = output.length;
for (var ii = 0; ii < inputVerticesLength; ii += 2) {
var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) {
output.push(inputX2);
output.push(inputY2);
continue;
}
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
}
else if (side2) {
var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
output.push(inputX2);
output.push(inputY2);
}
clipped = true;
}
if (outputStart == output.length) {
originalOutput.length = 0;
return true;
}
output.push(output[0]);
output.push(output[1]);
if (i == clippingVerticesLast)
break;
var temp = output;
output = input;
output.length = 0;
input = temp;
}
if (originalOutput != output) {
originalOutput.length = 0;
for (var i = 0, n = output.length - 2; i < n; i++)
originalOutput[i] = output[i];
}
else
originalOutput.length = originalOutput.length - 2;
return clipped;
};
SkeletonClipping.makeClockwise = function (polygon) {
var vertices = polygon;
var verticeslength = polygon.length;
var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0)
return;
for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
var x = vertices[i], y = vertices[i + 1];
var other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
};
return SkeletonClipping;
}());
spine.SkeletonClipping = SkeletonClipping;
})(spine || (spine = {}));
var spine;
(function (spine) {
var SkeletonData = (function () {
function SkeletonData() {

File diff suppressed because one or more lines are too long

View File

@ -29,7 +29,7 @@
*****************************************************************************/
module spine {
/*export class SkeletonClipping {
export class SkeletonClipping {
private decomposer = new ConvexDecomposer();
private clippingPolygon = new Array<number>();
private clipOutput = new Array<number>();
@ -40,151 +40,183 @@ module spine {
private clipAttachment: ClippingAttachment;
private clippingPolygons: Array<Array<number>>;
public void clipStart (Slot slot, ClippingAttachment clip) {
if (clipAttachment != null) return;
clipAttachment = clip;
clipStart (slot: Slot, clip: ClippingAttachment) {
if (this.clipAttachment != null) return;
this.clipAttachment = clip;
int n = clip.getWorldVerticesLength();
float[] vertices = clippingPolygon.setSize(n);
let n = clip.worldVerticesLength;
let vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
makeClockwise(clippingPolygon);
clippingPolygons = decomposer.decompose(clippingPolygon);
for (FloatArray polygon : clippingPolygons) {
makeClockwise(polygon);
polygon.add(polygon.items[0]);
polygon.add(polygon.items[1]);
let clippingPolygon = this.clippingPolygon;
SkeletonClipping.makeClockwise(clippingPolygon);
let clippingPolygons = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
for (let i = 0, n = clippingPolygons.length; i < n; i++) {
let polygon = clippingPolygons[i];
SkeletonClipping.makeClockwise(polygon);
polygon.push(polygon[0]);
polygon.push(polygon[1]);
}
}
public void clipEnd (Slot slot) {
if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
clipEndWithSlot (slot: Slot) {
if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data) this.clipEnd();
}
public void clipEnd () {
if (clipAttachment == null) return;
clipAttachment = null;
clippingPolygons = null;
clippedVertices.clear();
clippedTriangles.clear();
clippingPolygon.clear();
clipEnd () {
if (this.clipAttachment == null) return;
this.clipAttachment = null;
this.clippingPolygons = null;
this.clippedVertices.length = 0;
this.clippedTriangles.length = 0;
this.clippingPolygon.length = 0;
}
public boolean isClipping () {
return clipAttachment != null;
isClipping (): boolean {
return this.clipAttachment != null;
}
public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
float light, float dark, boolean twoColor) {
clipTriangles (vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>,
light: Color, dark: Color, twoColor: boolean) {
FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;
int vertexSize = twoColor ? 6 : 5;
let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
let clippedTriangles = this.clippedTriangles;
let polygons = this.clippingPolygons;
let polygonsCount = this.clippingPolygons.length;
let vertexSize = twoColor ? 6 : 5;
short index = 0;
clippedVertices.clear();
clippedTriangles.clear();
let index = 0;
clippedVertices.length = 0;
clippedTriangles.length = 0;
outer:
for (int i = 0; i < trianglesLength; i += 3) {
int vertexOffset = triangles[i] << 1;
float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
for (let i = 0; i < trianglesLength; i += 3) {
let vertexOffset = triangles[i] << 1;
let x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
let u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
let x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
let u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
let x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
let u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (int p = 0; p < polygonsCount; p++) {
int s = clippedVertices.size;
if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
int clipOutputLength = clipOutput.size;
for (let p = 0; p < polygonsCount; p++) {
let s = clippedVertices.length;
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
let clipOutputLength = clipOutput.length;
if (clipOutputLength == 0) continue;
float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
float d = 1 / (d0 * d2 + d1 * (y1 - y3));
let d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
let d = 1 / (d0 * d2 + d1 * (y1 - y3));
int clipOutputCount = clipOutputLength >> 1;
float[] clipOutputItems = clipOutput.items;
float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
for (int ii = 0; ii < clipOutputLength; ii += 2) {
float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
let clipOutputCount = clipOutputLength >> 1;
let clipOutputItems = this.clipOutput;
let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
for (let ii = 0; ii < clipOutputLength; ii += 2) {
let x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
clippedVerticesItems[s + 2] = light;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (twoColor) {
clippedVerticesItems[s + 3] = dark;
s += 4;
clippedVerticesItems[s + 6] = dark.r;
clippedVerticesItems[s + 7] = dark.g;
clippedVerticesItems[s + 8] = dark.b;
clippedVerticesItems[s + 9] = dark.a;
s += 10;
} else
s += 3;
float c0 = x - x3, c1 = y - y3;
float a = (d0 * c0 + d1 * c1) * d;
float b = (d4 * c0 + d2 * c1) * d;
float c = 1 - a - b;
s += 6;
let c0 = x - x3, c1 = y - y3;
let a = (d0 * c0 + d1 * c1) * d;
let b = (d4 * c0 + d2 * c1) * d;
let c = 1 - a - b;
clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
s += 2;
}
s = clippedTriangles.size;
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
s = clippedTriangles.length;
let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (int ii = 1; ii < clipOutputCount; ii++) {
for (let ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + ii);
clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
clippedTrianglesItems[s + 1] = (index + ii);
clippedTrianglesItems[s + 2] = (index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
} else {
float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = light;
clippedVerticesItems[s + 2] = light.r;
clippedVerticesItems[s + 3] = light.g;
clippedVerticesItems[s + 4] = light.b;
clippedVerticesItems[s + 5] = light.a;
if (!twoColor) {
clippedVerticesItems[s + 3] = u1;
clippedVerticesItems[s + 4] = v1;
clippedVerticesItems[s + 6] = u1;
clippedVerticesItems[s + 7] = v1;
clippedVerticesItems[s + 5] = x2;
clippedVerticesItems[s + 6] = y2;
clippedVerticesItems[s + 7] = light;
clippedVerticesItems[s + 8] = u2;
clippedVerticesItems[s + 9] = v2;
clippedVerticesItems[s + 8] = x2;
clippedVerticesItems[s + 9] = y2;
clippedVerticesItems[s + 10] = light.r;
clippedVerticesItems[s + 11] = light.g;
clippedVerticesItems[s + 12] = light.b;
clippedVerticesItems[s + 13] = light.a;
clippedVerticesItems[s + 14] = u2;
clippedVerticesItems[s + 15] = v2;
clippedVerticesItems[s + 10] = x3;
clippedVerticesItems[s + 11] = y3;
clippedVerticesItems[s + 12] = light;
clippedVerticesItems[s + 13] = u3;
clippedVerticesItems[s + 14] = v3;
clippedVerticesItems[s + 16] = x3;
clippedVerticesItems[s + 17] = y3;
clippedVerticesItems[s + 18] = light.r;
clippedVerticesItems[s + 19] = light.g;
clippedVerticesItems[s + 20] = light.b;
clippedVerticesItems[s + 21] = light.a;
clippedVerticesItems[s + 22] = u3;
clippedVerticesItems[s + 23] = v3;
} else {
clippedVerticesItems[s + 3] = dark;
clippedVerticesItems[s + 4] = u1;
clippedVerticesItems[s + 5] = v1;
clippedVerticesItems[s + 6] = dark.r;
clippedVerticesItems[s + 7] = dark.g;
clippedVerticesItems[s + 8] = dark.b;
clippedVerticesItems[s + 9] = dark.a;
clippedVerticesItems[s + 10] = u1;
clippedVerticesItems[s + 11] = v1;
clippedVerticesItems[s + 6] = x2;
clippedVerticesItems[s + 7] = y2;
clippedVerticesItems[s + 8] = light;
clippedVerticesItems[s + 9] = dark;
clippedVerticesItems[s + 10] = u2;
clippedVerticesItems[s + 11] = v2;
clippedVerticesItems[s + 12] = x2;
clippedVerticesItems[s + 13] = y2;
clippedVerticesItems[s + 14] = light.r;
clippedVerticesItems[s + 15] = light.g;
clippedVerticesItems[s + 16] = light.b;
clippedVerticesItems[s + 17] = light.a;
clippedVerticesItems[s + 18] = dark.r;
clippedVerticesItems[s + 19] = dark.g;
clippedVerticesItems[s + 20] = dark.b;
clippedVerticesItems[s + 21] = dark.a;
clippedVerticesItems[s + 22] = u2;
clippedVerticesItems[s + 23] = v2;
clippedVerticesItems[s + 12] = x3;
clippedVerticesItems[s + 13] = y3;
clippedVerticesItems[s + 14] = light;
clippedVerticesItems[s + 15] = dark;
clippedVerticesItems[s + 16] = u3;
clippedVerticesItems[s + 17] = v3;
clippedVerticesItems[s + 24] = x3;
clippedVerticesItems[s + 25] = y3;
clippedVerticesItems[s + 26] = light.r;
clippedVerticesItems[s + 27] = light.g;
clippedVerticesItems[s + 28] = light.b;
clippedVerticesItems[s + 29] = light.a;
clippedVerticesItems[s + 30] = dark.r;
clippedVerticesItems[s + 31] = dark.g;
clippedVerticesItems[s + 32] = dark.b;
clippedVerticesItems[s + 33] = dark.a;
clippedVerticesItems[s + 34] = u3;
clippedVerticesItems[s + 35] = v3;
}
s = clippedTriangles.size;
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
s = clippedTriangles.length;
let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + 1);
clippedTrianglesItems[s + 2] = (short)(index + 2);
clippedTrianglesItems[s + 1] = (index + 1);
clippedTrianglesItems[s + 2] = (index + 2);
index += 3;
continue outer;
}
@ -194,102 +226,95 @@ module spine {
/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
/*boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
FloatArray originalOutput = output;
boolean clipped = false;
clip (x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {
let originalOutput = output;
let clipped = false;
// Avoid copy at the end.
FloatArray input = null;
if (clippingArea.size % 4 >= 2) {
let input: Array<number> = null;
if (clippingArea.length % 4 >= 2) {
input = output;
output = scratch;
output = this.scratch;
} else
input = scratch;
input = this.scratch;
input.clear();
input.add(x1);
input.add(y1);
input.add(x2);
input.add(y2);
input.add(x3);
input.add(y3);
input.add(x1);
input.add(y1);
output.clear();
input.length = 0;
input.push(x1);
input.push(y1);
input.push(x2);
input.push(y2);
input.push(x3);
input.push(y3);
input.push(x1);
input.push(y1);
output.length = 0;
float[] clippingVertices = clippingArea.items;
int clippingVerticesLast = clippingArea.size - 4;
for (int i = 0;; i += 2) {
float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
let clippingVertices = clippingArea;
let clippingVerticesLast = clippingArea.length - 4;
for (let i = 0;; i += 2) {
let edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
let edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
let deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
float[] inputVertices = input.items;
int inputVerticesLength = input.size - 2, outputStart = output.size;
for (int ii = 0; ii < inputVerticesLength; ii += 2) {
float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
let inputVertices = input;
let inputVerticesLength = input.length - 2, outputStart = output.length;
for (let ii = 0; ii < inputVerticesLength; ii += 2) {
let inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
let inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
let side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) { // v1 inside, v2 inside
output.add(inputX2);
output.add(inputY2);
output.push(inputX2);
output.push(inputY2);
continue;
}
// v1 inside, v2 outside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.add(edgeX + (edgeX2 - edgeX) * ua);
output.add(edgeY + (edgeY2 - edgeY) * ua);
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
} else if (side2) { // v1 outside, v2 inside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.add(edgeX + (edgeX2 - edgeX) * ua);
output.add(edgeY + (edgeY2 - edgeY) * ua);
output.add(inputX2);
output.add(inputY2);
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
output.push(edgeX + (edgeX2 - edgeX) * ua);
output.push(edgeY + (edgeY2 - edgeY) * ua);
output.push(inputX2);
output.push(inputY2);
}
clipped = true;
}
if (outputStart == output.size) { // All edges outside.
originalOutput.clear();
if (outputStart == output.length) { // All edges outside.
originalOutput.length = 0;
return true;
}
output.add(output.items[0]);
output.add(output.items[1]);
output.push(output[0]);
output.push(output[1]);
if (i == clippingVerticesLast) break;
FloatArray temp = output;
let temp = output;
output = input;
output.clear();
output.length = 0;
input = temp;
}
if (originalOutput != output) {
originalOutput.clear();
originalOutput.addAll(output.items, 0, output.size - 2);
originalOutput.length = 0;
for (let i = 0, n = output.length - 2; i < n; i++)
originalOutput[i] = output[i];
} else
originalOutput.setSize(originalOutput.size - 2);
originalOutput.length = originalOutput.length - 2;
return clipped;
}
public FloatArray getClippedVertices () {
return clippedVertices;
}
public static makeClockwise (polygon: ArrayLike<number>) {
let vertices = polygon;
let verticeslength = polygon.length;
public ShortArray getClippedTriangles () {
return clippedTriangles;
}
static void makeClockwise (FloatArray polygon) {
float[] vertices = polygon.items;
int verticeslength = polygon.size;
float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
let area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
for (let i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
@ -298,14 +323,14 @@ module spine {
}
if (area < 0) return;
for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
float x = vertices[i], y = vertices[i + 1];
int other = lastX - i;
for (let i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
let x = vertices[i], y = vertices[i + 1];
let other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
}
}*/
}
}

View File

@ -62,7 +62,7 @@ function load() {
stateData.defaultMix = mixDuration;
state.multipleMixing = false;
state.setAnimation(0, "animation", true);
state.setAnimation(0, "rotate", true);
state.apply(skeleton);
skeleton.x = Math.random() * 200 - Math.random() * 200;
skeleton.y = Math.random() * 200 - Math.random() * 200;