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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Ported SkeletonClipping
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parent
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17
spine-ts/build/spine-webgl.d.ts
vendored
17
spine-ts/build/spine-webgl.d.ts
vendored
@ -827,6 +827,23 @@ declare module spine {
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}
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}
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declare module spine {
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class SkeletonClipping {
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private decomposer;
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private clippingPolygon;
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private clipOutput;
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private clippedVertices;
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private clippedTriangles;
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private scratch;
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private clipAttachment;
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private clippingPolygons;
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clipStart(slot: Slot, clip: ClippingAttachment): void;
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clipEndWithSlot(slot: Slot): void;
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clipEnd(): void;
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isClipping(): boolean;
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clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
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clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
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static makeClockwise(polygon: ArrayLike<number>): void;
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}
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}
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declare module spine {
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class SkeletonData {
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@ -4161,6 +4161,288 @@ var spine;
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spine.SkeletonBounds = SkeletonBounds;
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})(spine || (spine = {}));
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var spine;
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(function (spine) {
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var SkeletonClipping = (function () {
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function SkeletonClipping() {
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this.decomposer = new spine.ConvexDecomposer();
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this.clippingPolygon = new Array();
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this.clipOutput = new Array();
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this.clippedVertices = new Array();
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this.clippedTriangles = new Array();
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this.scratch = new Array();
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}
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SkeletonClipping.prototype.clipStart = function (slot, clip) {
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if (this.clipAttachment != null)
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return;
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this.clipAttachment = clip;
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var n = clip.worldVerticesLength;
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var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
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clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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var clippingPolygon = this.clippingPolygon;
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SkeletonClipping.makeClockwise(clippingPolygon);
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var clippingPolygons = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
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for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
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var polygon = clippingPolygons[i];
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SkeletonClipping.makeClockwise(polygon);
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polygon.push(polygon[0]);
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polygon.push(polygon[1]);
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}
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};
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SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
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if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
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this.clipEnd();
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};
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SkeletonClipping.prototype.clipEnd = function () {
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if (this.clipAttachment == null)
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return;
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this.clipAttachment = null;
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this.clippingPolygons = null;
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this.clippedVertices.length = 0;
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this.clippedTriangles.length = 0;
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this.clippingPolygon.length = 0;
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};
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SkeletonClipping.prototype.isClipping = function () {
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return this.clipAttachment != null;
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};
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SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
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var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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var clippedTriangles = this.clippedTriangles;
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var polygons = this.clippingPolygons;
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var polygonsCount = this.clippingPolygons.length;
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var vertexSize = twoColor ? 6 : 5;
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var index = 0;
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clippedVertices.length = 0;
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clippedTriangles.length = 0;
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outer: for (var i = 0; i < trianglesLength; i += 3) {
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var vertexOffset = triangles[i] << 1;
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var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
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var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 1] << 1;
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var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
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var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
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vertexOffset = triangles[i + 2] << 1;
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var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
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var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
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for (var p = 0; p < polygonsCount; p++) {
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var s = clippedVertices.length;
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if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
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var clipOutputLength = clipOutput.length;
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if (clipOutputLength == 0)
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continue;
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var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
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var d = 1 / (d0 * d2 + d1 * (y1 - y3));
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var clipOutputCount = clipOutputLength >> 1;
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var clipOutputItems = this.clipOutput;
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var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
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for (var ii = 0; ii < clipOutputLength; ii += 2) {
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var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
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clippedVerticesItems[s] = x;
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clippedVerticesItems[s + 1] = y;
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clippedVerticesItems[s + 2] = light.r;
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clippedVerticesItems[s + 3] = light.g;
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clippedVerticesItems[s + 4] = light.b;
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clippedVerticesItems[s + 5] = light.a;
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if (twoColor) {
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clippedVerticesItems[s + 6] = dark.r;
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clippedVerticesItems[s + 7] = dark.g;
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clippedVerticesItems[s + 8] = dark.b;
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clippedVerticesItems[s + 9] = dark.a;
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s += 10;
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}
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else
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s += 6;
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var c0 = x - x3, c1 = y - y3;
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var a = (d0 * c0 + d1 * c1) * d;
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var b = (d4 * c0 + d2 * c1) * d;
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var c = 1 - a - b;
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clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
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clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
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s += 2;
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}
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s = clippedTriangles.length;
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var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
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clipOutputCount--;
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for (var ii = 1; ii < clipOutputCount; ii++) {
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s + 1] = (index + ii);
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clippedTrianglesItems[s + 2] = (index + ii + 1);
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s += 3;
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}
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index += clipOutputCount + 1;
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}
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else {
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var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
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clippedVerticesItems[s] = x1;
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clippedVerticesItems[s + 1] = y1;
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clippedVerticesItems[s + 2] = light.r;
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clippedVerticesItems[s + 3] = light.g;
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clippedVerticesItems[s + 4] = light.b;
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clippedVerticesItems[s + 5] = light.a;
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if (!twoColor) {
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clippedVerticesItems[s + 6] = u1;
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clippedVerticesItems[s + 7] = v1;
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clippedVerticesItems[s + 8] = x2;
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clippedVerticesItems[s + 9] = y2;
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clippedVerticesItems[s + 10] = light.r;
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clippedVerticesItems[s + 11] = light.g;
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clippedVerticesItems[s + 12] = light.b;
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clippedVerticesItems[s + 13] = light.a;
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clippedVerticesItems[s + 14] = u2;
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clippedVerticesItems[s + 15] = v2;
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clippedVerticesItems[s + 16] = x3;
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clippedVerticesItems[s + 17] = y3;
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clippedVerticesItems[s + 18] = light.r;
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clippedVerticesItems[s + 19] = light.g;
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clippedVerticesItems[s + 20] = light.b;
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clippedVerticesItems[s + 21] = light.a;
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clippedVerticesItems[s + 22] = u3;
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clippedVerticesItems[s + 23] = v3;
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}
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else {
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clippedVerticesItems[s + 6] = dark.r;
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clippedVerticesItems[s + 7] = dark.g;
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clippedVerticesItems[s + 8] = dark.b;
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clippedVerticesItems[s + 9] = dark.a;
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clippedVerticesItems[s + 10] = u1;
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clippedVerticesItems[s + 11] = v1;
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clippedVerticesItems[s + 12] = x2;
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clippedVerticesItems[s + 13] = y2;
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clippedVerticesItems[s + 14] = light.r;
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clippedVerticesItems[s + 15] = light.g;
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clippedVerticesItems[s + 16] = light.b;
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clippedVerticesItems[s + 17] = light.a;
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clippedVerticesItems[s + 18] = dark.r;
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clippedVerticesItems[s + 19] = dark.g;
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clippedVerticesItems[s + 20] = dark.b;
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clippedVerticesItems[s + 21] = dark.a;
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clippedVerticesItems[s + 22] = u2;
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clippedVerticesItems[s + 23] = v2;
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clippedVerticesItems[s + 24] = x3;
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clippedVerticesItems[s + 25] = y3;
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clippedVerticesItems[s + 26] = light.r;
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clippedVerticesItems[s + 27] = light.g;
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clippedVerticesItems[s + 28] = light.b;
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clippedVerticesItems[s + 29] = light.a;
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clippedVerticesItems[s + 30] = dark.r;
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clippedVerticesItems[s + 31] = dark.g;
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clippedVerticesItems[s + 32] = dark.b;
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clippedVerticesItems[s + 33] = dark.a;
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clippedVerticesItems[s + 34] = u3;
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clippedVerticesItems[s + 35] = v3;
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}
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s = clippedTriangles.length;
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var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
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clippedTrianglesItems[s] = index;
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clippedTrianglesItems[s + 1] = (index + 1);
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clippedTrianglesItems[s + 2] = (index + 2);
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index += 3;
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continue outer;
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}
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}
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}
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};
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SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
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var originalOutput = output;
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var clipped = false;
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var input = null;
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if (clippingArea.length % 4 >= 2) {
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input = output;
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output = this.scratch;
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}
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else
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input = this.scratch;
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input.length = 0;
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input.push(x1);
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input.push(y1);
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input.push(x2);
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input.push(y2);
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input.push(x3);
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input.push(y3);
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input.push(x1);
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input.push(y1);
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output.length = 0;
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var clippingVertices = clippingArea;
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var clippingVerticesLast = clippingArea.length - 4;
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for (var i = 0;; i += 2) {
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var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
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var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
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var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
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var inputVertices = input;
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var inputVerticesLength = input.length - 2, outputStart = output.length;
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for (var ii = 0; ii < inputVerticesLength; ii += 2) {
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var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
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var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
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var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
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if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
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if (side2) {
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output.push(inputX2);
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output.push(inputY2);
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continue;
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}
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var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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output.push(edgeX + (edgeX2 - edgeX) * ua);
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output.push(edgeY + (edgeY2 - edgeY) * ua);
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}
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else if (side2) {
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var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
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var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
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output.push(edgeX + (edgeX2 - edgeX) * ua);
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output.push(edgeY + (edgeY2 - edgeY) * ua);
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output.push(inputX2);
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output.push(inputY2);
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}
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clipped = true;
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}
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if (outputStart == output.length) {
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originalOutput.length = 0;
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return true;
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}
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output.push(output[0]);
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output.push(output[1]);
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if (i == clippingVerticesLast)
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break;
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var temp = output;
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output = input;
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output.length = 0;
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input = temp;
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}
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if (originalOutput != output) {
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originalOutput.length = 0;
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for (var i = 0, n = output.length - 2; i < n; i++)
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originalOutput[i] = output[i];
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}
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else
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originalOutput.length = originalOutput.length - 2;
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return clipped;
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};
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SkeletonClipping.makeClockwise = function (polygon) {
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var vertices = polygon;
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var verticeslength = polygon.length;
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var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
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for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
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p1x = vertices[i];
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p1y = vertices[i + 1];
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p2x = vertices[i + 2];
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p2y = vertices[i + 3];
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area += p1x * p2y - p2x * p1y;
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}
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if (area < 0)
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return;
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for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
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var x = vertices[i], y = vertices[i + 1];
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var other = lastX - i;
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vertices[i] = vertices[other];
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vertices[i + 1] = vertices[other + 1];
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vertices[other] = x;
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vertices[other + 1] = y;
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}
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};
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return SkeletonClipping;
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}());
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spine.SkeletonClipping = SkeletonClipping;
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})(spine || (spine = {}));
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var spine;
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(function (spine) {
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var SkeletonData = (function () {
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function SkeletonData() {
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File diff suppressed because one or more lines are too long
@ -29,7 +29,7 @@
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*****************************************************************************/
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module spine {
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/*export class SkeletonClipping {
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export class SkeletonClipping {
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private decomposer = new ConvexDecomposer();
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private clippingPolygon = new Array<number>();
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private clipOutput = new Array<number>();
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@ -40,151 +40,183 @@ module spine {
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private clipAttachment: ClippingAttachment;
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private clippingPolygons: Array<Array<number>>;
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public void clipStart (Slot slot, ClippingAttachment clip) {
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if (clipAttachment != null) return;
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clipAttachment = clip;
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clipStart (slot: Slot, clip: ClippingAttachment) {
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if (this.clipAttachment != null) return;
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this.clipAttachment = clip;
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int n = clip.getWorldVerticesLength();
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float[] vertices = clippingPolygon.setSize(n);
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let n = clip.worldVerticesLength;
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let vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
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clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
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makeClockwise(clippingPolygon);
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clippingPolygons = decomposer.decompose(clippingPolygon);
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for (FloatArray polygon : clippingPolygons) {
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makeClockwise(polygon);
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polygon.add(polygon.items[0]);
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polygon.add(polygon.items[1]);
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let clippingPolygon = this.clippingPolygon;
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SkeletonClipping.makeClockwise(clippingPolygon);
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let clippingPolygons = this.clippingPolygons = this.decomposer.decompose(clippingPolygon);
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for (let i = 0, n = clippingPolygons.length; i < n; i++) {
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let polygon = clippingPolygons[i];
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SkeletonClipping.makeClockwise(polygon);
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polygon.push(polygon[0]);
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polygon.push(polygon[1]);
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}
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}
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public void clipEnd (Slot slot) {
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if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
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clipEndWithSlot (slot: Slot) {
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if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data) this.clipEnd();
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}
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public void clipEnd () {
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if (clipAttachment == null) return;
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clipAttachment = null;
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clippingPolygons = null;
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clippedVertices.clear();
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clippedTriangles.clear();
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clippingPolygon.clear();
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clipEnd () {
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if (this.clipAttachment == null) return;
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this.clipAttachment = null;
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this.clippingPolygons = null;
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this.clippedVertices.length = 0;
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this.clippedTriangles.length = 0;
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this.clippingPolygon.length = 0;
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}
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public boolean isClipping () {
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return clipAttachment != null;
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isClipping (): boolean {
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return this.clipAttachment != null;
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}
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public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
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float light, float dark, boolean twoColor) {
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clipTriangles (vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>,
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light: Color, dark: Color, twoColor: boolean) {
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FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
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ShortArray clippedTriangles = this.clippedTriangles;
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Object[] polygons = clippingPolygons.items;
|
||||
int polygonsCount = clippingPolygons.size;
|
||||
int vertexSize = twoColor ? 6 : 5;
|
||||
let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
|
||||
let clippedTriangles = this.clippedTriangles;
|
||||
let polygons = this.clippingPolygons;
|
||||
let polygonsCount = this.clippingPolygons.length;
|
||||
let vertexSize = twoColor ? 6 : 5;
|
||||
|
||||
short index = 0;
|
||||
clippedVertices.clear();
|
||||
clippedTriangles.clear();
|
||||
let index = 0;
|
||||
clippedVertices.length = 0;
|
||||
clippedTriangles.length = 0;
|
||||
outer:
|
||||
for (int i = 0; i < trianglesLength; i += 3) {
|
||||
int vertexOffset = triangles[i] << 1;
|
||||
float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
|
||||
float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
|
||||
for (let i = 0; i < trianglesLength; i += 3) {
|
||||
let vertexOffset = triangles[i] << 1;
|
||||
let x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
|
||||
let u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
|
||||
|
||||
vertexOffset = triangles[i + 1] << 1;
|
||||
float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
|
||||
float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
|
||||
let x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
|
||||
let u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
|
||||
|
||||
vertexOffset = triangles[i + 2] << 1;
|
||||
float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
|
||||
float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
|
||||
let x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
|
||||
let u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
|
||||
|
||||
for (int p = 0; p < polygonsCount; p++) {
|
||||
int s = clippedVertices.size;
|
||||
if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
|
||||
int clipOutputLength = clipOutput.size;
|
||||
for (let p = 0; p < polygonsCount; p++) {
|
||||
let s = clippedVertices.length;
|
||||
if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
|
||||
let clipOutputLength = clipOutput.length;
|
||||
if (clipOutputLength == 0) continue;
|
||||
float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
|
||||
float d = 1 / (d0 * d2 + d1 * (y1 - y3));
|
||||
let d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
|
||||
let d = 1 / (d0 * d2 + d1 * (y1 - y3));
|
||||
|
||||
int clipOutputCount = clipOutputLength >> 1;
|
||||
float[] clipOutputItems = clipOutput.items;
|
||||
float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
|
||||
for (int ii = 0; ii < clipOutputLength; ii += 2) {
|
||||
float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
|
||||
let clipOutputCount = clipOutputLength >> 1;
|
||||
let clipOutputItems = this.clipOutput;
|
||||
let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
|
||||
for (let ii = 0; ii < clipOutputLength; ii += 2) {
|
||||
let x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
|
||||
clippedVerticesItems[s] = x;
|
||||
clippedVerticesItems[s + 1] = y;
|
||||
clippedVerticesItems[s + 2] = light;
|
||||
clippedVerticesItems[s + 2] = light.r;
|
||||
clippedVerticesItems[s + 3] = light.g;
|
||||
clippedVerticesItems[s + 4] = light.b;
|
||||
clippedVerticesItems[s + 5] = light.a;
|
||||
if (twoColor) {
|
||||
clippedVerticesItems[s + 3] = dark;
|
||||
s += 4;
|
||||
clippedVerticesItems[s + 6] = dark.r;
|
||||
clippedVerticesItems[s + 7] = dark.g;
|
||||
clippedVerticesItems[s + 8] = dark.b;
|
||||
clippedVerticesItems[s + 9] = dark.a;
|
||||
s += 10;
|
||||
} else
|
||||
s += 3;
|
||||
float c0 = x - x3, c1 = y - y3;
|
||||
float a = (d0 * c0 + d1 * c1) * d;
|
||||
float b = (d4 * c0 + d2 * c1) * d;
|
||||
float c = 1 - a - b;
|
||||
s += 6;
|
||||
let c0 = x - x3, c1 = y - y3;
|
||||
let a = (d0 * c0 + d1 * c1) * d;
|
||||
let b = (d4 * c0 + d2 * c1) * d;
|
||||
let c = 1 - a - b;
|
||||
clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
|
||||
clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
|
||||
s += 2;
|
||||
}
|
||||
|
||||
s = clippedTriangles.size;
|
||||
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
|
||||
s = clippedTriangles.length;
|
||||
let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
|
||||
clipOutputCount--;
|
||||
for (int ii = 1; ii < clipOutputCount; ii++) {
|
||||
for (let ii = 1; ii < clipOutputCount; ii++) {
|
||||
clippedTrianglesItems[s] = index;
|
||||
clippedTrianglesItems[s + 1] = (short)(index + ii);
|
||||
clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
|
||||
clippedTrianglesItems[s + 1] = (index + ii);
|
||||
clippedTrianglesItems[s + 2] = (index + ii + 1);
|
||||
s += 3;
|
||||
}
|
||||
index += clipOutputCount + 1;
|
||||
|
||||
} else {
|
||||
float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
|
||||
let clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
|
||||
clippedVerticesItems[s] = x1;
|
||||
clippedVerticesItems[s + 1] = y1;
|
||||
clippedVerticesItems[s + 2] = light;
|
||||
clippedVerticesItems[s + 2] = light.r;
|
||||
clippedVerticesItems[s + 3] = light.g;
|
||||
clippedVerticesItems[s + 4] = light.b;
|
||||
clippedVerticesItems[s + 5] = light.a;
|
||||
if (!twoColor) {
|
||||
clippedVerticesItems[s + 3] = u1;
|
||||
clippedVerticesItems[s + 4] = v1;
|
||||
clippedVerticesItems[s + 6] = u1;
|
||||
clippedVerticesItems[s + 7] = v1;
|
||||
|
||||
clippedVerticesItems[s + 5] = x2;
|
||||
clippedVerticesItems[s + 6] = y2;
|
||||
clippedVerticesItems[s + 7] = light;
|
||||
clippedVerticesItems[s + 8] = u2;
|
||||
clippedVerticesItems[s + 9] = v2;
|
||||
clippedVerticesItems[s + 8] = x2;
|
||||
clippedVerticesItems[s + 9] = y2;
|
||||
clippedVerticesItems[s + 10] = light.r;
|
||||
clippedVerticesItems[s + 11] = light.g;
|
||||
clippedVerticesItems[s + 12] = light.b;
|
||||
clippedVerticesItems[s + 13] = light.a;
|
||||
clippedVerticesItems[s + 14] = u2;
|
||||
clippedVerticesItems[s + 15] = v2;
|
||||
|
||||
clippedVerticesItems[s + 10] = x3;
|
||||
clippedVerticesItems[s + 11] = y3;
|
||||
clippedVerticesItems[s + 12] = light;
|
||||
clippedVerticesItems[s + 13] = u3;
|
||||
clippedVerticesItems[s + 14] = v3;
|
||||
clippedVerticesItems[s + 16] = x3;
|
||||
clippedVerticesItems[s + 17] = y3;
|
||||
clippedVerticesItems[s + 18] = light.r;
|
||||
clippedVerticesItems[s + 19] = light.g;
|
||||
clippedVerticesItems[s + 20] = light.b;
|
||||
clippedVerticesItems[s + 21] = light.a;
|
||||
clippedVerticesItems[s + 22] = u3;
|
||||
clippedVerticesItems[s + 23] = v3;
|
||||
} else {
|
||||
clippedVerticesItems[s + 3] = dark;
|
||||
clippedVerticesItems[s + 4] = u1;
|
||||
clippedVerticesItems[s + 5] = v1;
|
||||
clippedVerticesItems[s + 6] = dark.r;
|
||||
clippedVerticesItems[s + 7] = dark.g;
|
||||
clippedVerticesItems[s + 8] = dark.b;
|
||||
clippedVerticesItems[s + 9] = dark.a;
|
||||
clippedVerticesItems[s + 10] = u1;
|
||||
clippedVerticesItems[s + 11] = v1;
|
||||
|
||||
clippedVerticesItems[s + 6] = x2;
|
||||
clippedVerticesItems[s + 7] = y2;
|
||||
clippedVerticesItems[s + 8] = light;
|
||||
clippedVerticesItems[s + 9] = dark;
|
||||
clippedVerticesItems[s + 10] = u2;
|
||||
clippedVerticesItems[s + 11] = v2;
|
||||
clippedVerticesItems[s + 12] = x2;
|
||||
clippedVerticesItems[s + 13] = y2;
|
||||
clippedVerticesItems[s + 14] = light.r;
|
||||
clippedVerticesItems[s + 15] = light.g;
|
||||
clippedVerticesItems[s + 16] = light.b;
|
||||
clippedVerticesItems[s + 17] = light.a;
|
||||
clippedVerticesItems[s + 18] = dark.r;
|
||||
clippedVerticesItems[s + 19] = dark.g;
|
||||
clippedVerticesItems[s + 20] = dark.b;
|
||||
clippedVerticesItems[s + 21] = dark.a;
|
||||
clippedVerticesItems[s + 22] = u2;
|
||||
clippedVerticesItems[s + 23] = v2;
|
||||
|
||||
clippedVerticesItems[s + 12] = x3;
|
||||
clippedVerticesItems[s + 13] = y3;
|
||||
clippedVerticesItems[s + 14] = light;
|
||||
clippedVerticesItems[s + 15] = dark;
|
||||
clippedVerticesItems[s + 16] = u3;
|
||||
clippedVerticesItems[s + 17] = v3;
|
||||
clippedVerticesItems[s + 24] = x3;
|
||||
clippedVerticesItems[s + 25] = y3;
|
||||
clippedVerticesItems[s + 26] = light.r;
|
||||
clippedVerticesItems[s + 27] = light.g;
|
||||
clippedVerticesItems[s + 28] = light.b;
|
||||
clippedVerticesItems[s + 29] = light.a;
|
||||
clippedVerticesItems[s + 30] = dark.r;
|
||||
clippedVerticesItems[s + 31] = dark.g;
|
||||
clippedVerticesItems[s + 32] = dark.b;
|
||||
clippedVerticesItems[s + 33] = dark.a;
|
||||
clippedVerticesItems[s + 34] = u3;
|
||||
clippedVerticesItems[s + 35] = v3;
|
||||
}
|
||||
|
||||
s = clippedTriangles.size;
|
||||
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
|
||||
s = clippedTriangles.length;
|
||||
let clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
|
||||
clippedTrianglesItems[s] = index;
|
||||
clippedTrianglesItems[s + 1] = (short)(index + 1);
|
||||
clippedTrianglesItems[s + 2] = (short)(index + 2);
|
||||
clippedTrianglesItems[s + 1] = (index + 1);
|
||||
clippedTrianglesItems[s + 2] = (index + 2);
|
||||
index += 3;
|
||||
continue outer;
|
||||
}
|
||||
@ -194,102 +226,95 @@ module spine {
|
||||
|
||||
/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
|
||||
* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
|
||||
/*boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
|
||||
FloatArray originalOutput = output;
|
||||
boolean clipped = false;
|
||||
clip (x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>) {
|
||||
let originalOutput = output;
|
||||
let clipped = false;
|
||||
|
||||
// Avoid copy at the end.
|
||||
FloatArray input = null;
|
||||
if (clippingArea.size % 4 >= 2) {
|
||||
let input: Array<number> = null;
|
||||
if (clippingArea.length % 4 >= 2) {
|
||||
input = output;
|
||||
output = scratch;
|
||||
output = this.scratch;
|
||||
} else
|
||||
input = scratch;
|
||||
input = this.scratch;
|
||||
|
||||
input.clear();
|
||||
input.add(x1);
|
||||
input.add(y1);
|
||||
input.add(x2);
|
||||
input.add(y2);
|
||||
input.add(x3);
|
||||
input.add(y3);
|
||||
input.add(x1);
|
||||
input.add(y1);
|
||||
output.clear();
|
||||
input.length = 0;
|
||||
input.push(x1);
|
||||
input.push(y1);
|
||||
input.push(x2);
|
||||
input.push(y2);
|
||||
input.push(x3);
|
||||
input.push(y3);
|
||||
input.push(x1);
|
||||
input.push(y1);
|
||||
output.length = 0;
|
||||
|
||||
float[] clippingVertices = clippingArea.items;
|
||||
int clippingVerticesLast = clippingArea.size - 4;
|
||||
for (int i = 0;; i += 2) {
|
||||
float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
|
||||
float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
|
||||
float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
|
||||
let clippingVertices = clippingArea;
|
||||
let clippingVerticesLast = clippingArea.length - 4;
|
||||
for (let i = 0;; i += 2) {
|
||||
let edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
|
||||
let edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
|
||||
let deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
|
||||
|
||||
float[] inputVertices = input.items;
|
||||
int inputVerticesLength = input.size - 2, outputStart = output.size;
|
||||
for (int ii = 0; ii < inputVerticesLength; ii += 2) {
|
||||
float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
|
||||
float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
|
||||
boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
|
||||
let inputVertices = input;
|
||||
let inputVerticesLength = input.length - 2, outputStart = output.length;
|
||||
for (let ii = 0; ii < inputVerticesLength; ii += 2) {
|
||||
let inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
|
||||
let inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
|
||||
let side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
|
||||
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
|
||||
if (side2) { // v1 inside, v2 inside
|
||||
output.add(inputX2);
|
||||
output.add(inputY2);
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
continue;
|
||||
}
|
||||
// v1 inside, v2 outside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
} else if (side2) { // v1 outside, v2 inside
|
||||
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.add(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.add(edgeY + (edgeY2 - edgeY) * ua);
|
||||
output.add(inputX2);
|
||||
output.add(inputY2);
|
||||
let c0 = inputY2 - inputY, c2 = inputX2 - inputX;
|
||||
let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY));
|
||||
output.push(edgeX + (edgeX2 - edgeX) * ua);
|
||||
output.push(edgeY + (edgeY2 - edgeY) * ua);
|
||||
output.push(inputX2);
|
||||
output.push(inputY2);
|
||||
}
|
||||
clipped = true;
|
||||
}
|
||||
|
||||
if (outputStart == output.size) { // All edges outside.
|
||||
originalOutput.clear();
|
||||
if (outputStart == output.length) { // All edges outside.
|
||||
originalOutput.length = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
output.add(output.items[0]);
|
||||
output.add(output.items[1]);
|
||||
output.push(output[0]);
|
||||
output.push(output[1]);
|
||||
|
||||
if (i == clippingVerticesLast) break;
|
||||
FloatArray temp = output;
|
||||
let temp = output;
|
||||
output = input;
|
||||
output.clear();
|
||||
output.length = 0;
|
||||
input = temp;
|
||||
}
|
||||
|
||||
if (originalOutput != output) {
|
||||
originalOutput.clear();
|
||||
originalOutput.addAll(output.items, 0, output.size - 2);
|
||||
originalOutput.length = 0;
|
||||
for (let i = 0, n = output.length - 2; i < n; i++)
|
||||
originalOutput[i] = output[i];
|
||||
} else
|
||||
originalOutput.setSize(originalOutput.size - 2);
|
||||
originalOutput.length = originalOutput.length - 2;
|
||||
|
||||
return clipped;
|
||||
}
|
||||
|
||||
public FloatArray getClippedVertices () {
|
||||
return clippedVertices;
|
||||
}
|
||||
public static makeClockwise (polygon: ArrayLike<number>) {
|
||||
let vertices = polygon;
|
||||
let verticeslength = polygon.length;
|
||||
|
||||
public ShortArray getClippedTriangles () {
|
||||
return clippedTriangles;
|
||||
}
|
||||
|
||||
static void makeClockwise (FloatArray polygon) {
|
||||
float[] vertices = polygon.items;
|
||||
int verticeslength = polygon.size;
|
||||
|
||||
float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
|
||||
for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
|
||||
let area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
|
||||
for (let i = 0, n = verticeslength - 3; i < n; i += 2) {
|
||||
p1x = vertices[i];
|
||||
p1y = vertices[i + 1];
|
||||
p2x = vertices[i + 2];
|
||||
@ -298,14 +323,14 @@ module spine {
|
||||
}
|
||||
if (area < 0) return;
|
||||
|
||||
for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
|
||||
float x = vertices[i], y = vertices[i + 1];
|
||||
int other = lastX - i;
|
||||
for (let i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
|
||||
let x = vertices[i], y = vertices[i + 1];
|
||||
let other = lastX - i;
|
||||
vertices[i] = vertices[other];
|
||||
vertices[i + 1] = vertices[other + 1];
|
||||
vertices[other] = x;
|
||||
vertices[other + 1] = y;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
@ -62,7 +62,7 @@ function load() {
|
||||
stateData.defaultMix = mixDuration;
|
||||
|
||||
state.multipleMixing = false;
|
||||
state.setAnimation(0, "animation", true);
|
||||
state.setAnimation(0, "rotate", true);
|
||||
state.apply(skeleton);
|
||||
skeleton.x = Math.random() * 200 - Math.random() * 200;
|
||||
skeleton.y = Math.random() * 200 - Math.random() * 200;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user